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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

Creator of

Recent community posts

Hello. The original version of the plugin by Hudell supports MV so I gotta keep the name like the original.

Update: Solved via Discord.

(1 edit)

Hello.

Nope, you can only jump once. This plugin shouldn't be used to make a platform game like Megaman and something like that due to platform game requires some physics. This plugin is best for creating top-down games. I'm sure some users can manage to create that but honest advice from me: It's not designed for that purpose.

You cant. Additional Images add images that decorate the scene. It doesn't have any additional features 

Hello, your update is ready, do check it out and see if it works. https://sanghendrix.itch.io/realtime-event-effects-builder-rpg-maker-mz-plugin/d...

Hello, Play Event Effect command isn't permanent, it was designed to play a certain effect for an amount of time, but in next update I'll add a permanent option to the command.

This plugin allows you to create ui using pictures (Show Pictures), so technically, it lives along with traditional menu unless you know how to turn traditional menu off. It basically is a "create from scratch, from 0" plugin, so make sure you're good at RPG Maker.

Hello, is your Loop Horizontally or Loop Vertically value too low compared to the other one? Make sure you don't use value 0.1 when the other value is much higher.

Thank you! I'll see you there.

I think it's best to message me directly via Discord so I can ask for videos and reply in realtime and maybe ask for your demo. Sometimes the issue can be due to user using other devs' plugins that conflicted with the Localization plugin, and I just prefer to check the issue in the demo cuz it's fast and convenience and we don't need to ask and answer multiple time to figure out what the issue is.

For translating namebox, simply write the name to Original column and translate normally.

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You can't have 2 column with the same title as Original. Please change Japanese symbol to jp if possible. 

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Hello. The plugin can translate commands from default RPG Maker menu. If you use another plugin that modify Scene Option then you'd need to modify that plugin's code, wrap the text drawing part with Hendrix_Localization(text). It's best to capture some screenshot or record a video and send them to Discord so I can see more clearly.

Yes, as long as you unequip/equip an equipment then the sprite will add/removed, doesn't matter the method.

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If those arms head legs are equipments then it's doable, but they won't be togglable via switches. They'll only show/hide by equipment/unequip an them.

This plugin is to display additional sprite on top of your character sprite, it won't chop off a sprite's part.

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Trong plugin manager, bạn kéo Game Resolution xuống dưới hoặc lên trên plugin Option nhé. Vậy là nó sẽ tự sửa. Sau đó để thêm Game Resolution vào một mục gì đó thì tạo một cái với symbol gọi là > resolution <, Name thì gì cũng được.

I currently don't have plan to do so. This is a combat plugin after all so I don't plan to add features that aren't related to that.

I don't plan to change how this plugin behaves as it's a cosmetic plugin that modify default scene item.

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This plugin uses another pixel movement so using other pixel movement plugin will break it.

This plugin can't modify tileset hitboxes .

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Hello. It can't. It's the default scene item with a different look.

Hello, I've just tried changing my game tile size to 16x16 but the collision brush is still working properly. Can you send me a video via Discord?

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If you bought this very bundle then it should allow you to claim all plugins packed inside it. Let's message me via Discord so I can provide support in real time.

Hello bạn. Chữ trong plugin command thì nó không extract được nha nên bạn phải tự nhập vào thủ công vào cột Original, xong dịch như bình thường là được. :D

If you've bought the bundle, simply login with the account that you used to buy the bundle then open that link, you'll see a Claim button. If you have further issue, please send me a message via Discord.

I have no idea. I develop my plugin to work with RPG Maker MZ so that's my only main goal. 😄

Yes. Simply use condition pictureAction hover and click, then do whatever you want inside the true section of these conditions. It's up to your creativity.

Hello, please update to this version. The feature has arrived!

https://sanghendrix.itch.io/realtime-event-effects-builder-rpg-maker-mz-plugin/d...

To get a custom scene opened up, simply call the scene using the method provided by the plugin you're using. Since it's VisuStella plugin, you might want to check their plugin description or ask Visu directly to know how to call their scene.

To make player not moving around, you can use Autorun method, a traditional RPG Maker feature that stop all movement on map. The second way is use Pause Events command from Pictures UI Creator. Make sure you use the latest version, which is 1.3.8

Hello, when you use zoom plugins, it'll potentially break visual plugins. I did make a compatibility patch to only Multiweaks plugin in the latest version, pls update to that and see if it works.

Let's say your default RPG Maker menu has Item, Save, Load.
Open game_messages.csv file. 
In Original column, write Item.

In English Column, Write Item.

In Chinese Column, Write Item but in Chinese.

That's how you transate it.

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Hello, please visit Discord and create a question there. I might ask you to provide screenshot of your eventing and videos so itch.io isn't suitable for this.

If you're talking about turn-based battle then this plugin won't be able to do anything related to the turb-based. This plugin works only on map.

Hello. I can't provide support with other developers plugins. Although, if there's only one language showing, it means your CSV file other language columns are empty. Make sure you fill them with some word, otherwise the plugin will understand it as "this language is empty, therefore it's unavailable".

Yes. In HUD Element from plugin parameter of Action Engine, you can setup a switch for each HUD bar. Simply assign them to a switch and now they'll only show when the switch is on.

Of course! Erase Event means delete the event immediately, therefore nothing under Erase Event works, cuz your event is already gone.

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You erased event so nothing under it will run due to the event is already erased. Make sure you've watched some video tutorials on the plugin's page. They're for MZ but the similarities in both engine will help you understand eventing somewhat.

Hello. Are you by any chance using any plugin that modify mouse/touch? If not, can you provide me some screenshot of your eventing?

Do get MZ when you get the chance. It's significantly a better engine than MV. 👀

Hello! Version 1.3.0 and above is only for MZ. For MV, please use version 1.2.5a.

If you know the script (expression $game....) that display actor stats then you can put that to Show Text Window and it'll show.