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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

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Let's say your default RPG Maker menu has Item, Save, Load.
Open game_messages.csv file. 
In Original column, write Item.

In English Column, Write Item.

In Chinese Column, Write Item but in Chinese.

That's how you transate it.

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Hello, please visit Discord and create a question there. I might ask you to provide screenshot of your eventing and videos so itch.io isn't suitable for this.

If you're talking about turn-based battle then this plugin won't be able to do anything related to the turb-based. This plugin works only on map.

Hello. I can't provide support with other developers plugins. Although, if there's only one language showing, it means your CSV file other language columns are empty. Make sure you fill them with some word, otherwise the plugin will understand it as "this language is empty, therefore it's unavailable".

Yes. In HUD Element from plugin parameter of Action Engine, you can setup a switch for each HUD bar. Simply assign them to a switch and now they'll only show when the switch is on.

Of course! Erase Event means delete the event immediately, therefore nothing under Erase Event works, cuz your event is already gone.

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You erased event so nothing under it will run due to the event is already erased. Make sure you've watched some video tutorials on the plugin's page. They're for MZ but the similarities in both engine will help you understand eventing somewhat.

Hello. Are you by any chance using any plugin that modify mouse/touch? If not, can you provide me some screenshot of your eventing?

Do get MZ when you get the chance. It's significantly a better engine than MV. 👀

Hello! Version 1.3.0 and above is only for MZ. For MV, please use version 1.2.5a.

If you know the script (expression $game....) that display actor stats then you can put that to Show Text Window and it'll show.

Simple create an event with graphic blood in template map then spawn it as permanent event when player is hit ✌️.

Hello. Please join the Discord and upload a video that demonstrate the issue there and I'll support you there.

Hello. Yes, they work together, but  note that the shadow won't automatically change direction based on shora lighting source if that's what you meant by "working together".

It's up to you, Steam version will be different due to I can only use MZ sprites for the sample project. You can wait till the trailer for Steam version drops and maybe see which version you like best and decide later.

Hello, please delete the empty event next to the baby in that map and it'll be fixed 

Hello, please update to this version. It should be fixed now.

https://sanghendrix.itch.io/smart-bubble-message-rpg-maker-mz-plugin/devlog/1285...

I'll check on that, thank you for telling me.

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Hello. Only events/player/followers can cast shadow.

Thank you! And yes, you should send them on Discord because I can reply to you in realtime. Much quicker.

It's basically the default message but with bubble feature added in. All default behavior remains the same. If before enabling this plugin you can move characters during message then with this plugin enabled, it's the same.

Hello. You can't have multiple message showing at the same time as this is a modification of default message system, and it only shows one message per time. You can't move game player during a message but the message bubble will follow events/player as they move.

How did you link the cards to variables? Can you capture me some screenshots of that?

Hello, can you take a screenshot of how those files are being used?

Yeah, you should always use the latest version of Action Combat. This DLC isn't updated to use the newest version but I'll do that this week. Don't forget to check news feed frequently or visit Discord and check News channel. :D

Hello. This template is 100% in 2D. It doesn't have Ultra Mode 7.

Hello, rain effect was 100% default RPG Maker, ,while other weather effects were created with this plugin. Also, if you know how to texture and endless image, you can also do the same thing with Realtime Parallax Map Builder (like moving cloud).

https://sanghendrix.itch.io/dynamic-environment-effects-rpg-maker-mz-plugin

Yeah I'd consider adding that. Most games just make button text centered horizontally so I didn't add that in. 

It depends on your skill and how you understand both scene skill and scene item. Technically, you'll need to rewrite the plugin completely because scene skill has different structure to scene item. 

Hello. Said notetag is only available in RPG Maker Action Combat plugin. Are you asking about that plugin?

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Please visit Discord and upload a video there so I can see the issue better.

Close, but it works like this:

1. You import and enable the plugin and maybe play around with its plugin parameters like adding English, Chinese, etc.

2. You open your game

3. The plugin automatically extract/put all your game content to a spritesheet file  (except text generated by other plugins).

4. You translate on this csv file or just play your game and open its own spreadsheet editor that will highlight the text that is being spoken

Your game players will be able to select the languages you setup.

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Hello. This plugin doesn't translate languages automatically, you need to translate it manually.  What the plugin does is to add more languages for your game players to choose from. The plugin makes the whole localization progress significantly easier and more time-saving thanks to its realtime ability and its ability to extract everything to a spread sheet file (including skills, items, equipments, maps, character names, etc.)

The plugin also supports translating as you play the game. The plugin will highlight what line is being spoken - this helps your translator can visualize the context of your game with super ease.

Can you test on 48x48 and see if the issue is still there?

Are you by any change uding a camera plugin?

It's absolutely amazing to hear that. 💖

Hello. Did you fix it and that was the fixed code or what you meant was your custom code caused the bug?

When you get the plugin, you'll receive a game project. Simply open the project and see its plugin order and follow what you see.

Hello. Idk about core engine but the other plugins shouldn't have issue cuz they're visual plugins. But, that's just my assumption and you'll still need to test it for yourself.