Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Sykarjon

51
Posts
5
Topics
3
Followers
5
Following
A member registered Apr 09, 2019 · View creator page →

Creator of

Recent community posts

Wow! Such great work and Super appreciated!

Are the tiles sized for RPG maker MV 48x48?

Sweet, I'll look it up. Really enjoying the community!

Thank you for the notes. 2 of those bugs I discovered directly after uploading. I will try for another upload by next weekend. If I can figure out how to use itch.io's "butler" software I'll upload a patch so your saves will still work as well.

Thanks again for playing!

I fixed a ton of bugs.

Changed the fonts and added HUDs for hunger, exhaustion, HP and day-night. All of which work as intended now.

Reworked the entire crafting and harvesting system just to make it less grindy and more user friendly. 

Reworked the random numbers for most things. Less failure chance and more of the loot you actually need to progress.

Added journals that tell the story of previous island inhabitants and there are several endings based on the amount of secrets you discover on the island.

Great work KV. This like the perfect Game jam game!

Nice battle system with element strengths. Not very original story but a fun play and some funny dialogue!

I liked it :)

Still bug fixing and polishing. Any critics or bugs to note please post!

I has critics... First I can tell English is not your native language so I won't hold any of that against you although I think drifty will freak when he plays this.

Second this is a game jam game. You made a lot of thigs take way to long! Like the tutorials and elevators...

I am pretty sure I went through the game about as fast as possible but it was an hour long.

That being said, it was a fun story although it said I didn't have enough money when I did... Need to fix your ending events.

I played it till the end! Good gritty distopian world but delete the elevator and slow walking...

Good job overall!

Your game fit nicely into the game jam. 

I liked the play feel and will totally be looking into Quixio's plugins just based on this game.

Small easy to traverse maps. Even drifty could play them once he realized he needed to use a bit of timing :)

Pretty high marks from me for what it's worth.

Everything I was gonna say is covered by the previous points...

Good boss rush game. The numbers were better balanced then I have been able to accomplish yet:)

As mentioned, a bit slow.

Everything I was gonna say is covered by the previous points...

Good boss rush game. The numbers were better balanced then I have been able to accomplish yet:)

As mentioned, a bit slow.

I understand working on a time crunch. I made mine in 2 weeks and it really shows, I actually broke mine before uploading it after play testing and bug fixing for like 3 hours straight lol.

Jams are hard but hey you got a finished work in right!?

Survive on a "deserted" Island with a wounded partner.  Hunger, Exhaustion, and monsters in the dark all conspire to make escape more difficult. Collect raw resources and craft them into tools to make life easier. Fish or collect food. Discover the secrets of the island or build a raft and escape. Made with only RPG Maker MV, RTP resources only in 2 weeks for a game jam.

Please comment any bugs! Thanks and good luck.

https://sykarjon.itch.io/escape-from-driftwood-island-v69

Yeah, I got that part. Thanks!

Well my first fight took me over 10 minutes. I was trying all the skills on some fire slime but realized I couldn't be killed so ending up just spamming attack. 

Next fight I realized that the attacks that say damage enemy, actually means enem(ies) meaning all and they are super OP.

After that i could walk through any fight till the end. Even then the bosses do so little damage and I had so much passive HP regen I had no worry of death. Pretty sure I found 100+ healing items and used one just for kicks, never needed too though.

The first map almost made me quit until near the end I found out I could sprint with sirit draining,... Actually loved it after that!

Really beautiful map love the resized sprites( I WANT THEM).

Story was ok I'm thinking english is your second language? But artistically it was the best game so far!

Loved fighting the RTP main group, Harold and luciuos and the gang.

Yeah I agree with Sleepy. The Battle system was very broken. Depending on the weapon equiped it was very skewed one way or the other. I am not a balance master myself, it's hard and takes a lot of number crunching time. 

That said I had fun using different skills with different weapons. Could have been Super fun with balance. Actually want to learn what plugins you used!

Maps were very small but fit in a game jam time limit theme. Liked the little bit of loot although it was kinda random and no money until the end pretty much.

Instead of so many good items, maybe give more gold and let the player pick some items from the shops.

Back to maps the shops on the lower half of town are hard to leave as you leave pushing "down" and that makes you reenter the shop over and over if you aren't careful :)

Still it was fun and I think it has real potential!

Keep at it

I can totally do that :)

Are there any other requirements like as in play time and such? 

Asking for a friend... :)


That would be cool it's a fun little ditty

(1 edit)

The battle system had funny money themed attacks but I got squished pretty easy even throwing money at the problem lol.

I bought all the gear I could afford but couldn't handle the mobs around Elf City. I like the premise but either I was too able to move to a hard level (as in I wasn't warned in anyway) or the balance is way off. 

Maybe if I was supposed to grind a bit, you should have had the guy at the mtns not let me go to elf city so early or maybe the mobs need balancing.

Anyway I hope get to heaven next play through.

Yeah totally noticed but the growl was what bit me:

Um, was pretty fun although I am a huge "wasd" movement fan so arrow keys for movement give me trouble. I was "doing it" till I got to the vendor and I think maybe I got "hungry"??? Anyway kept getting...

Fail to Load: audio/se/growl.ogg

Still fun and very creative. REALLY want to learn ABSystems next!

Um, was pretty fun although I am a huge "wasd" movement fan so arrow keys for movement give me trouble. I was "doing it" till I got to the vendor and I think maybe I got "hungry"??? Anyway kept getting...

Fail to Load: audio/se/growl.ogg

Still fun and very creative. REALLY want to learn ABSystems next!