Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text 路 By Sang Hendrix

[SOLVED] Is there any way to make it compatible with YEP Options Core?

A topic by Squiks created 56 days ago Views: 74 Replies: 5
Viewing posts 1 to 4

Hello amigo! First of all, amazing plugin! 

I have a question, is it possible to make it compatible with Yep Options Core for MV?

I notice that there are some text extracted from the database tto be translated in the .csv file, but the plugin (from yanfly) overwrites the engine database, so it considers the text from the plugin, not the database that is exported to the .CSV file. Can you give me a hint?

The options menu only accepts the portuguese text from the yep_optionscore plugin parameters, it ignores the database text.

To clarify: I've managed to have the 'language' option inside the options menu. But what I want is to have the text from that menu such as "Audio", "Controls" and the 'Help' window to be localized, is this possible?

Developer

There'll be multiple plugins that modify the same stuff and conflict with other plugins. Feel free to send me a small demo via Discord direct message, and I'll adjust YEP Option Core for you.

Hello Hendrix! Thank you so much for your response. I've managed to make it work. 馃檶

Developer(+1)

Oooh you're good! Good job on that. 馃憤馃徎