Hello! This plugin is only for player on map. It's not for turn-based battle.
Sang Hendrix
Creator of
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Currently, there isn't a way to disable Dot Move. Il'l consider adding that feature, but it'd benefit projects that start from scratch more than projects made using the demo, because the demo is complex and made with Pixel Movement in mind, so a lot of things in there won't work if you disable pixel movement.
The plugin allows you to add languages, when you do that and run the game, it'll create more language column automatically, but if you want to create columns manually, just simply... add more columns in your Excel software.
To translate a name, put the name to Original column and translate it just like how you translate other lines.
Hello! I'm gonna answer all questions here.
1. This works with all cases, it's eventing so it's up to your decision which platform you want it to work on. Gamepad and Keyboard are already handled defaultly by RPG Maker. Mouse, Touch for mobile is also supported by the plugin.
2. It's Show Pictures. It's really up to your skill in eventing to create stuff. The higher your skill, the more you can do with this plugin.
3. The plugin manipulates Show Pictures and creates resizable text windows. Animated title screens? Possible. Gif and Mp4? You'll need a plugin that add that, then combine with this plugin.
4. Again, this plugin manipulates Show Pictures. And Show Pictures can only exist in scene map, not in RPG Maker turn-based battle.
Hello! You can find them here. They're free.
https://forums.rpgmakerweb.com/index.php?threads/open-avys-icon-workshop.21623/
Hi hi, Crypt of the NecroDancer has a very difficult combat mechanic to implement to RPG Maker if you're not mastered at eventing. I don't know about the other parts but for Weapon Damage, you can create a common event that check if current equipped weapon of player has name X, then when press attack, it'll create a Dynamic Event with notetag <dmg: skill name in database> or something else. This gives you more control than using Weapon Slot 1/2, but of course, it depends on what you want to achieve that decide whether the eventing will be complex or simple.
You can try Patreon and see if you can get it there. https://www.patreon.com/SangHendrix/shop/rpg-maker-action-combat-rpg-maker-mz-97...
For the enemy AI, regardless how you setup, if you don't have a conditional branch to check collision for the enemy with a projectile then it will never return true. Easy example: If Bullet hit me -> I yell.
So we'll need a common event or something in parallel checking for when Bullet hit me. Your screenshot had Bullet but didn't have the check for "if bullet hit me", therefore nothing happened. This plugin add more features to eventing system of RPG Maker, so the more you're good at RPG Maker, the easier this plugin will be to use.
For more support please leave a message on Discord.
The order on the manual page actually doesn't matter. You just gotta find what you want to create first and check that page, then when an issue pop up, you check another page that is related to that issue. But overall the most important page is All Commands, which is pinned at the top. You'll see that there's no <damage> notetag but rather <dmg: x>.