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alasthorn

9
Posts
16
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A member registered Aug 27, 2024

Recent community posts

It would be honest to point out that these are AI-generated images.

Hi Squiks, can you tell me how you did it because I bought the plugin but I'm in the same situation, I'd like to integrate it into YEP_OptionCore

(1 edit)

sorry, you're going to end up hating me :P

but there's one last bug:

when the weapon is in offhand, the first punch is also triggered

no worries when there's no weapon, two weapons, or one weapon but in mainhand.

(2 edits)

I've just tested your modification but there's another bug:

- when you equip a Hand alone, everything's fine, just one sword strike.

- But if you equip an Offhand weapon only, only one blow is triggered, but it's the MainHand punch, and the Offhand weapon is useless.

EDIT: To be more precise, it's the Offhand weapon's animation that's played, but the Mainhand's damage is applied

(I tested it on a blank project to be sure)...

Hi Ramza,

I've just detected a bug (I'm on MV) :

With the Barehanded Attack option set to OFF, if my ambidextrous actor has only one hand equipped as a mainhand, he attacks with a punch using the offhand.

I tested this on a blank project, with only YEP_BattleEngineCore and Ramza_dualWield, and didn't touch any parameters other than setting Barehanded Attack to OFF.

This is the last version :    v2.75

(1 edit)

hi, 

This is not a plugin available online, it's a plugin that I made myself. 

The plugin allows you to declare weapon power and armor quality values independent of the basic stats.

 these tags allow use in formulas. 

simplistic example: damage = ( a.atk / 8 + a.weaponpower() ) - (b.def/16 + b.physicalArmor)

 it's a simple plugin (with my level in javascript, I didn't make it too complicated :P)

do you think I can send it to you by discord  (name :   Alasthorn) or  RPG Maker forum  (name : Alasth) 

(1 edit)

Hi Ramza,

I bought your plugins and they are great and despite the large number of plugins I use, including mine, no incompatibility concerns!

However, I'm running into a problem:

Would it be possible for tags to be isolated and treated like the basic atk, def, agi... weapon parameters?

Here's why:

I don't use the default damage formulas but I do use a tag on weapons <WeaponPower:X

In my version before your plugin:

This value was used to calculate damage via a formula, to equip an actor via "optimize", and it's displayed in the status and equipment menus.

No worries there.

My problem is that in my damage formulas, the <WeaponPower:X> values of my weapons add up for each hit, because they're not isolated like the param (atk, mat...).

I wanted to know if you had an idea of how I could isolate the values on the tags (and apply the scale mainhand, offhand or twohand) like the basic parameters.

I don't know if it's understandable in a single message and if you'd even be willing to discuss it with me.

If not, we could discuss it on Discord. My pseudo : Alasthorn

Thanks for your time!

thanks for the quick reply!
I'll try using your plugins :) 

(2 edits)

Hello, I'm on MV, and I'm working on a project along the lines of FF5, and I'm very interested in your plugins.

1st question:

I use a lot of yanfly plugins, do you have any known incompatibilities with your plugins ?
and where should I place the addon among the other plugins?

2nd question:

Is your dualwield plugin fully compatible with MV/MZ weapon attack formulas?

so that each shot of each weapon is calculated with its own formula?

And still on the MV/MZ weapon attack formulas plugin (as I'm interested in the package)
Do multi-line formulas work or, as with the basic skills formula box, am I limited to one line?

For example, is a formula like this possible?

const power = power1Base + Math.randomInt(power1Base / 8);
const def = Math.floor(b.def / 16 + b.armurePhysique());

const multi = Math.floor((a.level * a.atk) / 128) + 2;

Math.floor(Math.max((power - def), 0) * multi) ;

or a script call like this?

DamageFormulas.blackMagicAttack(a, b,power)

I'm sorry but I don't have much money so I want to be sure that the plugin is compatible with my project before I buy it.

Thank you for your understanding!