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Kemsyn

133
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105
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A member registered May 28, 2018 · View creator page →

Creator of

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Thanks for taking the time to play the game. Im glad you enjoyed it!

Thanks, I've uploaded a new version which should fix it.

Thanks so much. I'm aiming to release it within the first half of 2026

I really appreciate that. Thanks so much for checking out the game.

Thanks for the kind words!

There's only one ending for now, I wanted to leave it open to interpretation. I do have a complete story in mind, which picks up where the jam version leaves off and includes a few possible endings. I'd really like to finish it once the jam's over.

I loved this! The voice acting did an excellent job of immersing me, and Elias was a fantastic villain. I got a bit stuck on the computer puzzle at first, mainly because the scrap paper was a consumable, but thanks to the video you posted in the comments, I was able to finish. I'm glad I did, because the ending sequence was totally worth it.

Wow that was messed up! I really enjoyed it, great job.

Love the visual style. Some of the scenes remind me of a body horror I recently watched.

Thank you so much! I'm happy you liked it.

Fair point. In my defense I've been awake all night trying to make the game jam deadline, and my brain is fried.

The RPG Maker encryption makes my game unplayable so I pack it using virtual box. I'm a bit shy about my game files and Itch.io is a lot more exposed than Steam. The game is unencrypted on Steam as I didn't want that version to have issues, it's also a bit more effort to access the game files on there.


Thanks for the support

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You did some interesting things with this game. The ambient background sounds along with the filter effects did a great job of creating an unsettling atmosphere. The story concept was good but the translation took away some of its impact. The enemies are very unforgiving, I would suggest starting off with fewer to let the player get used to knocking them. I think you have a talent for horror games but the gameplay needs a little improvement.

Just found out I played the hard mode version too lol

Oh I totally missed that in the alley. I think that should be enough to guide the player to the right strategies. I think I'll give it another go later, would like to see the later encounters.

This was challenging, it was fun trying to work out the right setup to win, don't know if there were any but maybe a vague hint as to how to beat the harder encounters would be a nice touch. It's a really cool idea and it's making me want to try making some kind of arena tournament game myself.

Fantastic, loved every minute. The combat was more challenging than in Buffet Knight, I died a couple of times and those chickens can put up a hell of a fight. I couldn't figure out how to get the other ending, I got the evil one of course.

Your game has a higher kill count than mine and that makes me sad. I enjoyed the story a lot, and the setting was really cool, especially seeing the planets in the background, I love stuff like that as you probably know :)

Really cool art, felt like I was reading a comic or watching an anime. Very interesting so far, what genre of game will it be? I  see a lot of potential for the story and the cutscene was good enough to leave me wanting more.

This is dope, I love this kind of aesthetic and music. 

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This is great. I love the characters and their unique personalities. When playing RPGs I often question the morality of murdering innocent wildlife, so it's nice to be on the animals' side for a change. I wish I could've taken all of them with me, and I can't believe you did the mouse like that, I loved that little guy.

Your puzzles are really fun and creative, and the cryptic style of storytelling went well with the tone of the game. The ending is nice too, I like what you did to create an eerie atmosphere.

Pretty cool how you removed the title screen and menus, then had the game close at the end, as if to say this isn't a game but an experience, makes the whole thing seem poetic, at least I think that was what you were going for.

I almost didn't play this one because the cover art was a bit bland, but I'm really glad I did, nice work!

Love the custom art and your writing style. It's hard to make something that's genuinely funny, but you really nailed it. The battle skills were unique enough to keep combat interesting and overall it was very enjoyable. 

I look forward to more of your work.

Pretty cool little game, I like the funky music and the aliens. I found it nice that they don't kill you and just escort you out politely. 

It would be nice to have a few more mechanics to spice up the gameplay I think. Also, the game is only available on android I think I was only able to play because I have Bluestacks installed. I think other jam participants will have trouble running it. 

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I think the game you're speaking of is Miracle Warriors on Sega Master System,  it was the first RPG I ever played, and this project is kind of my tribute to it. I always felt that game was more about the journey than the characters and I think the square serves its purpose in that respect. Also, it cuts down a lot on dev time :)

I'm happy you enjoyed it. I've already adjusted the speed for the updated version, but I'm also looking at other ways to make exploration less tedious, like adding a minimap and improving some of the dungeons. Thanks for playing.

I was a bit disappointed when it was over, you got me wanting more.  You have a really unique art style and it's been inspiring watching you improve with every jam. I can instantly recognize your games now just from the screenshots. Good job, Knightly.

Sorry you feel that way, You can actually finish the game in 30 mins if you become the villain and kill the traveling merchants, since they drop a lot of coins. I made it intentionally harder if you only do the right thing. Thanks for the feedback.

Cool visual style and music to complement it. I found it amusing that we were cannibalizing our own species to evolve :)