Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kirinsoftworks

12
Posts
2
Followers
A member registered May 08, 2025 · View creator page →

Creator of

Recent community posts

With the dialogue boxes, it says "press to skip/continue" and to me just "press" to me means clicking on the thing (which doesn't do anything). I think saying to press a specific button would be clearer.

I really appreciate your saying this—that's exactly what I was aiming for! Since I'd never coded anything without following a tutorial precisely, while I tried to develop this with care, I really focused on the idea of a minimum viable product. Even with a tiny scope I encountered so many new things and it taught me a lot.

Really enjoyed the movement system in this game, it's super fun. I just wish there was something more obviously tower-like in the game other then the background.

I really liked this! It's really simple but fun and unique. 

(1 edit)

This game is fun and I enjoyed it enough to play all the way through! I think the bosses' telegraphing their attacks could be a little slower, it still felt hard for me to predict it at points.  I also think it's not clear on the selection screen that you have to scroll, I'd suggest making it so the up and down arrow keys also work. My biggest issue with this game is that the sound effects for Bullet Bot were EXTREMELY loud, much louder than anything else! And I wasn't even wearing headphones!

For me the rock in the upper right easily blocked the beam.

I love this game, it's such a good idea! The art style and concept are awesome. The only complaint I have is that after the level with the two whirlpools in it, after beating it, the screen just goes black. I hear music, but there's nothing on the screen. Maybe a congratulations screen or something would be good there?

(1 edit)

I like the basis you have here, but the thinner platforms are really hard to land on! Even when looking down at my feet I couldn't land on them consistently.

It makes me really happy that it's a solid concept even though I'm so inexperienced. The glitch with getting stuck is frustrating, hoping the new build makes it at least a little less likely! I tried turning off the "Floating Platform" layers of the player in Godot and it seems that may make some difference.

Thanks, and I appreciate the advice! Currently the player uses a capsule shape. Unfortunately I'm able to replicate the glitch even while trying to use a square instead, so it must be something else (maybe to do with the blocks being physics objects).


Thank you! This was my first time using any of the physics objects in Godot (or, well, making any game in any engine) so I think there's probably some properties I don't know about yet that could make it work better. Once I'm more experienced I might adjust and improve this.

Thank you for the feedback! I had that issue happen a couple times when playtesting myself, but wasn't able to figure out what causes it (maybe something to do with the code that makes sure the player can slide smoothly against the slopes not working well when there's two or more blocks around them). Once I understand coding more I may make a new version of this with more features like start it easier and then have levels that get increasingly more challenging.