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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

Creator of

Recent community posts

7 mode is like a 3D plugin like MZ3D, so you'd need to get 7 mode plugin if you want your project to become 3D.

https://forums.rpgmakerweb.com/index.php?threads/ultra-mode-7-rmmv-rmmz.94100/

I've never tried MZ3D, but so far it's compatible with 7 Mode, you can see a video that demonstrate that here, this is a project from one of my users. 


For MZ3D, I think you can join the Discord and ask people there, because I haven't tried the plugin.

https://discord.com/invite/YKPscqHV8b

Oooh you're good! Good job on that. 👍🏻

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Hello SD, so I've just tried the replicate the issue to see if my icon has 2 black lines, and it doesn't show 2 black lines. For the empty event not showing icon, it's actually a feature enabled by default to avoid scenarios like you collect a coin, the coin switch to an empty page with no graphic yet it still show icon. I probably will make an update that allows you to turn off that feature.

For the first issue, please send me a short demo via Discord direct message and I'll check where the issue come from.

There'll be multiple plugins that modify the same stuff and conflict with other plugins. Feel free to send me a small demo via Discord direct message, and I'll adjust YEP Option Core for you.

I'll look into that and will give you updates soon.

On my side, it doesn't show 2 black lines, also none of my previous users had the same issue. Probably try to update the plugin to version 1.3.2 and see how it goes.

For latter issue, can you send me a video via Discord?

Check carefully the iconset, see if icons near the coin has their edge being cropped inside the coin icon area. Also try the plugin on a new project, if it works properly, it could be due to some other plugin you're using conflicting with the Text Icon plugin.

It'll only display fashion on game player (party leader), at least for now.

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The drag and drop feature is for building things and does not act like a gameplay mechanic. When deploying your game, game player won't be able to enter drag mode to build stuff themselves. It's a plugin that is used to build game interface after all.

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Hello. If it's Show Pictures, it'll be draggable. The plugin allows you to drag ALL pictures on screen. Creating menu is just one thing that benefits from drag feature. The plugin is quite versatile and can do many thing, depending on the skill of its user.

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It's likely the plugin conflict with some of your plugin. Try creating a new project with only Bloom plugin and try again. If it works then it is indeed the plugin conflict with some of your plugin.

This one modify default scene item visually so it's basically scene item but look better.

You can't move default dialogue window. This plugin allows you to create new window that has text in it and you can move this window freely, also resizable. Please watch the trailer to know more about it.

Here's the link, do give me a message when you're in the group! :D
https://discord.com/invite/YKPscqHV8b

Hi, you can use this script call to call the Button Config scene: 

SceneManager.push(Scene_ButtonConfig)

Thank you so much and I'm glad you enjoyed the demo!!! 🙏🙇🏻‍♂️

So I'll answer the questions:

1. Yes, and there are multiple ways to do this. I'll tell you one way, and if you want moar you can ask me via Discord for a faster respond. In the demo, open the menu, then open Options, you'll see a button called Button Config. In here you can rebind Dash (or Dodge, I don't remember how I named it) to RT button.

2. Currently, there isn't a feature like that. It does handle skill unusable when OOM, but it doesn't make the skill icon to be grey. It only greyed out when on cooldown. You can set up a cooldown by adding notetag <slot cooldown: 3> to the skill you want to assign a cooldown. In the demo I didn't do that so players can spam skill freely.

3.  Yeah, you can toggle Through ON, this is the quickest way to let player to step through the companion. Another user actually evented the baby to detect if player is nearby, then if true, the baby would move away, which I think is a better approach.

If you have any more questions pls let me know via Discord :D

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That's strange, can you record a video and send me via Discord?

Also make sure your rpg maker version is 1.9.0

Update: User has solved the issue

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Possible but will require from you some skill, especially when the demo is built based on traditional top down using keyboard and mouse combined (like Zelda or Elden Ring). You'll need to build that system by yourself using the plugin. Do give me a message via Discord if you have questions!

It's when you show a dialogue or autorun something or an event is being triggered.

Hello, you want the green box when touch red box, it'll call something, correct? 

In the red box event, set it to parallel and call conditional branch: checkCollide(this._eventId, 'player')

That should do it.

Thank you so much. I'm really glad to hear you enjoyed the plugin and the demo. If you need help don't hesitate to send me a message via Discord so we can talk in real time. 👁️👄👁️🫰

Very strange. I had the plugin like... in the between of other plugins from my game project, and it still works properly, you even see the footage on the trailer, those menus are from my game. But anyway, as long as it's working, that's all that matters.

Try disabling all other plugins including Visustella debug tool and see if the issue still occurs. Also feel free to message me via Discord so we can discuss in real time. It's much much much quicker as you'll get a response faster. :D

I've just tested the plugin again and everything still working properly. Are you by any chance using any other plugins? There might be a conflict with plugins. What did you do before the error occured?

If you're a beginner, you can use this plugin to create simpler things. Creating an inventory scene using only Show Pictures requires some skill, I'm not gonna lie. The good thing about this plugin is its versatility, you can use it to do a lot of other things that fit your current skill. You can use it to create tutorial scenes, for example. Anything that use Show Pictures command. If you need any help, don't hesitate to message me via Discord.

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Oh no, what's shown in the video was indeed created with Pictures UI Creator. My point is the plugin create menu using Show Pictures command, so you can imagine what kind of menu the plugin is capable of creating. If what you want to create is default, classic RPG Maker Scene_xxx then you'd need to wait for future update of the plugin because menu created using Pictures are different from menu like Scene Item.

To summarize this, the better your skill are at eventing, the more kind of menu you'll be able to create with this plugin, but if you're new at RPG Maker or rarely use eventing, then you won't be able to create fancy stuff but rather simpler things.

The menus in the video are menus I created for my game exclusively so I'm afraid I cannot share, but none of those were inventory but rather skill tree and ability menu, it's not like the classic Scene Item. You gotta remember this is all pictures. You can build menus like I did just by learning the demo. While the example in the demo is basic, the good news is creating custom menu using Show Pictures only require just that many commands.

I have no idea. If it's due to spawn event then it's better if you ask the dev of said plugin. I think he'll know about his own plugin better than I do.

Currently, it's not in my plan. This plugin is supposed to only be for on-map.

Yes, you can have any events to have unlimited of frame with this plugin. For walk/run cycles for regular events, currently it won't switch spritesheet when events start moving but you gotta do it manually. But, those features will be implemented in the future.

Currently there isn't a way, but you can achieve the same result by putting this notetag to an event: 

<text: , icon id, false>

Try it and see if it works.

Hello! This plugin is only for player on map. It's not for turn-based battle.

If it's Visustella plugins then I'm afraid I can't help, you probably already know the reason. 😬

Currently, there isn't a way to disable Dot Move. Il'l consider adding that feature, but it'd benefit projects that start from scratch more than projects made using the demo, because the demo is complex and made with Pixel Movement in mind, so a lot of things in there won't work if you disable pixel movement.

Glad you fixed it. I'll test the plugin in deloyed project and see if I have the same issue.

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Oh that's new 😅, I didn't expect people want to translate text in note .I assume you're displaying note text using additional plugin, if so we gotta modify that plugin instead.

Feel free to send me that plugin via my Discord (link on the page) and I'll adjust it for you.

In your game_messages.csv, do you have all columns filled with text? Are there any column that completely empty? Empty columns = that language automatically disabled.

Can you disable all Visustells plugin and see if it fixed the issue? If not do tell me.

Hello. The drag and drop only enabled when in dev mode. When you deloy your game, it'll be disabled automatically so players can't press anything