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A jam submission

Doodle PawView game page

Game created for Coco Code GameJam #2
Submitted by JCRembao, Smarink — 3 hours, 19 minutes before the deadline
Rated by 13 people so far
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Doodle Paw's itch.io page

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Comments

Submitted(+1)

the camera controls are really really hard to control and the jump doesn't work, couldn't really make any progress

Submitted

the camera controls are really really hard to control and the jump doesn't work, couldn't really make any progress

Submitted(+1)

I like the vibe with the sound and art. The jump didn't seem to work consistently for me though.

(+1)

1/4, does not have a gyroscope option. but the voice is too good of the dog. 10/10. Goty

Submitted(+1)

It's a very beautiful game but it lacks better gameplay.

Submitted(+1)

I like the 2d character in a 3d world, and like the dog knight art! Shame the controls are tough to get to grips with, jump seemed to work sometimes but not always, and the camera rotation made it hard to navigate.

Developer

Thank you for your feedback!

There was indeed a problem with the camera rotation that we didn't expect, we fixed it and now there is another way to move that we think is a little better than the previous way, if you would like to try again, feedback is always appreciated :]

Submitted(+1)

Art is realy nice (5/5)! I would have probably played it all the way through but I just couldnt handle the controls :( ! But still its a great idea!

Great Work (keep it up)

Developer(+1)

Thanks, glad you liked it!

We tried to fix the controls, we didn't liked it a lot either, but we didn't have enough time to figure out how to fix it :[

Submitted(+1)

I love the art, but the controls need work.

Submitted(+1)

its an okay game! I like the art style! Though the movement and input, and especially jumping (pressing space bar) kind of doesn't fully work, and a lil bit frustrating to get around, but thats aight hehe

Developer(+1)

Thank you :]

Yeah sorry, we kind of ran out of time, we couldn't figure out how to smooth the jump haha 😅

Submitted

I assumed u checked the ground every frame? Its best to use a ray cast since the character is just a sprite, but I suppose that is alright!