The pixelated aesthetic of the 3D models looks impressive, and one thing that can be a point for or against it depending on how you see it is that it feels like a big game, not like a short jam game but like something with a big story, and you can tell that the base game is good enough to make it bigger.
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It's not an incredibly detailed game, but it has a great idea that you can, by trying to help, end up becoming a killer. It is greatly appreciated that there are multiple endings, and although the graphics are not amazing, it's really nice that they seem made by the same person for the game and not downloaded or made with AI.
The atmosphere is very good with the darkness and the sounds of the forest. What I didn’t understand well in my first run is that you had to let the half-naked men in because I later died without realizing it, but in part it’s my fault for ignoring the orange bar and not trying to change my decisions by letting people in. In general, it looks good and it seems cozy to be in the car until you let someone in who makes you afraid that they might do something to you.
The part where you have to take 4 photos really captured the atmosphere and the feeling of fear that someone might scare me, no jumpscare was needed to scare me, the environment is incredible, the only flaw is the white square particles, I would either make them smaller or remove them because they are just floating squares.
The truth is that even though the gameplay is not very entertaining, the story is very well told. It's really good that even though I only found the typewriter, regardless of what I do, I reach the end of the story, and I really felt very blind. The way the game looks and how the vision gradually diminishes is incredible. You could make a bigger game with this idea of gradually going blind like that; at least I haven't seen anything like it.
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It was too long but I finished