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Toby Yasha

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A member registered Mar 25, 2020 · View creator page →

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Fair enough, have fun then!

I forgot about the teleport to start feature, that's indeed a cool feature to have.

Other than that let me know when you update the game so i can give it another try and further give you feedback.

Well, i can see what you were trying to do with this game but i don't 100% like it, so i'll start, the random encounters are annoying and there's no way to adjust encounter rate,i know you are trying to emulate old rpgs but that doesn't mean you have to follow the rules to the book,and with that comes grinding,i wouldn't mind it as much if the forest dungeon enemy didn't hit so hard..i even encountered a world map encounter with a lot of enemies so i didn't even bother with that..

The game is pretty basic in terms in combat, no fancy mechanics,basic skills..it makes the game a little generic since there have been many that have done the same but maybe others won't mind.

The Graphics are pretty nice althought not 100% perfect and there are some weird enemies...like rocks..ants and floating stones that hit hard..

There's also the imbalance in some skills being weaker than the basic attack itself..what?

you throw a rock and it does like 7 DMG, you hit with the bow you do like 80 DMG.

It's also weird that the healer can do quite a lot of DMG vs not so armored enemies, almost as much as the blonde character.

Overall it's not a terrible game but could use a little more polish in terms of combat,art maybe but it's not mandatory.

I would have liked to see something unique in terms of combat, like how Bravely Default has it's Brave that gives you extra hits(just an example).

That's all i had to say, good luck with the game dev and have fun!

I sent you an email, let me know what you think.

Sorry for the late response myself, i've been on a trip to my grandma's house and i haven't been in touch with itch notifications, the book in the example is an image with some information and when you "Read book" it shows a text over the image, i am gladly going to help you with this problem and give you the code and i'll work on some alternative methods aswell.

I posted 2 extra screenshots to provide what the plugin does, sorry for misinformation.

As for the Galv Message Plugin give it a try and tell me if anything happens, keep in mind the plugin order when adding that plugin, play around with the order a bit before making sure it's not working.

Also keep in mind i may not be able to solve more complex coding problems, otherwise i'll give my best.

Thanks for checking out the plugin!

Thank you for taking this into consideration, also sorry for being rude and demanding,i was dealing with GALV's animated plugin at the time to recreate the effect and it can be a little frustrating with the image size and frame limitation to create the seamless loop.

But then again it's not like i knew  100% what was i doing.

just wanted to ask something about TAA_EnemyDrops. Will it have a feature where you can set drop amounts for items? instead of spamming the drop x times in the notetag, mostly talking about Yanfly's plugin.

You should upload a demo project.

Rather than trying to help me in any other way i believe this is the way i can understand.

To tell you the truth i put most of most of my focus on the battle system aka skills and enemies and story,graphics and audio a little less.

To explain the default winning theme,that's something i overlooked because i tend to play games with the audio turned off so i take the blame.

The gravedigger is part of the story but since i didn't interact much with him myself and after implementing the custom party system i forgot to add the ranger as an option there so i'm sorry about that if you had any difficulty there.

I'm glad you managed to get and enjoy the combat system,i myself though it was simple enough to grasp but given the reviews i've read or seen it's not something you can get into, obviously it's not necessary to know the system 100% to be able to defeat enemies since you have the wolves that pretty much make fights way easier so yeah.. there's that.

I'm definitely going to work some more on this game after the jam since people have said so have potential.

Thanks for playing Solum Nights and have a nice day!

I came in expecting some turn based combat given by the looks of the first image.

So you are protecting a baby traveling into a dungeon from monsters, you interact with the enviorment such as killing slimes,rats and closing gates that activate a trap of their own.

It's pretty short and simple so i can't say that it left too big of an impact on me, if there were a little more levels maybe but otherwise still not a bad experience.

I struggled a little bit on level 5 since i wasn't taking it seriously but after figuring out the route and that you can also click on rats it was enjoyable since level 5 feels like the most fleshed out , non-tutorial level of the game,if given the chance some people may spend more time on the level and ending up enjoying it(at least i did) since it thrown a series of challenges.

