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A jam submission

PWR the TWRView game page

Submitted by DecypherDigital — 1 day, 6 hours before the deadline
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PWR the TWR's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#23.9443.944
Audio#33.4443.444
Overall#43.6113.611
Theme integration#53.9443.944
Fun#93.4443.444
Visuals#183.2783.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice game 

Submitted(+1)

i liked a ton the general idea and the theme integration, basically how you moved tiles in a tower and rised up each time you completed each level, joined with the “power the tower” theme in the story with a robot casually also named T.W.R! great puzzle game! although i did get stuck at level 7 - i didn’t know what i was supposed to do. sad i only saw your post about nickbdawg’s VOD after closing the game for rating ç¬ç

Developer(+1)

Thanks for playing, really glad you enjoyed it. I think you can update and resubmit your rating anytime up until the deadline ;) Hope you get time to have another try, I'd love for you to see the end cutscene... it's the first time I've made anything like that.

Submitted(+1)

hi! i saw your comment and tried to beat the game one again as you suggested, with this promised ending, and i’m glad i did!

the first time i’ve played this game, i thought it as a puzzle, but now that i’ve beaten it, i see it’s more about timing and precision. this mindset change allowed me to win, but with lot of determination, as this last run took me nearly an hour with half my deaths from the last level. congrats! your game is the first one in the jam (and probably will be the only one) to make me rage 🤗.

but when i beated the last level, i got a lot of satisfaction, specially with that final cutscene ^^ i enjoyed the game a lot and i think it’s definitely going to be one of the jam’s winners 🙂

(PS. I also noticed how well the sound design is compared to other games in the jam. i didn’t notice it because i had the game on mute until the last level when i realised the lasers were actually in sync with the background sound, and help me go through it better. awesome work!)

Developer(+1)

Hey, I'm delighted you found the time and determination to give it another go, and thrilled you spent so long playing! It's really great to hear.

Thank you so much for your feedback!!

Submitted(+1)

The visuals and audio look/sound really good. They combine very well to give a kind of creepy ambient. Game play wise is creative. Great job

Developer

thanks so much. Glad you enjoyed it. 

Submitted(+1)

Interesting to use Jenga as a tower and using it to block laser. Wished the walking platforms don't randomly disappear though.

Developer

thanks for playing. Yes the disappearing floor tiles are left over from a previous iteration of the game and seem to be the main negative feedback I’m getting. I plan to change that after the Jam has finished. 

Developer (1 edit)

Check out @nickbdawg (creator of Croakiana Jones) on twitch. He’s been streaming game jam submissions!

For anyone getting stuck, especially Level 7 onwards, see how Nick got it done in this video. 

https://m.twitch.tv/videos/2473478629

He starts playing PWR the TWR around 1hr53 into this video. 

Submitted(+1)

Great puzzle game, the idea is cool, i got to level 7 but i was stuck x) (I moved the agent with a purple bloc)

I like the atmosphere you've made with only sfx and post processing (post processing i think ?)

Developer

thanks for the feedback. yes mainly post processing and some shaders to create the visual style. 

You say you moved the agent with purple block? Can you elaborate for me please, it’s not an issue I’ve ever encountered. 

Thanks again for playing

Submitted(+1)

I put the agent where the red square is, then i pushed the wall (where the purple square is) toward us, in the point of view of this photo (so i pushed from behind). After that, the agent was permanently "transparent-blue" (like when u collect something) and couldnt move anymore

I might be mistaken maybe i didnt fully understand what happenned

Will certainly try again it was quite fun

Developer(+1)

Aha yes! Thank you so much for taking the time to so clearly describe & illustrate what happened. I can see exactly what is going on.

1. When T.W.R is hit by a purple block, it gets deactivate (so the physics doesn't fight with the ai navigation) and the T.W.R gets pushed off the platform to their death.

2. In a previous iteration of the game "the bridge" (floor tile between you and the red square in your screenshot) would turn off once you crossed, and only turn back on once you'd collected all 4 orbs. Therefore there was always a gap around the platform during the round that the player could get pushed off of and fall to their death.... the T.W.R would be destroyed, the level rest, and then the player was reactivated.

3. Due to a bug where "the bridge" tile would occasionally not turn back on, leaving the newly respawned T.W.R stranded, i decided the simplest solution was to prevent it from turning off in the first place......

4. What i didn't foresee was the scenario that you discovered below, whereby the player pushes that purple block, which hits T.W.R, deactivates it, but never falls of the platform to get reset... hence why it remains disabled and you find yourself alive but unable to move.


Thanks again for pointing this out. Once the jam is over, I'll be sure to make it the first thing I fix!

Submitted(+1)

Hello there, I thought the idea was very different, but I think it needed to be communicated because certain things happened, like the floors disappearing.

Developer

thanks for the feedback, the disappearing floor tiles came from an earlier version and should be communicated better, good point. 

Submitted(+1)

Really cool game! I like the concept and it's fun to push the jenga tower around. I enjoyed how difficult it got towards the end, the last level took me a good number of attempts to beat. Visually I think the game looks really cool. I think the only thing I didn't like were the floor tiles disappearing sometimes, it made me kill myself with the autopathing, maybe a warning indicator that a tile was about to disappear would be good, or maybe I just didn't understand how to know when the ground would go away. Regardless I really enjoyed my playthru and think this is a super cool entry, great work!

Developer

Hey, yes I just watched back your live steam, and loved watching you play, learn patterns and react. I take your point about the floor tiles disappearing. Originally I intended for you to be able to climb over the lower jenga blocks and use those to bypass any missing floor tiles and block horizontal lasers, but as the game evolved it was a feature that had to be dropped due to the time constraints… so I should probably have remove the disappearing floor tiles too until I go back and add new features in. 

Thanks for taking the time to complete the game, and experience the whole thing. 

Submitted(+1)

I realy liked the effects you have used it makes it great looking! Also the game idea is pretty neat!

Great Work (keep it up)

Developer(+1)

Thanks a lot. The visual style is something I’m most happy about. A shame that the lighting isnt correct in the web version. 

Submitted

Once I knew what I was doing, it was a really cool concept. I didn't make it all the way to end (level 7) but will come back to try and finish this when I have more time, as there is a good amount of content / challenge.

Developer

Thanks for the feedback! Yes level 7 is where it really starts to get tricky and you need to time your movements. I look forward to seeing what time you get when you come back to finish the game!

Submitted(+1)

That was a lot of content, took me a bit to figure out what I was supposed to do, but this is one of the best games in the jam!

Developer

Thanks for taking the time to play through it! Out of interest, did you make it to the end and see the end cutscene?

Submitted(+1)

This game made me think a lot, nice :)

Developer

thanks 

Submitted(+1)

I really like this game! Especially the sound effects and the Visuals! Though sometimes the mouse doesnt match exactly where to push. But I like it a lot!

Developer

thanks for the feedback, I’ll see if I can replicate any issues with mouse selection. 

Developer

I've just completed a full test run of all 10 levels (I had to see that end cutscene! ;) ).

It took me nearly 27mins to complete & 17 attempts...Beat my time!!!

Submitted(+1)

This is super cool! I like the wall pushing mechanics a lot. Nice job

Developer

Cheers, glad you like it!