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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

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Recent community posts

Hello! This plugin is only for player on map. It's not for turn-based battle.

If it's Visustella plugins then I'm afraid I can't help, you probably already know the reason. 😬

Currently, there isn't a way to disable Dot Move. Il'l consider adding that feature, but it'd benefit projects that start from scratch more than projects made using the demo, because the demo is complex and made with Pixel Movement in mind, so a lot of things in there won't work if you disable pixel movement.

Glad you fixed it. I'll test the plugin in deloyed project and see if I have the same issue.

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Oh that's new 😅, I didn't expect people want to translate text in note .I assume you're displaying note text using additional plugin, if so we gotta modify that plugin instead.

Feel free to send me that plugin via my Discord (link on the page) and I'll adjust it for you.

In your game_messages.csv, do you have all columns filled with text? Are there any column that completely empty? Empty columns = that language automatically disabled.

Can you disable all Visustells plugin and see if it fixed the issue? If not do tell me.

Hello. The drag and drop only enabled when in dev mode. When you deloy your game, it'll be disabled automatically so players can't press anything

Np! If you need anymore help feel free to ask me :D

The plugin allows you to add languages, when you do that and run the game, it'll create more language column automatically, but if you want to create columns manually, just simply... add more columns in your Excel software.

To translate a name, put the name to Original column and translate it just like how you translate other lines.

Sadly yeah, there's no plan for MV at the moment. :(

Hello! I'm gonna answer all questions here.

1. This works with all cases, it's eventing so it's up to your decision which platform you want it to work on. Gamepad and Keyboard are already handled defaultly by RPG Maker. Mouse, Touch for mobile is also supported by the plugin. 

2. It's Show Pictures. It's really up to your skill in eventing to create stuff. The higher your skill, the more you can do with this plugin.

3. The plugin manipulates Show Pictures and creates resizable text windows. Animated title screens? Possible. Gif and Mp4? You'll need a plugin that add that, then combine with this plugin.

4. Again, this plugin manipulates Show Pictures. And Show Pictures can only exist in scene map, not in RPG Maker turn-based battle.

Hello. This is a bloom plugin so it won't bright under darker tint. The code for that require much more tremendous work.

It should work with all other plugins because it actually doesn't modify any existing menu. This plugin create custom ui using pictures so I don't recommend using it to create scene item or scene equipment unless you're really good at eventing. Eventually, in future update I'll make it easier.

Thank you Mike! 💋💋

It's right under version 1.4.0! :D

Hello! You can find them here. They're free.

https://forums.rpgmakerweb.com/index.php?threads/open-avys-icon-workshop.21623/

Don't forget to ask a question there or you can pm me directly via Discord. The plugin commands are extracted but only for text only. If you need something to be extracted don't hesitate to tell me.

Hello! Non-Destructive Localization plugin can extract plugin commands. If you need further help, please message me via Discord link on the page!

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Not yet but will be in future updates.

Glad you figured it out! 🤞 Feel free to message me on Discord if you want real time support.

Yup you can use it along with the default turn base combat.

Yeah if you have graphical files then you can replace the brown character with your files.

Thank you so much! I hope you'll like it and if you need help in real time, please join the Discord!

You can have 900 slots if u like haha. 3 is just my game design choice for the demo.

Hi hi, Crypt of the NecroDancer has a very difficult  combat mechanic to implement to RPG Maker if you're not mastered at eventing. I don't know about the other parts but for Weapon Damage, you can create a common event that check if current equipped weapon of player has name X, then when press attack, it'll create a Dynamic Event with notetag <dmg: skill name in database> or something else. This gives you more control than using Weapon Slot 1/2, but of course, it depends on what you want to achieve that decide whether the eventing will be complex or simple.

Can you capture a screenshot of your message and your plugin list?

Got cha. I'll put that to work list. It's a nice feature to have.

Hello! Idle Moving Walk current only support game player (party leader). It doesn't support events or game followers. You basically can achieve the effect you desire but it'll take some eventing. Other than that, the quick solution isn't supported yet.

What do you mean it gets thinner? It should move from right to left. For vertical it's not capable of that for now but I'll implement that in the future version.

Sure, if you know how to code 😅. My plugins are all adjustable, non obfuscated.

You can try Patreon and see if you can get it there. https://www.patreon.com/SangHendrix/shop/rpg-maker-action-combat-rpg-maker-mz-97...

Well you gotta try. If it's not compatible, feel free to visit Discord and tell me there :D

There are plenty of custom menu available on the Internet already. You can get them and simply enable them. :)

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Yes you can change the width and height of windows via plugin parameters of the plugin.

Edit: Oh wait wait, I thought you were talking about my other shop plugin. For this shop plugin you can't do that.

From what I remember VisuStella Option modify default scene option so any plugin that adds an additional command to the option menu won't display in the option menu from Visustella. This is something you'll need to ask Visustella team for support .

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Nope. This one is my hard work over the months. 👍

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For the enemy AI, regardless how you setup, if you don't have a conditional branch to check collision for the enemy with a projectile then it will never return true. Easy example: If Bullet hit me -> I yell. 

So we'll need a common event or something in parallel checking for when Bullet hit me. Your screenshot had Bullet but didn't have the check for "if bullet hit me", therefore nothing happened. This plugin add more features to eventing system of RPG Maker, so the more you're good at RPG Maker, the easier this plugin will be to use.

For more support please leave a message on Discord.

The order on the manual page actually doesn't matter. You just gotta find what you want to create first and check that page, then when an issue pop up, you check another page that is related to that issue. But overall the most important page is All Commands, which is pinned at the top. You'll see that there's no <damage> notetag but rather <dmg: x>.

Destroy Event is only for when your event is spawned from template map via command Spawn Event. For more question please visit Discord as I'll reply faster. :D