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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

Creator of

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Sadly, 3rd party plugins are out of my control. I can only guarantee my plugins work with RPG Maker itself.

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Make sure you're not calling command Show Text Window any where in your event or common event. That's the only why it's there.

Use Remove Text Window to delete the windows.

Hello, are you by any chance using a map zoom / camera zoom plugin?

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All you need to import is only the plugins in the plugins folder of RPG Maker Action Combat. You don't need to import anything else. Overwriting the plugins alone won't break anything, unless the plugins change how a feature from themselves works. If that's the case, you'll just need to adjust that plugin command from Action Combat in your project. It doesn't always happen, but if it happens, it's unavoidable because the plugins have to grow so they become better and better. Overall, import just the plugins and it's safe.

Love ya Frizzly ! 🫶

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After the next update is online, more Tutorials will be available.

Hi there!

Yes, you can use your own character sprites. The sprite included in the plugin is just an example.

My God, these look gooood!

Yes, you've described one of the things that this plugin does. You don't need to do any customization or setup, the plugin will handle it automatically.

Currently I don't plan to. My plugins are all for gameplay that isn't turned based.

Thank you Frizzly!

It is super hard, at least to me with my current experience.

It'll only work for map. I don't really do turn based.

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That's likely due to the shader. I've never tested a setting with that much frequency. If possible, please make a demo with just one map, the main purpose is just to demonstrate your current setting, then send it to me via Discord direct message and I'll see what I can do.

Yes, that's due to RPG Maker framework. A tip is to start the game with zoomed in by like 1.5x, then allow your player to zoom out to 1.0x. this way, you get the best of both world.

Hello. The plugin relies on eventing do it does require some eventing skill. For this, combine a switch and a conditional branch. When click on Back button, check if menu is opened, if true, remove menu, otherwise open menu.

It'll be free for everyone, even if they didn't buy anything from me. But of course, this plugin benefit my users the most due to it's compatible with all of my plugins. For people who haven't tried my plugins then this plugin simply is a simple map zoom plugin.

Sadly it's probably gonna be next month. I already planned to make a huge update for Pictures UI Creator this month and it might take a month for it to be completed. :(

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Hi! You'd need a zoom plugin that also zoom pictures, but honestly I don't recommend that due to zoom plugin if not being coded properly will affect a lot of visual plugins. I'm currently developing my own Zoom Plugin (free) and it'll be compatible with my own plugins.

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It will zoom without affecting images (Show Pictures).

Sadly, this plugin isn't gonna be able to do that.

Hello. Yes, once you zoom in, you can zoom out to the default RPG Maker value.

Actually if you want characters to float, my other plugin Realtime Event Effects Builder will do the job. Combine it with Action Combat plugin and it'll be a bang.

Hi, when it comes to eventing, there's a lot of way to achieve the same result. If you watched the tutorial with MZ character potrait in it, don't watch it. That one isn't newbie friendly. Watch the other ones instead, and watch them all first to get the eventing concept before making a menu. 

That'd be very difficult to do. It's not convinience. While it allows to jump, it's still a top-down action plugin and the main focus of it is on ground.

Hover your mouse to bottom right corner and the button will show up.

A new update with the feature you request is now available.

https://sanghendrix.itch.io/realtime-event-effects-builder-rpg-maker-mz-plugin/d...

Hi, this plugin doesn't support turn based battle.

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Hello, I can only guarenteed my plugin works with RPG Maker, as that's what I'm supposed to do. Confliction created by other plugins, sadly, isn't my responsibility due to they aren't mine. 🙇‍♂️ Not to mention, Visu obfuscates their code so the only way now is to ask for their help, but I think they'd share the same thought as mine if I have to be honest.

Hmm, that's weird. Are you using version 1.1.1?

It's the same as turn based. You set up elemental rate in enemy database.

In Action Combat plugin manager, there's a paramater where you can turn on that will do nothing when player dies. Then, make a conditional branch HP(player) <= 0 and do whatever you want in here.

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My apologize for replying late. I don't have a plugin that let you control tileset to recognize player is in front or behind, but I'll consider the Opacity control for Occulusion. For quicker reply, please visit Discord because the notification is better there.

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The plugin already supports handling action gameplay. For rogue‑like elements such as choosing upgrades and similar mechanics, you’ll need to use eventing,  something I highly recommend practicing. Eventing is the key to creating any type of game you want, and RPG Maker Action Combat significantly enhances what you can achieve with events.

For tutorial, I don’t plan to create a full tutorial covering the development of an entire rogue‑like game, as that would take a very long long time. Not to mention, tutorials like this require me to create an entire game just to show you how it's done.

It's a good idea. I'll think of a way to make that happen the most efficent way.

Update: Solved via Discord.

Reason: Switches from Common Event weren't turned on.

Please just upload a video to this Discord so I can see it better. 😭 https://discord.com/invite/YKPscqHV8b

You need to visit this Discord and post a video of all common event above to Question channel. For eventing checking, I'll need to see more context.

https://discord.com/invite/YKPscqHV8b

Well by default in RPG Maker, "t" won't trigger anything because that button isn't mapped in RPG Maker unless you have a key mapping plugin. Try change it to "control".

It could be due to many reason because this is eventing. With just this screenshot, I can't tell. Please visit the Discord, create a Question topic and upload screenshots of those common event and a video that demonstrate the issue if you can.