The parallel background is a little weird and could probably be replaced by something far simple as some a splash of colors with lowered opacity to give it an omnious vibe? idk

If you decide to work on this again after the jam you may get yourself a nice audience if you figure out ways to make the games feel fresh and introduce new mechanics.

Restricted vision, Enemies that patrol from point A to point B back and forth, Put the baby to sleep,

Portals. Etc

Overall a pretty nice experience.

A short but intresting game.

It was quiet fun that i solved the puzzles by chance:

I though you had to climb on the bear to press the button yourself

Got the pink sword because it was at ground level but i did try the others thinking i could climb.

Didn't know that the bomb was meant for the blockage but got that covered anyway.

I didn't know the medic robot in a MEDICAL ROOM was the healing room in case anything happend at first but luckly because of the boss i thought about it, finishing the game in 1 try.

A nice concept had to become strong in order to save everyone, you could get the context by thinking,hey i defeated this brown robots to become stronger in fact.

One thing i didn't like a bit was the fact that hits were scripted since the enemy hits you soon afterwards but it's not a big deal so for this game i'm ok with it.

Overall a pretty good experience.

(1 edit)

I didn't expect to hear the story being good since it was something i thought on brief moments so that's nice.

Well i guess i fell into the trap that the game was easier since i knew how to play the game so yeah..my bad.

Regarding the default BGM victory theme, i'm sorry since i played the game with the audio turned down or off so yeah..easy to miss.

After the jam i could return to this and tweak a few things to make the experience more enjoyable/intresting.

Regarding collisions i was pretty lazy and didn't do the best job.

Thanks for playing and enjoying the game even if it had a few issues.

Thanks and i'm glad you enjoyed the art and the game.

Good job on defeating the prisoner first things first.

It's possible to defeat the prisoner even without the hidden sword but yeah you'll be very low on mana.

I decide to change the cost of defend and how it works and also the basic attack no longer consumes mana.

Intresting idea to see what attack the enemy would perform next, i'll look into it.

I think i may have fixed that bug in the version i'm working on but i'll have to check again these days to be sure.

I'm glad you enjoyed my game in it's early stage ,i'll make sure to make it even better.

Game Video

I played the standalone version so not sure how different it is from the 7DRL Jam version.

Well..definitely a weird one that's for sure,but not in a bad way.

I seem to have 0 hp but still be alive? idk at least that's how it looks to me but at least that made it so i could give the a look without much of a worry.

A thing you could do is for projectile to not be able to hit behind walls,you may see what i'm referring to in the video.

In level 1 or 2 , i didn't know you could destroy torches so i though that was some bad generation but i'm glad it wasn't as i figured that out later.

I tried a few rune combinations but not sure how good or intended i did.

It has a nice little concept but obviously there's also different factors to take into account like spell casting (each rune uses up a turn , how many do you need at a time?) This is a ranged character so he needs to be further from the target but still be able to hit it. 

It could be nice if you could make the game window bigger and some music.sfx , i had to play some bgm myself to not feel the mood drain into oblivion.

The graphics are very nice looking , giving a bit of a serious and cute vibes.

Hope it goes well in the future regarding the project!

If you could be kind, could you also check my game?

https://itch.io/jam/finally-finish-something-2021/rate/884626 

Game Video

It was a nice experience played it 3 times, second run being best obviously.

First run i died thinking " hey,maybe if i bump into the enemy i'm gonna do damage" , big mistake.

Second run i started paying more attention to the text on the right and the compass.

The graphics are messy but that's not bad at all,it fits with the theme and the fog of war is also a nice addition.

The music was gorgeous like god,it made the atmosphere scarier than it was already.

Even 1 achievement sound spooked me,trying to be careful to not bump into enemies, is this intended to be a horror game of sorts? if yes then you sure did a good job.

A little sad that there's no combat or anything else since i'm not sure how much can the overall gameplay keep you going atm.

Exploration - Avoid Enemy Encounter - Teleport with Cards - Find Cards.

