Sadly, 3rd party plugins are out of my control. I can only guarantee my plugins work with RPG Maker itself.
Sang Hendrix
Creator of
Recent community posts
All you need to import is only the plugins in the plugins folder of RPG Maker Action Combat. You don't need to import anything else. Overwriting the plugins alone won't break anything, unless the plugins change how a feature from themselves works. If that's the case, you'll just need to adjust that plugin command from Action Combat in your project. It doesn't always happen, but if it happens, it's unavoidable because the plugins have to grow so they become better and better. Overall, import just the plugins and it's safe.
A new update with the feature you request is now available.
https://sanghendrix.itch.io/realtime-event-effects-builder-rpg-maker-mz-plugin/d...
Hello, I can only guarenteed my plugin works with RPG Maker, as that's what I'm supposed to do. Confliction created by other plugins, sadly, isn't my responsibility due to they aren't mine. 🙇♂️ Not to mention, Visu obfuscates their code so the only way now is to ask for their help, but I think they'd share the same thought as mine if I have to be honest.
The plugin already supports handling action gameplay. For rogue‑like elements such as choosing upgrades and similar mechanics, you’ll need to use eventing, something I highly recommend practicing. Eventing is the key to creating any type of game you want, and RPG Maker Action Combat significantly enhances what you can achieve with events.
For tutorial, I don’t plan to create a full tutorial covering the development of an entire rogue‑like game, as that would take a very long long time. Not to mention, tutorials like this require me to create an entire game just to show you how it's done.
Please just upload a video to this Discord so I can see it better. 😭 https://discord.com/invite/YKPscqHV8b



















































