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(2 edits)

Hello, I'm on MV, and I'm working on a project along the lines of FF5, and I'm very interested in your plugins.

1st question:

I use a lot of yanfly plugins, do you have any known incompatibilities with your plugins ?
and where should I place the addon among the other plugins?

2nd question:

Is your dualwield plugin fully compatible with MV/MZ weapon attack formulas?

so that each shot of each weapon is calculated with its own formula?

And still on the MV/MZ weapon attack formulas plugin (as I'm interested in the package)
Do multi-line formulas work or, as with the basic skills formula box, am I limited to one line?

For example, is a formula like this possible?

const power = power1Base + Math.randomInt(power1Base / 8);
const def = Math.floor(b.def / 16 + b.armurePhysique());

const multi = Math.floor((a.level * a.atk) / 128) + 2;

Math.floor(Math.max((power - def), 0) * multi) ;

or a script call like this?

DamageFormulas.blackMagicAttack(a, b,power)

I'm sorry but I don't have much money so I want to be sure that the plugin is compatible with my project before I buy it.

Thank you for your understanding!

Greetings.

  1. The only incompatibility I'm aware of between Dual Wield and Yanfly plugins is weapon unleash. Yanfly's weapon unleash doesn't work with default dual wielding, it only unleashes the skill of the first weapon, and that is how it works with my dual wield plugin as well.
  2. Multiline formulas work in the note tags on weapons, but I don't think the code box in the plugin params supports them. Single line formulas that call other functions work great, and are probably better to use in such a case. In that case, you can pass a (subject), b (target), or any other value attached to them to the function as well.
  3. Dual wield and weapon attack formulas are 100% compatible. Skills that lock to one weapon use the formula for only that weapon. Individual hits from multi hit skills (and a dual wield attack) will use the weapon formula for whatever weapon is being swung. 

I understand asking questions prior to purchase. These aren't cheap plugins (the cost of them combined can be more expensive than you can get MV for some of the time), and it's good to know exactly what you're getting before you buy them, for sure. 

Let me know if you have any other questions.


~Ramza

thanks for the quick reply!
I'll try using your plugins :) 

(1 edit)

Hi Ramza,

I bought your plugins and they are great and despite the large number of plugins I use, including mine, no incompatibility concerns!

However, I'm running into a problem:

Would it be possible for tags to be isolated and treated like the basic atk, def, agi... weapon parameters?

Here's why:

I don't use the default damage formulas but I do use a tag on weapons <WeaponPower:X

In my version before your plugin:

This value was used to calculate damage via a formula, to equip an actor via "optimize", and it's displayed in the status and equipment menus.

No worries there.

My problem is that in my damage formulas, the <WeaponPower:X> values of my weapons add up for each hit, because they're not isolated like the param (atk, mat...).

I wanted to know if you had an idea of how I could isolate the values on the tags (and apply the scale mainhand, offhand or twohand) like the basic parameters.

I don't know if it's understandable in a single message and if you'd even be willing to discuss it with me.

If not, we could discuss it on Discord. My pseudo : Alasthorn

Thanks for your time!

What plugin are you using to get that <WeaponPower: x> tag?

Since the value of that tag is being used in damage calculations, it should be pretty easy to isolate it on a per weapon basis similar to atk. I'd just have to know what I'm looking for to devise a patch.

~Ramza

(1 edit)

hi, 

This is not a plugin available online, it's a plugin that I made myself. 

The plugin allows you to declare weapon power and armor quality values independent of the basic stats.

 these tags allow use in formulas. 

simplistic example: damage = ( a.atk / 8 + a.weaponpower() ) - (b.def/16 + b.physicalArmor)

 it's a simple plugin (with my level in javascript, I didn't make it too complicated :P)

do you think I can send it to you by discord  (name :   Alasthorn) or  RPG Maker forum  (name : Alasth)