Really simple but well designed game! Sadly I was kind of slightly disappointed when there isnt a reverse kill from our big fishes to kill the shark (as they are literally bigger than the shark :P I also like the fact that there are different expressions of the fishies when you use the speaker :P very cute!
Overall good job! It lagged a bit on the page similar to what other people said. So I downloaded the linux zip version hehe.
Some extra ideas I have when I was playing this game:
1. maybe the crab can go to different areas and eat more kribs when the fish herds are big enough! would turn into a pretty satisfying incremental game lol
2. maybe add a warning before the shark comes in so that the player had a chance to save all of their friends!
CXRedix
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Horror game enthusiast here! Of course I am a bit biased, I really love the idea of the game where 3 unknown creepy creatures are coming and you are forgotten... The only issues is I am a fellow GNU/linux user, so I have to go to the lengths of trying out utilizing wine to run your game. But overall it runs smooth! Though it feels like the game ran in an extremely low quality and low resolution version... Also the fish eye effect feels extremely dizzy for someone who has 3D nausea! Also I noticed in the credits you used the foot steps from bendy lol! Some features I wished are in here:
1. I really wish we can hear the different sounds that creatures outside make, makes the ominousness and unknown more creepy!
2. Im not entirely sure what the volume button is supposed to do, but it is actually a bit tedious & annoying to move around too much (plus my nausea), so I wish you can selectively tone down / turn off entirely the fish eye effect :)
3. I wished its more clear on what the errors are, as I was a bit stupid and cant find out what happened exactly xD, maybe like some clear noise(like fuse exploding or smth)
4. I wished there were more to this game, but I understand with the 2 days deadline, this is really impressive already!
Overall Good job as your first released game wohoo!
Wow, the game was extremely creepy and the atmosphere feels good! I love the simple yet eeeky sound effects... Makes my skin crawl... Beautiful details and art! I like that you took time to draw everything (the big fishy behind or the spooky scary skeleton that died and decomposed underwater for some reason) and made sure that the atmosphere make you feel "helpless" especially the ominous text... I hope the game has more levels or more different ways to navigate around the terrain, or that there is some use with the speaker behind, for example: I wish you could use the speaker to boost yourself forward very quickly (even going through walls) but at the cost of the enemy being able to spot your location closer (aka shorten the time). Or add something similar to a based timer, where the player can indefinitely hide from the boss but the hiding spot is 1 time use... Anyways, I really love horror games, so Im kind of biased here hehe, Good job! Loved the atmosphere
This is very beautiful! The music really adds depth to the game, and I enjoyed every second of it! I found the special encounter without even using the speaker! Was curious and touched it :P and it seemed very cute! So I initially was confused at what the bar below was about... The suddenly got "jumpscared" by the black whale lol. overall a really beautiful game! I also tried running out of bounds, but it seems I just got teleported back :(
Actually a pretty fun game! The funny little details the professor said is the crack for me lol.I really love these kinds of exploration games where you go deeper and deeper to see more and more crazy stuff. Was confused on what the quest thing should be lol but finally understood it eventually (as its kind of unclear). I also realized that scroll wheel is a substitute for clicks! is this supposed to be a debug that is left out? (tbh using scrollwheel is kind of genius)
Overall a really solid game, esp when you move to an entirely different area!
the whale becomes entirely ez to catch using scroll wheel :)
Wow! The style of the game looks gorgeous! especially in its current form, with all its animations and different music :). I got around 400 points wohoo. Also found a bug where if I press 2~3 numbers at the same time, sometimes the music / the background just turns to black (in the web version). This game is really nice with its controlling details! Would go pretty well with difficulty increasing, different obstacles(and different solutions for each). Suuuuper neat!
Good job developers!
Wow that extremely saturated red and blue made my eyes go blind for a second lol. Anyways, the concept of killing the diver is a bit dark... but I mean, I still like the concept! I like that you actually took time to add one feature after the other based on each new level! Though its kind of sad I didnt see a level where "all" of the mechanics get utilized at the same time :). kind of like a super battle! I also laughed pretty hard that the diver just... "zooooomed" away from your view and it seems extremely accurate that I went to the speaker exactly on time to defeat the diver :P
OH NO, evil HOOMANS catching poor innocent turtles :(, I was actually kinda engaged even if the game is quite simple! I tried to push all the turtles away in all situations, even "pushing them" out of the basket from their inevitable death... the sonar looked a bit odd... but I suppose that does convey it enough to be a speaker :D. The turtles are cute! I managed to save 27 of them! wohoo
A pretty simple game! Albeit a bit nostalgic :P This game reminds me of that old dolphin game where you use sonar and echo to find other friends. This game with its 3D map kind of reminds me of that. I also like the ability to do "combos"! I dont see any speaker though, maybe I am not good enough to finish the game :( But generally a faithful recreation of the shark mobile game :P
Oh wow, the idea is very cleanly executed! The sfx actually is an extremely big factor here, I also like the effect after you pick up the sonar, it shows a very big expanding green ring :), feels good. Though I have bad fingers and can only get a high score of 54... The controls are a bit "unpredictable" for me, and also its a bit fast haha. But that might be just my skill issue! Good job!
