Thank you very much! 🙌 Let me know if there is anything wrong with the localization.
Squiks
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The Easy Dev Tool Chinese version is here: https://squik-s.itch.io/easy-dev-editor-rpg-maker-mz-plugin-by-squiks/devlog/159...
Hello, and thank you for your feedback and for your interest in my plugins! 🙌 I will localize Winter Breath for you as well then.
Regarding the Parry System, I've been working on a much more robust standalone version for MZ. It's been a challenging because the original plugin depended on another system (SRD's Active Defense), so I've had to build my own original implementation from scratch. The good news is that this new version will be even more complete than the MV version.
As for VisuStella compatibility, I haven't tested it with their MZ plugins yet because I don't own them. However, I believe it should be relatively easy to make them work together since my MV version already works with Yanfly's original Action Sequence system, and as far as I know, it's developed by the same team behind VisuStella. Since my system is non-destructive and doesn't overwrite the core battle states or instances used by other systems, I don't expect any major compatibility issues.
At some point I'll need to test it with VisuStella's Action Sequence to be certain, because I know a lot of people use them, and they're very good and talented developers as well.
Hey, you can ask any questions! Yes, you can open the Squiks Dev Editor with the F12 Key by default. You'll need the plugin for that, sorry if it wasn't clear on the Parallax Map plugin page. It's the Core plugin for the Dev Window. Here's the plugin: Easy Dev Editor - RPG Maker MZ Plugin by Squiks by Squiks
Hello amigo! First of all, amazing plugin!
I have a question, is it possible to make it compatible with Yep Options Core for MV?
I notice that there are some text extracted from the database tto be translated in the .csv file, but the plugin (from yanfly) overwrites the engine database, so it considers the text from the plugin, not the database that is exported to the .CSV file. Can you give me a hint?
The options menu only accepts the portuguese text from the yep_optionscore plugin parameters, it ignores the database text.
Your game reminded me of my first game jam entry last year (The Fearsome Tale), I kind of prioritized visuals and animations over content and gameplay, and it ended up being incomplete. Seems like the same happened here.
Your project is very very visually pleasing, I got invested right at the start. I imagine you ran out of time, but it happens, really cool character animations and introduction of a story.
If you decide to continue it after Jam, I will definitely play it!
This is a solid entry, you did a phenomenal job of telling the story in a simple and short way. I got involved with the characters and their personalities, and I thought the action sequencing was pretty nice too, very fun death animations hahaha. Me favorite part was also the visuals, I loved your pixel art. Congratulations!
I agree with everything you said. I played one last time yesterday but I used headphones this time (did not used while making the game) and I though the same thing about the bumping sound. Sorry for that🥺 😂
Thanks so much Tea. me favorite part is indeed making the sprites and stuff like that. I had so much fun making this, thanks for hosting the Jam with Drifty.l 🥳🥰
Thank you so much, Human!
Yeah, I had the game idea a couple of months ago, the Jam was just an excuse to make it. And the theme "silent protagonist" was just perfect for that idea. You got it right.
About the house and stuff I totally agree with you, there is no point on making the evets the way I did, I just didn't think of that cause I rushed that part. I spent basically 3 weeks just making the chars animations, tilesets, and maps. And when I look forward I just say "man why I didn't focus on other things"? haha. I guess I wanted to show what I think its my strongest point, the visual part (maybe I'm wrong). lol
About the fight, yeah I was going to make a boss rat, but ended up not doing it because I won't use the rats in the final project, it was drawn only for the Jam. But I totally agree with you, there should be only the rat in the house maybe and not too strong.
Anyway sorry for the big text. I really appreciate you playing my game, this was the first time I participated on a Jam and I absolutely loved it!!!
Thank you so so much, Human!
Hi, thank you very much for the feedback!
Your opinion is very important for the development of the game.
We will have several changes in a future update, and the current puzzles will not be the same, and also the story, which is being worked on daily.
In the next update, we will have an improvement in EN-US localization, some polishing in the battle (balancing) and menu UI, also the implementation of a new playable character: Murilo. It will be our "official" non game-jam demo, and must be out in a couple of months.
Once again, thank you very much for the feedback!!!
Thank yor for playing!
Yeah, I will just leave the PW to trigger the event for both lower and uppercase in future updates, it'll be better. And I will change the winter orbs effect to make it glow more, (just saw in my other TV that doesn't seem quite visible). Thanks for pointing that.
Thank you again for your amazing feedback! I'm definitely playing Timmy vs. the evil too when I get some free time, I downloaded it already.