Maybe you have something prepared to spice things up a bit in the future but even so i enjoyed the time i spent playing, definitely worth it.

A little blurry and the sound seems to be behind a bit but i enjoyed the video nonetheless.

You missed a few things,like the status section of the menu where you can equip the IronThorn weapon.

Using the defend/guard skill to prevent the high dmg from the prisoner.

I'm very surprised you actually found the secret entrace to the locked room.

I'll try to see if i can do aything about the text, but have you tried the fullscreen mode in the options menu?

Thanks for giving this weird game of mine a look.

I'll give a look to your game tommorow or later this day.

It was rushed towards the end a little bit.

As far as gameplay goes that's my bad for not explaining things since i'm so familiar with them i thought that everyone else would know how to play more or less,big mistake.

I did think of adding a tutorial book but like i said above a little bit rushed towards the end.

I'm glad that you gave it a try,enjoyed the game more or less and i promise that i will keep on improving the game while also taking feedback into account.

Thank you very much and i hope you are going to work on your game to make it much better, i've seen you were talking about a shop feature or something like that.

No problem,looking forward to your review.

Also,i enjoyed your game,very nice mood going on with the music.

Yeah..encounters definitely feel like boss fights in the jam version and i decided that there should be a wider focus on encounters rather than focusing on 1 and already being near dead.

In my playtest i did beat 1 prisoner but would be left with low hp and mp so yeah..it feel kinda punishing to fight atm.

And the way to beat him already feels complex enough for it to be even harder to figure out..

In the upcoming version the battle system has seen some adjustments and new features.

I'll also be sure to check your game again at some point, you can even send me a message regarding that. 

Thanks for checking out my game!

Didn't play for long but i don't think i could even if wanted to(currently).

With no audio there's no impact , hopefully this is going to be addressed accordingly in the future.

The controls are very weird, why do i have to use the arrow keys for attack,faster speed? it would be good if there was an option to customize this as not every can play with these controls.

Let's say that Sword Slash is Z

Rock Throw is X

Faster Speed is double D [Press 'D' Twice]

The graphics are all over the place,with no consistency going on making it an utterly mess to look at in a sense , you such stick with 1 asset pack if possible.

I really like the idea of rock throwing, especially since you had a snake on a janking falling platform.

Where the snake on the falling platform is not sure if you can jump on the platform without bumping on the upper platforms, give more freedom to jumping + speed up in that area.

Also it would be good if rocks were more limited so people don't spam rock throw.

Also if you could be kind enough to check my submission i would appreciate that very much and sorry if i was a little harsh on the review,it's good to know your flaws and possible improvements.

https://itch.io/jam/finally-finish-something-2021/rate/884626

Didn't play for long but i don't think i could even if wanted to(currently).

With no audio there's no impact , hopefully this is going to be addressed accordingly in the future.

The controls are very weird, why do i have to use the arrow keys for attack,faster speed? it would be good if there was an option to customize this as not every can play with these controls.

Let's say that Sword Slash is Z

Rock Throw is X

Faster Speed is double D [Press 'D' Twice]

The graphics are all over the place,with no consistency going on making it an utterly mess to look at in a sense , you such stick with 1 asset pack if possible.

I really like the idea of rock throwing, especially since you had a snake on a janking falling platform.

Where the snake on the falling platform is not sure if you can jump on the platform without bumping on the upper platforms, give more freedom to jumping + speed up in that area.

Also it would be good if rocks were more limited so people don't spam rock throw.

Also if you could be kind enough to check my submission i would appreciate that very much and sorry if i was a little harsh on the review,it's good to know your flaws and possible improvements.

https://itch.io/jam/finally-finish-something-2021/rate/884626

So i played in adults mode and that may explain why it was laggy at times i guess,since i played the web version.

The projectile lifespan seems quiet high i think since you could hit enemies offscreen.

The houses in the levels(i played till level 2) don't quiet fit with the other assets but that's just how i see it in a sense,i'm talking about the detail they have.

Story wise,i'm not really into stories so i didn'y pay much attention to it,i'm more about gameplay.

