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(+1)

1: Level 3 is the first level, that needs timing to solve.
2: That's deliberate, this is why I made the zoom, cause without this the size of the levels would be really small.
3: It means that's your biggest planet.
4: I don't know why is that, that worked perfectly before xd
5: Level 6 has this bug, which again I just don't understand, because the same thing works everywhere else, and nothing is changed on that level.

The original idea was similar to that, but I decided with this one for the placement system, because this way it allowed the timing based levels (like level 3) and the other was just way harder to program also it would've had some questions, that would've been hard to answer. Like always the biggest planet pulls the player, so if all of them starts pulling at the same time your player would only move in one direction. This could've been changed with more realistic physics, but I didn't have time and skill to make that. In the devlog, that I'm planning to make I'll explain every of my decisions. Thank You for your feedback, it helps a lot. Probably you gave me the most detailed feedback ever. And thank you for playing the game! I'll fix the bugs after the jam and after finishing my other project running before the jam and hope you can play the full version too.