Lol this game made me laugh a lot xD, I like the "crude" but a bit cute? drawings of fishes and crabbies. The fact that the crab actually "teleports" you extremely far away feels like a possible speed run tactic. I also like that even if you die, the crabs that have been slapped to death by you is still dead, and the speaker you picked up is still on you. It remembers :O
Good job on completing a simple game!
A bit of a confusing game at the start for sure! But I just clicked on buttons and I some how survived about 10 minutes straight!I simply just toggle all off, and at the split second where the "teleprompter" goes down to 0, I immediately switch on the ones that is lower approvals (toggle bottom two for humans, and top two for fishes) :), super nice interpretation of "speaker" as in a real speaker lol
I love the concept of the game! It is a simple incremental game and the concept is also simple but done well! The touch of detail in the background is super neat with the submarine going, and also the feature where a "bigger" fish eats a smaller fish is really a cool concept! Lol I managed to max everything out, and the game just exponentially gets easier :D
Good job!
I like the cute visuals :O, especially the very cool moai 🗿. The controls are a bit janky, and I died around 5 times at the start, but got used to it. Really wished there's a bit better movement. But overall cool game! Tbh I got a bit of eye strain playing this game due to its extremely bright color scheme :P
A pretty simple incremental game! I like the really good graphics :P, Although it seems like the submariners are simply color swapped. But that is some good effort! I dont really see where the speaker comes in though, but I did spent a good chunk of my time progressing until 600m! Good job on the game overall :)
I like this game! I defeated Cthulu :), I like the fact that you can see the ground due to thunder, but majority of the time I am just looking at the radar :P.
The fact that you utilize "a speaker" to lure in the enemies is quite interesting, I lagged a bunch when I go close to cthulu, but thats expected from a browser. Good job overall! I do wish the controls for the boat were a bit better and the "space" catching of treasure is faster :P
really good game overall! (Its kind of hard to see where to go[top left] lol) but I had fun and won in 44 deaths!
what I did for me (since Im bad at platformers) is I just died over 30 times first to get abilities then speed through everything hahaha.
Good game! The feel of dashing and wall jump is really good.
A simple but cute game! I I like the fact that there are bouncy balls to play with and also the big waterfall (it looks like waterfall) at the end, makes me feel the dopamine rush to go inside of it and take a shower :P
Sadly there is nearly to no content, but I suppose its fine in a 72 hour game! Good job!
A really interesting game! Utilizing Ascii art was surprisingly fitting (despite using emojis as well)
I like the idea of having a knowledge system in place, but I never opened it and just clicked on which colors match which (it seems to work well!)
I just max out HP, strength, magic and defense, any other Im more lazy to do lol
Good game!
whoops, I accidentally pressed shift and it seems I can have infinite upgrades xD
I decide to play the game again to be fair and square, the game is definitely an interesting take, where you have procedural generated rooms and spawned enemies, I like the simplicity of the enemies (and the fancy effects on the wand lol)
though its a bit repetitive if played long enough, Good job still!
its really hard to navigate in the game, cant see anything when you are that zoomed in, not to say its a dark room.
(also the dialogue box didnt dissapear for me so that obstructed 20% of my visible screenspace)
The game is interesting, you walk around(ignoring the bumping) you collect heals from the chests and try to mutate, its kinda hard to see around with the limitations given. but nice concept overall!
The idea is really great! it feels like a really good puzzle game if u design the levels (and the mechanics well enough)
I especially had fun in terms of utilizing the quirks of the engine (collision corner hits) to narrow down my amount of moves I need to take.
overall its a really Good game made in a short time! I like it
died 43 times xD but no worries I went through the entire game, had to see all kinds of upgrades lolol
I really like the funny squish on y axis when u shrink :P( I thought u literally shrink, but looks like uve been hit by a hammer in the head lol)
Good game! Im not as good in platformers but I enjoyed this
Your comment means a lot to us! (although we dont think we are the best game xD)
The enemy spawning is actually done by a teammate who is still learning coding and godot in general! we decided to let each other participate so not all systems are all done by our experienced programmer :D
Hope you had fun in our silly little game hehe!









