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Sang Hendrix

66
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A member registered Feb 14, 2014 · View creator page →

Creator of

Recent community posts

It's supposed to only support the default RPG Maker MZ weather, which includes Rain, Storm, and Snow.

Oh you're right, I remember it wrong. Unfortunately, the main purpose of the plugin was just to decorate your shop scene to look like Undertale-ish. It doesn't change any default functionality of the shop, but I'll consider adding that option to the plugin.

A streamer managed to defeat that after a lot of defeats hahaha.

I think you can already do that by turning on the Sell only option in RPG Maker?

It only stop the weather but maybe in the future I'll implement that!

Done, a new update that fixed that issue is online. Also, I've add a new feature that allows you to add as many pictures as you want to the scene instead of just 2. :) Pls tell me if you need anything else.

Hey there, sorry for the late reply, it's quicker to reach me on Twitter. For the setting you mentioned, I'll add it to the plugin right now and there should be an update in an hour. :)

Oh dang, and I thought it was bug-free. You're helping me a lot, thank you. For the English translation, I'm aware of that but I think I'll need help from a native English speaker if I want the translation to be perfect. Looking forward to hearing more of your feedback. 🙏🏻

Does this or the free version work on Android?

Yeah, it sometimes happens. The Steam version worked fine but I don't remember what change I made that got the Itch version bugged with that error. I'll update the Itch demo version soon. Thank you for letting me know.

Hey guys, a demo for my action psychological horror game is up. Feel free to watch the trailer and give the demo a try. The game has creepy moments but it doesn't take itself too seriously so expect to be caught off guard. 

  • Gameplay: Choices-Matter, Action, Dark Souls difficulty
  • Demo Playtime: 1 hour

Download the demo on Itch.io: https://sanghendrix.itch.io/intosamomor (Playing on your browser is not recommended due to its size)

Download the demo on Steam: https://store.steampowered.com/app/2373890/Into_Samomor/

Into Samomor is a game that focuses on making choices with a light combat system. Each choice you make can heavily affect other characters' fates, changing the outcome of their stories and splitting the game into multiple paths. It's like Undertale, you can help people or kill them all.

Screenshots

Those graphics are fire!

I still don't quite understand how the plugin works. So for example, I have a message that says Hello, then if I export all the message to a file and translate directly on the file to Hola, the game will automatically change the existing message to Hola? Or do I need to do something else to the messages like replacing Hello to something like {code123}?

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Do I have to change in-game messages into code to match the JSON file or does the plugin automatically detect the lines change them?

Nope, it's only available on PC and Android at the moment.

Touch event trigger doesn't work when this plugin ienabled. :(

I've just sent you a message on Twitter. I hope you received it.

So there's no way to fix it. :( Thank you, regardless.

Hello. Is there a way to keep the Dpad/Joystick active when it's still pressed even when I simultaneously press on another screen spot? As of now, if I hold my left thumb on the Dpad/Joystick and use my right thumb to press on the screen, it just cancels the Dpad/Joystick with my left thumb still pressing on it, making my character stop moving.

Ooh, nevermind, it's fixed, for some reason. I'm still gonna leave you a link to the video incase you want to give it a test: https://www.mediafire.com/file/xubjgoeh927y7xx/Title.webm/file

Hello, I'd like to report an issue with the Tile-base Scaling plugin.  I have an in-game video and as the video play, if I rescale the game's window or click on the fullscreen button, it'll completely remove the video. Basically, any sudden change to the game's window will remove the video.

Thank you for playing the game! 

Yeah, I did remove Tile-base plugin and it worked fine afterward. The cause for this issue I think is likely to be like I said earlier, which is when the phone screen rotates after an portrait ads is closed. Windows work fine, Mac sometimes gets a black screen as well.

The problem occurred in version 1.3.x and I used the plugin NekoGakuen_AndroidPlus to show my ads. The plugin is available here. This issue happens quite randomly and mostly it happens on phones.  My theory is that some ads, for example, a fullscreen video ads (portrait) after closing will return back to the game (landscape). The error occurred during that rotation from portrait mode to landscape mode. Without the ads plugin, it happens once in a while on Mac but I don't remember how it triggered. I think on Windows it's fine because I can't recall the last time I had this issue on Windows.

