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Common Pursuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #42 | 4.115 | 4.115 |
Innovation | #219 | 3.000 | 3.000 |
Overall | #326 | 2.936 | 2.936 |
Theme | #351 | 2.962 | 2.962 |
Audio | #438 | 2.538 | 2.538 |
Game Design | #439 | 2.769 | 2.769 |
Fun | #633 | 2.231 | 2.231 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The art is really unique and it was the one thing which caught my attention and brought me over here. But maaaan, what the hell is with that mouse sensivity?? Did you not test it on other devices besides yours? Or maybe your mouse sensivity is set to maximum, and it plays well on your end. I mean, I had to move my mouse on the mousepad 50+ times just to turn around 180 degrees. Jesus man... It ruined the flow and I quit after 3-4 wrong turns, otherwise I would have enjoyed playing this gorgeous game of yours.
Very simple game but still have good details! Easy to understand. Fits to the theme. Rated!
Don't forget to check my game and rating it, please.
https://itch.io/jam/cgj/rate/476599
The artstyle kinda reminds me of the creator of The Return of Obra Dinn, which I love! The control could use some work though...
Please check out my game! I don't have the same artstyle, but I would love your feedback and rating on it!
Thank you for playing! and I agree, controls need work :(
Yes of course! I will play your game :D
Thank you!
Like everyone said, the art is amazing! And if I understood the game correctly, it's spot on on the theme as well. I would maybe increase the mouse turning speed but otherwise really good game.
I definitely agree with the control settings. Thanks a ton for playing and your review!
Literally crying in joy. Thank you so much for your superb review :)!
THE GRAPHICS ARE A M A Z I N G! As a fan of stylized 3D graphics I LOVE IT! The environment is great, and the mood is perfect! It's just great! 5/5
I'm in awe >.< Thank you so much!
I really liked how this game looked and the sound design was fantastic. It was a little hard to work out what I should be doing, and the movement & look speed was unfortunately painfully slow. But a really interesting entry nonetheless :) Well done!
Thank you! Improving control settings will be in the to do list, and thanks a ton for the feedback!
I'm in love whith the graphics and the color palette choosen.
I don't know if the slow movement is intentional tho, luckily I can increase the mouse DPI to move the camera faster.
Thank god you were able to move the camera faster haha. I will have to definitely add in control settings next time. Thanks a lot for playing, and I appreciate your feedback about the art style :)
Movement speed could use a buff. Had to SR40 down Route Du Bonheur to make it to work on time.
:( Yeah, definitely going to work on that. Thanks a ton for playing :)
I really like the look of this game. I was a bit disappointed though when started playing. I didn't know what to do and it seemed slow. But I think this game has somme real potential. Seeing the city was really cool! I would recommend getting to the city sooner, because you almost lost my attention before I got there. My favorite thing here is the rendering. Nice look! Good job!
I'd love your thoughts on my game if you can. :)
Thanks for the input. I also think getting to the city sooner is a good idea.
Also, I will check out your game :)!
I was immediately drawn to your graphic style, really well done! The coin was the only element inconsistent in the scene. Unfortunately I had problems with the very slow and not at all fluid view of the mouse that slightly ruined the gaming experience. But overall well done!
Thanks a ton for playing! I definitely agree with locomotion discomfort :( Sorry about that.
The artstyle of the buildings is really beautiful, but the arstyle of the coins is very different. I think that the two artstyles don't go well together. The ambience of the town is nice, but the pickup sound of the coins is annoying. I guess that I was supposed to collect the coins, but how many coins? Or do I have to walk to a certain place?
The challenge/obstacle is that the player doesn't know were he is supposed to go. There is this other game in the jam called Late Lies. The challenge in that game is mostly the same; you have to find inspiration for lies, because you're late for work. However there is a clear goal: collect a certain amount of inspirational items before you have to be at work. I couldn't figure out what the goal in your game was.
Thanks for playing! I agree with your inputs, and perhaps there should be better clarification to player's goals.
The art style as really cool. How did you implement it? Some sort of edge detection algorithm maybe? Very cool. The music at the start is very soft, so I turned it up and that coin sound was soooo loud! The controls for the camera are very slow.
Ah I definitely agree, the sound volume between the two are drastically different. I will keep that in mind! I tried using different shaders, but in the end I used sprites to get the look ^-^
Great art style! Truly beautiful and on point artistically! 5 stars..
I'm super thrilled to hear that! Thanks!
Sound, art, and color are all lovely! Very ambient and relaxing. The city was breathtaking!
Mario coin confused me.
Was frustrated by the controls. Too slow.
Also, I downloaded the Mac version, and I found it frustrating to exit the game. There is no clear way to exit.... and it automatically goes full screen.
Overall: I know we all had a week, and you made some beautiful and wonderful in that time.
Thank you so much for playing! I definitely need to put in control settings and revise the coin aesthetics.
This game is lovely! I really liked when the level opened up into a city and the soft ambient sounds surrounded me. The level design is top notch and the simple two tone color palette is really charming. Cheers
Thanks a ton! I'm super excited that you had a lovely experience.
The game seems very abstract and fascinating. I reached the end, but this game doesn't exactly have the typical "the end" game scenario. Overall, pretty good game.
Thanks a lot :)
Distinctive art, which is a plus.
Controls are terrible. Locomotion is really slow, strafing and walking is faster than just walking, because the two axis are applied at the same time so the input isn't 1f, but Mathf.Sqrt(2f).
Mario coins make no sense.
I saw the wrong instructions telling you where to go as false a mile away and ended up in an inevitable dead end, after walking very very slowly. Not what I would call fun.
Sound fit the atmosphere pretty well.
Duly noted. I will use your input to make the game better next time. Thank you so much for trying this game out!