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CitromGames

76
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A member registered Jan 30, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing and even more for the feedback! The time really limited the game. As I've written before, the "only 1 planet pulls" and the "it pulls instantly" are design choices, but I may have to rework them. But I like the current design, since the "only one pulls" makes the game easier (which is already really difficult), since you don't have to calculate that hard and the "it pulls instantly" was planned like you said originaily, but it had to be changed do to time presure. Reworking these would make a completely different game, so there isn't much I can do. :(

Lastly the bigger ring represesnts the range and the other shows the biggest planet. And for some reason I didn't even think of the duble left click 😅.

I got this feedback from almost every one, that game is hard, which I kind of agree with. But the game was designed to make the player try over and over again and mostly learn through trial and error, since this is my favorite game style.


Thank you for your feedback again! 

This is really good! I like the concept and how you made it too! You should continue it after the jam.

Good game! You should add more things to it in the future. Like a background. Kenney's skyboxes would fit the game perfectly!

Good game! I like the effect on the screen. The only thing I've found is you can get out of the map and fall of. Between the merchant's room and another there's no barrier. You should continue it!

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Cool game! It is really fun to play, but I have some feedback for you:

  1. The player's attacks need better visual indications. The left click attack's indicator is really buggy and doesn't really even show my range.
  2. My army that I made during the game felt a little useless. A question: the health was my main big players health or the sum of the whole army. Becaues if it is just the players health the members of the army should block a few shots and then die.

Other than that it is a really cool game, I enjoyed it! Good job! You should continue it after the jam!

Cool concept! The controls are good, but need some extra work. This is a good start. I couldn't even got trough the first tree xd. Your name is cool L3M0N! ^^

1: Level 3 is the first level, that needs timing to solve.
2: That's deliberate, this is why I made the zoom, cause without this the size of the levels would be really small.
3: It means that's your biggest planet.
4: I don't know why is that, that worked perfectly before xd
5: Level 6 has this bug, which again I just don't understand, because the same thing works everywhere else, and nothing is changed on that level.

The original idea was similar to that, but I decided with this one for the placement system, because this way it allowed the timing based levels (like level 3) and the other was just way harder to program also it would've had some questions, that would've been hard to answer. Like always the biggest planet pulls the player, so if all of them starts pulling at the same time your player would only move in one direction. This could've been changed with more realistic physics, but I didn't have time and skill to make that. In the devlog, that I'm planning to make I'll explain every of my decisions. Thank You for your feedback, it helps a lot. Probably you gave me the most detailed feedback ever. And thank you for playing the game! I'll fix the bugs after the jam and after finishing my other project running before the jam and hope you can play the full version too.

Thanks! I know it's hard, this why I made hints for level 1 on the page. But I agree that the game needs a really good geometric vision.

Thank you! I don't know what happened with level 7. It worked perfectly and STILL works perfectly in editor. But for some reason it doesn't in the build. It's sad because I worked so much on the levels after it and it's frustaraiting that I have no way of patching it. Of course because the jam has ended,  this has to stay. I'm thinking of continueing this game after. 

Thanks! I didn't think the first level is going to be this hard. Thank you for the feedback!

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Thanks!

Thank You! The santa was not made by me. Here's the original creator: https://ninjagame-dev.itch.io/

Thank You very much!

Thank You! And yes, the santa looks great, but it was not made by me. This is why it looks good :). Here's the original creator: https://ninjagame-dev.itch.io/

Thanks!

Thank You!

Thank You! No, it's based on my fav youtuber's unreleased game.

This game is fire🔥

Very cool game! I really like chess anyways. But where is the "light" and the "bell"? And sometimes the knight jumped bigger than it shoud.

Thanks! I had no more idea and no more time for the bell. So yep it's a little lazy.

No?

Thank You!

Thanks! 148 is very good on pc and on mobile word record. Congrats!

The boss fight is very good! I'm so exited!

Thank You

Thanks!

Very good and fun game!

Thanks!

Thank You!

Thank You!

Thank You! Yes, but everyone needs practice!

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Thank You very much!

Very good tycoon game!

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Thanks!

Very good tower defense game! I like it!

Very good tycoon game! Good job! 

Good arcade game! And in wich assetpack is this face? I need that in my games!🤣

Thank You! The music is my own.  So thanks for playing and for the comment! 

Really nice game! But the sensitivity is very low.