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Hi, I want to report a bug from Tile-base Scaling plugin. Sometimes when you start the game or resize the game's window on PC or Mac, everything on the screen will go completely black without disabling the audio.  It's like the game still works but it just doesn't show anything on the screen anymore. On phone, if your game has an ads feature, after the ads are turned off and return to the game's screen, the game will go black.

Setting: Additive.

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So here is the animation. It runs fine with the Animation Framerate plugin in MV, which helped this animation goes in 60fps. I believe your plugin works the same? If it is supposed to do so, unfortunately, it doesn't work on my project. :(  As you can see, the animation playspeed is really slow.

So with the new MZ update, which is 1.4.0, they brought back the Animation spritesheet system from MV to MZ. The default framerate was so slow tho so I tried the Book plugin but even with the parameter setting to 1, it still doesn't make any changes. :(

Will there be a feature that to change the offset of the bubble message? My character sprite is pretty tall but I didn't see an option to change the offset, therefore the bubble just keeps covering my character's head.

Yeah, it's a floating joystick. I tested your plugin on a game I'm developing and it's not available publicly yet, so, unfortunately, I can't upload an APK. If you're making a classic RPG then a D-pad is fine, but if you're making an RPG where you can battle on maps, solving puzzles on maps and you can die from it, a Joystick with pixel movement is a must. Anyway, I'm looking forward to future updates. Right now this plugin is already on my activated plugin list. ♥

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So I've tested the plugin with my game on my phone. So far it works great. Every feature worked as intended. 

There's one main issue is that controlling characters using the joystick was a bit tricky. It wasn't very fluid. This likely isn't because of the plugin itself, but because of the 8 directions plugin. For other games, it's like 360 directions and by that, the joystick works great with it. But in RPG Maker, we only have 8 directions so we gotta drag the joystick button to those specific zones or the character will behave strangely. For example, in RPG Maker, we only have exactly these directions: 1 2 3 4 6 7 8 9, but in other games, they have 1 1.1 1.2 1.3 1.4........ 2 2.1 2.2.......... and so on. That makes the movement so much more fluid. Again, it's not because of your plugin. We just don't have that kind of movement plugin yet so that undirectly makes the joystick unusable. From my understanding, 8 dir plugins were designed for keyboards, not mobiles and joysticks, hence we have these inconveniences.

The second issue would be as a player, you won't be looking at the joystick as you play a  game all the time. And sometimes by that, you misplace your thumbnail outside of the joystick zone, causing some inconvenience situations depends on the type of gameplay. If this happens constantly, it makes players irritated. By that, a suggestion for this would be making the whole joystick automatically adjust its position to where the thumbnail touches, as long as it's still on around the bottom-left area of the screen. 

That's all of my opinions of the plugin. It leans toward user experience. The plugin itself works fine, there's no bug or anything on mobile. Regardless of that, if you want to improve the plugin to be more comfortable for mobile users then I believe my suggestions above might help. :D  Thank you for making the best mobile control plugin so far. I've tested all mobile control plugins in the community and yours works the best and easiest to use, not to mention it has good animations. 

Yes, I just saw the update!  :D

I'll try the plugin by this weekend. If I see any issue, I'll tell you.

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It worked! But it collapses if you use Visustella Core Engine. I'll just not use the Visu plugin but if you can make the plugin work with it, I'll be grateful.

This is the demo when I first opened it.

I figured out the button is out of the circle so I increased Offset Y but it didn't just move the button up, it also moved the circle zone up.


I opened the demo and it was already out of layout.

So I've just tested on my Android device (Note 9) and it worked like champ. It did make the game wider but weird that it wasn't wide enough to cover the whole screen. My method was subtractive.

I tested the demo on Windows and the Joystick was kinda out of layout. The button was way below to the circle. :(

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Hello. The plugin is very amazing for mobile projects (if it can run on mobile, I haven't tested yet). Anw here's a bug I occurred. If you choose to start the game as window and then press New Game and Maximize the window afterward, it'll cause a bug like this. It's fine if you hit Maximize before you press New Game tho.

Well I use the latest Android Studio version to generate apk files and run the apks on Nox Player. Nox is a simulator so it should be just like on phones. 

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Work fine on Windows but when I exported it to Android, it said "SyntaxError | Unexpeteced Token ?"

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Can you write a plugin where we can use a video as the titlescreen? Like instead of a static photo with commands, it'll be a video with commands.