In level 2 it's a little annoying when you are on a moving platform wanna jump onto ground but there's an enemy offscreen that comes back to get you.Also the turrets(The red things that shoot at you) in level 2 they are sometimes too close to you, you are on a lower platform and want to jump on a higher platform but there's a turret above you and bump into it.

In level 1 there are falling platforms,are they adjusted to fall at different times or not adjusted properly?

Since some let you on the for longer than others.

The dad's jumping sound is a little weird and loud what can i say.

Not sure how enemy spawn works but in level 1 you need 15 kills so in case you miss 1 or 2 snails, how do they spawn or are there respawns? I did beat the level obviously but i had to backtrack a little bit since i missed 1 snail and got him.

Would a map be a good idea? See if there are enemies left/where they are?

I did like that there was a kill bar, very helpful.

I didn't play with the blaster,i did try it a bit but it didn't do anything since i didn't have any energy left so yeah..i sticked with the normal attack,seems good enough and it's nice that it has a slight knockback to it.

Also the ledge climb/stick mechanic is good in case you don't quiet land right because of the moving platforms.

Keep in mind that i'm not into platformers so some things i said may be good feedback or not.

Thanks again for checking my game out.

I didn't quiet like the flashy intro.

About the game itself though it was kinda fun and sorta easy till level 4,then with level 5 it gets more complicated for a begginer player with no experience in sudoku since it felt like a drastic jump in difficulty, from 4 squares with some numbers to 6 squares with lots of numbers.

The music was pretty chill and fitting for this kind of game,definitely my favorite part that also kept me playing for a while till i understood the rules a little better.

https://itch.io/jam/finally-finish-something-2021/rate/884626

In case you play this,be careful.

At first i thought of making it hard but i decided to tone it down a bit in the upcoming version.

It's a game with the idea of strategizing and understanding how your enemy behaves, you can block attacks with defend but it's wise to not use it all the time.

There's a lot of crates and barrels around from which you can find good stuff like a specific colored dust which you can combine with water vials to create potions.

I can agree that in this current available version it's a little too unforgiving but hopefully the upcoming version is going to be more enjoyable.

Thanks for checking out my game,haven't had much of an audience so far.

Is my game good enough for a review?

https://toby-yasha.itch.io/chaosdarkrpg

Just want to mention that i don't necessarily consider it a horror game but i can see why it may be viewed this way.

So it's understandable.

https://toby-yasha.itch.io/chaosdarkrpg

A dark fantasy rpg

Yes,you are free to do so.

Glad you love the assets!

Glad i could help!

If you try to use a bard on a mage the game gets stuck. Other than that very fun game that has potential if further worked on.

indeed,it does add a lot more to the gameplay experience now that you can interact with most things.One suggestion from me would be when you plan on expanding this game the battle system should be heavily worked on since it's an important part of the game and i know that it is the way it is currently for jam purposes,that's fine.Also liked that there was a boss,made me use ghost heal for once.What i'm trying to say is,strategy,the ability to have to think what's best for this battle and what''s best for another,maybe this strategy doesn't work against enemy x because he takes less dmg from...idk some elemental type dmg or something.The ability to unlock new skills by doing certain stuff,maybe is just as simple as fighting maybe you have to solve a mistery and you get to choose a skill,maybe you can only have 4 skills or even more,or be able to increase maximum skill slots...yeah rambled a lil' much but yeah,nice game once more!

Not a bad capture the flag sort of game,at least that's how i see this game.Defeat enemies make money for reinforcements.Overall pretty cool.

I suppose you are talking about the audio's volume or perhaps the speed and the overall athmosphere they created for the game.Also yes there was some effort put into the game sadly i focused too much on features that couldn't make it into the current state of the game (Switch Element,more enemies,more equipment,more levels,appearance for the character when switching elements,story,party members...)

Thanks for playing!

All you had to do was make it a pokemon sort of game or turn based to get me to like it.While small in scope it could always become something bigger if you wish to make it be that way.Pretty cool game overall.