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A jam submission

Timmy vs. the EvilView game page

Submitted by Gorgonage — 2 hours, 23 minutes before the deadline
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Play TimmyVStheEvil

Timmy vs. the Evil's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34.5384.538
Gameplay#123.8853.885
Overall#153.7313.731
Sound Design#183.4623.462
Writing#223.0383.038

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Extra Information about your game
Timmy vs. the Evil is a game about a young hero who tries to defeat the force of hell itself. Be Virgo, the God of Heroes and help our tiny adventurer to fight in the name of righteousness!

What themes did your game use?
Baby & Dungeon-Crawler (Get it?)

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Comments

Submitted(+1)

I was definitely left wanting more!

There were some compact but clever scenarios to navigate with very limited time to think it through.

I'd say the game has a lot of unrealized potential, just being too short to fully play out some of the mechanics that could be done with this type of concept. But for a Jam it hits the spot for sure!

(+1)

Im starting to see a pattern, all great games are super short. Yes, yours is one of them. I was really excited to learn it was a point and click timed puzzle mechanic, by the time I was super into it, BAM, game ended. Kudos on making a really nice and super fun game. I hope you can expand it a bit.

Submitted(+1)

Another clicker game! I'm impressed that you pulled off the clicking events so smoothly - I was getting a bunch of lag between clicks when I tried making something like this in RMMZ. Gameplay is smooth and pretty intuitive. The hints at the beginning of each level imply what needs to be done without giving away the answer. About my only criticism is the lack of a way to adjust the volume - it was a bit loud for my tastes and I would have appreciated a way to turn the volume down in game. It's otherwise a spot-on game jam game. Well done!

Submitted(+1)

Thoroughly enjoyed the game mechanic. Your use of clickable events is great. Definitely feels like it needed more levels!

Submitted(+1)

So here I am, I told you I was going to play it. Haha!

Good job on the game! Level 5 is my favorite, cause you have to think a little bit more to pass it. And you definitely can make more levels after the Jam. Really fun game.

Submitted(+1)

I would love to see a much longer game of this. Super inventive and really fun  while it lasted. Am I the only one that, after accidentally getting the baby killed once, had to test out all the ways to kill the baby after that? XD

Submitted(+1)

I came in expecting some turn based combat given by the looks of the first image.

So you are protecting a baby traveling into a dungeon from monsters, you interact with the enviorment such as killing slimes,rats and closing gates that activate a trap of their own.

It's pretty short and simple so i can't say that it left too big of an impact on me, if there were a little more levels maybe but otherwise still not a bad experience.

I struggled a little bit on level 5 since i wasn't taking it seriously but after figuring out the route and that you can also click on rats it was enjoyable since level 5 feels like the most fleshed out , non-tutorial level of the game,if given the chance some people may spend more time on the level and ending up enjoying it(at least i did) since it thrown a series of challenges.

The parallel background is a little weird and could probably be replaced by something far simple as some a splash of colors with lowered opacity to give it an omnious vibe? idk

If you decide to work on this again after the jam you may get yourself a nice audience if you figure out ways to make the games feel fresh and introduce new mechanics.

Restricted vision, Enemies that patrol from point A to point B back and forth, Put the baby to sleep,

Portals. Etc

Overall a pretty nice experience.

Submitted(+1)

Super creative, I really enjoyed the gameplay. All the sprites were great, and while the baby pixel art didn’t perfectly mesh, I really enjoyed the aesthetic of the game.

As basically everyone has mentioned, the game was too short! I’d love at least another 5 levels, and maybe a few more mechanics in. Solid game altogether!

Submitted(+1)

Yooohooo! Nice game but too short! ( it's a good sign no? :) )

(+1)

So fun! Much to short. Art style of the sprite and levels clash a bit. The baby pixel sprite would have went really well in a more pixel type tile set but like everyone is saying.... MORE!!! 

Submitted(+1)

Very impressive! Totally enjoyable experience, I really can't say anything bad about it other than I wish it was longer. Couldn't tell it was RPG maker till I saw the default font so maybe change that, also the pixel art style of the baby doesn't quite match the maps but it still works, not criticising, just thinking of minor improvements you could make. 

Submitted(+1)

This was super fun! The puzzles were all interesting and I love the perspective of being an outside force. I really do wish there were more levels, it was way too much fun for being so short. 

(+1)

That was fun! Very creative and cute!

Submitted(+1)

This is a super cute game! I do wish it was longer. Great work.

Submitted(+1)

Ok, this game was a real fun timed puzzle solver.. I think the only thing I have to complain about is it being to short xD Great work man! Woop!

(+2)

Bro very cool game, please continue it! Man, we need more levels. Maybe you make some more...

Love u

Submitted(+1)

This game is so cool. It's not the baby that is the hero all by himself, but it's you babysitting the hero to victory.  Clicking and saving the baby in a demonic dungeon is such a cool idea.

Submitted(+1)

Whoa! This was a super creative gameplay approach for RPG Maker.

It took me a second to start thinking of things from the perspective of a God that can interact with anything with my Mighty Mouse Clicker of Things Doing, instead of a lowly mortal limited by my map location.

As soon as my perspective shifted the fun began. I was sorry to see this short adventure end, played it twice lol.

That title track (I think it was 'Voxel Revolution', but the credits flew by so fast both times) is kickass.

I liked that you can click the torches on and off too, that was a nice touch. 

Cool game!