Yes, the plugin allow to create custom command that trigger a script. You can write the script in there but you gotta know some Javascript.
Sang Hendrix
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If you want a quicker reply, please visit Discord. I reply to people all day and night there.
About your compatibility request, I'll repeat what I say to everyone: My responsibility is only to my own plugins working with RPG Maker itself. If my plugins work with RPG Maker then that's the goal achieved.
I'll add the null check but I won't be testing it with the plugin that got conflicted with and won't be supporting that further.
I hope you'll understand, I apologize, and thank you very much.
Hello, I'll answer your questions here:
1. Yes. It can.
2. Yes, you can.
3. Yes, of course.
4. Yes, very much.
5. Nope, you gotta use additional plugin for Heart HP.
6. Every game engine rely on parallel. It's called "parallel" in RPG Maker but it's actually "update" which happen on every frame. The conception "parallel causes performance issue" is incorrect, it really depends on what inside that parallel event. Even if you don't use parallel, it's likely the plugins you're using are using it backend.
7. Yes, it supports that.
I don't know about Chrono Engine, but my RPG Maker Action Combat is an upgrade to RPG Maker MZ, it brings many eventing features to the engine, which allows you to create the thing you want using eventing. Most of the things you asked here actually had video tutorials already. You can check them out on my Youtube channel.
The update is up. Please test on your side and see if it works.
https://sanghendrix.itch.io/realtime-parallax-map-builder-rpg-maker-mz-plugin/de...
















































