Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I put the agent where the red square is, then i pushed the wall (where the purple square is) toward us, in the point of view of this photo (so i pushed from behind). After that, the agent was permanently "transparent-blue" (like when u collect something) and couldnt move anymore

I might be mistaken maybe i didnt fully understand what happenned

Will certainly try again it was quite fun

(+1)

Aha yes! Thank you so much for taking the time to so clearly describe & illustrate what happened. I can see exactly what is going on.

1. When T.W.R is hit by a purple block, it gets deactivate (so the physics doesn't fight with the ai navigation) and the T.W.R gets pushed off the platform to their death.

2. In a previous iteration of the game "the bridge" (floor tile between you and the red square in your screenshot) would turn off once you crossed, and only turn back on once you'd collected all 4 orbs. Therefore there was always a gap around the platform during the round that the player could get pushed off of and fall to their death.... the T.W.R would be destroyed, the level rest, and then the player was reactivated.

3. Due to a bug where "the bridge" tile would occasionally not turn back on, leaving the newly respawned T.W.R stranded, i decided the simplest solution was to prevent it from turning off in the first place......

4. What i didn't foresee was the scenario that you discovered below, whereby the player pushes that purple block, which hits T.W.R, deactivates it, but never falls of the platform to get reset... hence why it remains disabled and you find yourself alive but unable to move.


Thanks again for pointing this out. Once the jam is over, I'll be sure to make it the first thing I fix!