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(1 edit)

Hi Ramza,

I bought your plugins and they are great and despite the large number of plugins I use, including mine, no incompatibility concerns!

However, I'm running into a problem:

Would it be possible for tags to be isolated and treated like the basic atk, def, agi... weapon parameters?

Here's why:

I don't use the default damage formulas but I do use a tag on weapons <WeaponPower:X

In my version before your plugin:

This value was used to calculate damage via a formula, to equip an actor via "optimize", and it's displayed in the status and equipment menus.

No worries there.

My problem is that in my damage formulas, the <WeaponPower:X> values of my weapons add up for each hit, because they're not isolated like the param (atk, mat...).

I wanted to know if you had an idea of how I could isolate the values on the tags (and apply the scale mainhand, offhand or twohand) like the basic parameters.

I don't know if it's understandable in a single message and if you'd even be willing to discuss it with me.

If not, we could discuss it on Discord. My pseudo : Alasthorn

Thanks for your time!

What plugin are you using to get that <WeaponPower: x> tag?

Since the value of that tag is being used in damage calculations, it should be pretty easy to isolate it on a per weapon basis similar to atk. I'd just have to know what I'm looking for to devise a patch.

~Ramza

(1 edit)

hi, 

This is not a plugin available online, it's a plugin that I made myself. 

The plugin allows you to declare weapon power and armor quality values independent of the basic stats.

 these tags allow use in formulas. 

simplistic example: damage = ( a.atk / 8 + a.weaponpower() ) - (b.def/16 + b.physicalArmor)

 it's a simple plugin (with my level in javascript, I didn't make it too complicated :P)

do you think I can send it to you by discord  (name :   Alasthorn) or  RPG Maker forum  (name : Alasth)