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A jam submission

Tower PetsView game page

OH NO! You are the last hope of humanity, use your TOWER PETS to defeat enemies!
Submitted by CXRedix, Jeyep — 7 hours, 24 minutes before the deadline
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Tower Pets's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.6583.658
Theme integration#34.0004.000
Audio#43.3753.375
Innovation#53.5003.500
Visuals#74.0004.000
Fun#103.4173.417

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

I feel guilty about not leaving my own review for this adorable game. 

Tower defense with a very unique mechanic of requiring the towers to move is really interesting and something that even I didn't think about. The tower innovation is amazing, and I caught on to it quickly. The only complaint I have is that super-fast enemy. Holy, he's annoying. Other than that, the gameplay is very unique; upgrades did feel a bit unbalanced, but that's just balancing. Nobody is going to get it right immediately.

Other than the bug of the own towers colliding with each other and not moving, the enemies are adorable and the visuals are all just so adorably created. Well done!

Developer

Thank you so much for the lovely comment! You are right on the unbalanced bit, well we tried our best hehe, it is what it is :P

(+2)

WOHOOOO

Submitted(+2)

Interesting to see a tower defence game where you can move the tower and have to manually collect resources. Adds a bit of interactions for the players.

Developer

Thank you for playing :D

Submitted(+2)

Hats off, budy interisting job fun and nice work learn a lot with your game

Developer(+1)

Thank you so much for the kind comments!

Submitted(+2)

Nice Game

Developer(+1)

Thank you for playing hehe!

Submitted(+2)

I had a lot of fun playing this game.

I have played many tower defense games, but never one with moving towers - and now I don't get why, because it is super fun twist to the genre!

It felt good to upgrade my towers (i mean pets) and making them OP. Well... in later phase maybe too much OP, but at the end - who cares when its fun?

The resource collecting is another great idea that works nicely.

Visuals are well done and cute. For audio side, it was nice surprise to see (ehm... hear) different tracks for each level.

Awesome job!

Developer

Thank you so much for playing! Balancing took us a lot of time, but it seems that variety of functionality and the lack of"surprise element" was the issue here! And thanks for your feedback :P

Submitted(+2)

I really liked the fact that I could cheat, but at this point it wasn't really necessary :D. It would be great if there were more towers, I mean pets, to unlock.

Developer(+1)

You are the first person who commented the cheating mechanism xD, thanks for playing the entire game from start to end!!

Submitted(+2)

Fun tower defense game and I think the ability to move your towers around is really cool and unique! My fav was the shockwave tower, once it was fully upgraded that thing was a killing machine. Great work!

Developer

Thank you so much for playing hehe. actually the game displays the name for each tower pet! in this case the shockwave tower is actually called "Thumper". But who cares what they are called? as long as you have fun!

Developer

lol i like that tower too, thanks for playing!

Submitted(+2)

It took a first run through (and a re-read of the tutorial) to fully understand what I was meant to be doing, but after that it was really fun! Shooters gota be my favourite tower, all resources went to them haha.
Even better if, perhaps for the first time someone plays, theres UI indicators that indicate that the cart should go back to the spawn point to drop resources off (and that the healing tower is a healing tower, not a dropoff point). I think the abilities of the towers is intuitive, it was just  where to go initially. Nice that theres music variety too! Good stuff

Developer

I see, thanks for the feedback! hope u enjoyed playing.

Developer

Yay! I agree that we didn't have enough indicators that shows what the player should do. Thank you for giving this game a serious try (reading the tutorial and all that, cuz if Im the player i wouldnt even read tutorials xD)

Submitted(+2)

Cool game with an innovative twist on the genre. Would be great if the towers didn't collide with each other. Couldn't seem to buy any upgrades, but that may just be me not fully understanding how. Enjoyable game though!

Developer

Thank you for playing! You can bring the main tower (cute little cart tower) back to the base (the spawn point of all other pet towers). But its our fault that we didn't add a clear indicator explaining that u have to bring the resources back to the main tower. Thanks a lot for your suggestions!

Submitted(+2)

Good game! Fun and simple! I think I found a bug, beacuse I can go outside of the map in the left and the right side.

Developer

Actually our the map designer just forgot to put barriers, but we ignored that issue since it doesnt affect much of the game play hehe. I hope u had fun!

Submitted(+1)

Yeah I had fun, thanks!

Submitted(+2)

Moving towers around is a cool concept which I haven't seen before, very unique!

Developer

Thank you for playing :D

Submitted(+2)

I liked the tactical aspect of having to move the towers and the different speeds they moved at. I'm not sure if the fact they could get stuck on each other was intentional but also added an extra strategy layer for me. The art style is great too. 

Developer

Thank you so much for playing! Actually the "getting stuck" part was supposed to be rewritten, as the towers can only walk straight path. Originally was intended to have basic navigational abilities, but sadly didnt get time to refine the movement. Thanks a lot for your feedback :P

Submitted(+2)

Nice game. Awesome concept, but need some balancing, because after 2nd lvl got too op. Also would be nice to add some resource converter. Otherwise game is awesome!

Developer

That is true, we tried balancing the entire last 7 hours, but can't get it right. Came to the conclusion that we need more functionality and content to balance things out... Thanks for the suggestion and feedback hehe!

Submitted(+1)

Btw. Forgot to add. Resources behave very strangely between stages. If they are lying around, they will be moved to the next level, if they are collected, some will remain and other will go away. Also feels strange that resources disappear and upgrades not. Still the game is fun!

Developer

Yeah, originally the collected resources was supposed to brought to the next stage, but nerfed in terms of amount. But there isnt much time to write that at the end. so yeah... Good thing that you spotted it hehe

Submitted(+2)

Oh my gosh I love the style and music! Great color scheme, and nice tower defense mechanics!

Developer

Thanks a ton! It means a lot to us :P

Submitted(+2)

Inovative mechanics for the tower defense genre 

Developer

Thank you!

Submitted(+2)

I don't understand why the towers are dying but it's cool that you can move the towers; it's an innovative tower defense.

Developer

actually the enemies can damage you(we just didnt have time to add animations lol)! and just in case you dont know, you can revive your towers by using the main tower hehe.
Thanks for playing!