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DecypherDigital

291
Posts
6
Followers
3
Following
A member registered Jan 19, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing and for the feedback, that’s a great suggestion. I’ll see if I can get a stats skip option in future builds. 

Thanks a lot for playing. Glad you liked it. 

Thanks for playing! Everyone seems to be complimentary of the cutscene art… I think it’s so bad that it’s somehow charming. Appreciate the kind words none the less!

Thanks a lot, delighted you enjoyed your time with the game. 

Thanks for playing and for the feedback. Glad you enjoyed. I hadn’t come across that issue before, were you using Right Click to discard items or Double Left Click?

Really interesting idea. Great work

simple intuitive concept, well executed, great job having multiple routes. I would like to have a look sensitivity option to fine tune the controls, but otherwise good job!

Very cool game. Get quite difficult quickly, but enjoyable non the less. I love the squishy physics of the cat.

Really cool idea, but I found the camera angle weird and disorientating, maybe try an overhead cam to see the action in it's entirety. A lots of parts of the castle seem to not have working collisions, so the ball would just go through the walls fall of the map. No matter how far back I dragged the slingshot I couldn't seem to hit anything more than a few feet of the floor. Cool concept though, keep at it!

Very cool game. Such a simple premise, and even though you know that every guess is a simple 50/50 chance, you still somehow think you can game the system. Great work.

Love the art (and my 3yr old who was watching me play especially loved the frogs going for a swim when I missed)

Cool game, lovely concept and well executed.

Great concept, very tough to complete, but fun trying none the less. Good work!

Fox based Splatoon...maybe it should've been a Racoon? ;p

Really great idea, the 1st multiplayer game I've seen in the jam too, so great work on implementing that! Really fun!

A really cool challenge to play though. Good work!

I (and my 3yr old that watched me play) liked the art style and different coloured monsters. I have no idea why we're scooping beeswax from a hive and throwing it past an arbitrary point up a mountain, and I don't care, because it was an enjoyable time. Cool game!

Really cool idea, I think pinball works well for the 20 second game concept,  but i found it very tough. Most runs I'd splat into a wall in the first few seconds. May well just be a skill issue my end. Cool submission

For me mouse controls worked, but couldn't get WASD to function. But a fun minigame for sure. Full screen would be appreciated..

49 Licks for me, it gets frantic fast. Very good  20 second game, and great implementation of the option al theme too.

Gorgeous art, lovely simple premise that was engaging to play.  I had the odd playthrough where I was told that the duck had caught me, but the timer had run out and I'd completed all the tasks up to that point, not sure if that was a bug or whether I was missing something. Great submission.

Thanks so much for playing, and your kind words. Really glad you enjoyed you time with the game!

Thanks so much for playing. Yes I'm planning to add some more HOW TO PLAY elements to the controls menu to help explain the concept for first time players.

Thanks for playing. Glad you enjoyed it. 

I’ll bare that in mind, perhaps I could add additional segmentation to make it trickier to arrange items in the cheapest backpack.  

Really fun challenge, but my word are those bats annoying! HAHA. Great work!

Great art style. Very fun game. I enjoyed my time playing

Very cozy lovely game, with a simple by engaging way to keep you replaying, as you need to know how the story ends Great work!

Interesting challenge for sure. Some extra audio feedback would be nice and help reward the player when they get it right. Also each time the colour flashed up there was a text tag with the rbg colour values displayed below.

92pts here too! Good fun, great work.

Simple, fun, silly, well made, excellent art! Great stuff!

Cool concept, although i found it very difficult to cut accurately. Good Work!

Bravo. Excellent aesthetic, fun mini games, and great sensor of time pressure too. Really well executed.

I Love the art style, and the game is fun. I was made more difficult than necessary by not fitting on the screen correctly. The default screen size made me scroll up and down to see all the screen, and if i use fullscreen mode, then everything gets squashed sideways and becomes very narrow. Cool game though!

Lovely art! Simple concept well executed. Full screen & online leaderboards would really take things to the next level. Great job

A really cool concept! Difficult to read some text at times as its so small. If you deselect the "Enable Fullscreen Button" on itch, then the blue built in unity player fullscreen button should work properly.

Some fun challenges for sure, and plenty of scope to keep adding more mini games.

Nice game! I got 1960. Nice and responsive, and the short time frame works really well with such a chaotic gameplay hook. Great Work. Would love to see online leaderboards implemented for that extra dopamine hit of comparing your score to others, and ideally I'd like the retry button to be automatically highlighted and then allow SPACE or ENTER to press that button just so you can retry without having to reach for the mouse in between. Really good fun though!

Thanks for playing! I'll se if i can add an additional How To Play button with screenshot to explain what to do, to the CONTROLS menu.

Thanks so much for playing, glad you enjoyed it. 

Thanks so much for playing! So happy you enjoyed it!

Thanks for taking the time to play and comment! Glad you enjoyed it. 

Mainly the same feedback as everyone else.. need to stop the timer counting down whilst reading the tutorial, but other wise a very charming game. I got a bit stuck when i started cooking, dragged a few ingredients in to the pot and clicked cook, then nothing seemed to happen, and clicking the red cross close button didn't do anything, so was soft locked.