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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

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Once the plugin is enabled, you're ready to create games. It extends eventing, adding more features to eventing so it's extremely easy if you're familiar with RPG Maker or used to eventing or have created a game before, but it's quite difficult if you're new to RPG Maker or not yet good at it. Below here is a screenshot of how I create a spell called Tornado, which create 4 tornadoes near the player.

Basically, if I press a button, I'll change graphic of player to casting animation then create 4 tornadoes from a template map to player's position.  For tornado, they'll play animation tornado and basically just move randomly on map till they collide enemies. If you find that easy to understand then congratulation, this plugin will be easy for you.

For more support please join the Discord (link in description). The demo is a highly complex demonstration of what you can do with the plugin, I wouldn't recommend to modify things inside it but rather using the plugin to create a game from scratch.

It's not entirely possible. Or if it's possible it'd be quite difficult to achieve, especially when you're new at RPG Maker.

If you still want to try the plugin you can get it with Cards via Patreon: https://www.patreon.com/SangHendrix/shop/rpg-maker-action-combat-rpg-maker-mz-97...

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It requires more knowledge in eventing. I'd create 2 event/common event Id parallel.


Update: Oh I read your comment wrong, you wanted to hold the button down to keep shooting, not toggle it. In that case just modifythe conditional branch of first page a bit, it's easy.

It's pretty simple. I'll demonstrate the eventing here: 

Conditional Branch: Input.isTriggered('g')

> Command: Spawn Event named Bullet

> Wait 5 frames

> Call command Spawn again

> Wait 5 frames

> Call it again

This will shoot 3 bullet in one button pressed

Sometimes that happen but no value was lost. Getting Animation Solution alone is much cheaper if that's all you need. :)

Oh crap I forgot to upload it. Thank you for reminding me. It should be online now.

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Hello! 

RPG Maker, regardless where you got it, will work with all the plugins that made for it. If you're still scared and unsure, don't forget I'll be here to support you via Discord in real time. I'm using the Steam version as well so guaranteed it work like a charm.

A spritesheet need at least 3 frames (4 rows 3 columns), like the default RPG Maker sprites. I suggest to open img/character/XP, then you'd know what to do. ✌️

Nope, you can draw a rectangle and it'd still work. I really don't have any suggestions because it's all up to your skill in drawing or art perspective to find a good sprite. It's all trial and error til you get more experience then you'd know what is best way to make it natural. 😁

Hi hi, I don't know about Star Ocean battle system but as long as it's real time action then it's possible. For other questions:

- Can we grab ittem and throw like zelda?

Yes, you can grab stuff and throw like Zelda. Please see the trailer for version 1.2.0 :D

-  Can we use some grab item and pull in like in zelda?

If you mean a hook then grabbing item is possible but to make a hook visually, it's not supported in the current version. Meaning you can grab other items using other items, but for visual effect it really depends.

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Can you send me a message via Discord so I can help you in real time?

https://discord.gg/YKPscqHV8b

Update: Solved in the upcoming version.

Hi hi! The Hotbar plugin has been fixed. Since you got the plugin via Action Combat package, please message me via Discord and I'll send you the updated version so you don't have to wait for the next update of Action Combat. :D

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Well of course, when you hit New Game it should reset everything. Only load game will load the previous setting. 😁

Edit: Oh lawd I've just read again. I'll test the Hotbar and see the issue, thank you for reporting.

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Hi hi, thank you for purchase the plugin! It is possible with eventing, a lot of it. The plugin already handles hitboxes and a bunch of other things, the rest is up to your idea to connect all the pieces together in the way that fits your game.

For me, I'd create a common event to control the turns.

Hello! The hero sprite is from this guy: https://robocelot.itch.io/gg-basic-template-2021

It's free so you can use it in your project. Aside from that, the plugin works with all types of sprites, so you can draw a rectangle and it'd still work.

Hi hi, the update is here. Please test it and see if it works and see if there's any other issue.

https://sanghendrix.itch.io/easy-text-icon-on-events-rpg-maker-mz-plugin/devlog/...

I''ll check your demo and will give you up to date.

Hi Dark, the bug has been fixed and the demo has been updated!

https://sanghendrix.itch.io/rpg-maker-animation-solution-rpg-maker-mz-plugin/dev...

Huh, that's weird. I didn't have those issues at all. Can you remove the plugin or disable it and enable a new version of the plugin in plugin list?

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Do you mean you copy the plugins to a new project and it gave that error?

Also please visit the Discord server and give me a message so I can support you in real time. Replying on itch is quite slow.

That is an error when files cannot be found. Please try download the zip file and extract it again and see if it's fixed.

Hello! Your requests have been added to the latest update:

https://sanghendrix.itch.io/easy-text-icon-on-events-rpg-maker-mz-plugin/devlog/...

Please try if and see if it's working.

My, that's a lot of requests 😅. This will take a while. When it's ready I'll reply to this message.

Ah yes, RPG Maker default behavior is quite old-school. This plugin modifies mouse behavior and that's a scene interaction behavior so it's not related, therefore, you know.

It really depend on many factors, sometimes not by the plugin itself but rather by how you event or set up your game. For example, if you're making a game for mobile but you're using a very large spritesheet for every enemy, let's say 4080x4080 per spritesheet, it'll cost performance. There'll always be tips and tricks to optimize performance. If you encounter any issues, please join the Discord server provided on the page and I'll help you there in real time.

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You can already do that using existing features 😁.  Please check the manual and see all the extended commands. They allow you to be creative in making new features of your own. 

Maybe in the future I'll do it in the demo so you can learn my way of doing it, but right now you can do it your way. 🔥

Yes you can and you can even create more stuff than that. If you have any more question please ask 😁

Np. Feel free to message me via Discord or create a new thread if you need more instruction!

And thank you so much for choosing this plugin! I'm looking forward to supporting you in the future. 🙏🏻

You can actually use a different combat system along with this plugin as it doesn't modify a lot of default RPG Maker features but rather adding new.  If you find any incompatible you can always send me a message and I'll do compatible adjustment.

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Yup that is possible! Basically I'll do if player is in range of an enemy by 1 tile ,  player auto attack it and if enemy gotHit, it'll attack back. For the clicking on enemy, I'll add a conditional branch in the next update which detect if an event is being clicked on. 😄✌️

Yes it's possible but you still need to test thoroughly as performance is the last step of game development and require trial and error :D. If you need any help don't hesitate to join the Discord server and ask for my help there!

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Yup! You can check the devlog and you should see a video with gun. :D

You can create multiple type of weapon depending on your eventing skill.

Here is the video: https://youtu.be/f3SKsKNkjXk?si=ymTJh5pJHJrbzNMi

For this plugin, each update will bring a batch of new features, bug fixes, and adjustments to make things easier.

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Hi hi. You can already do that using the plugin. Please visit the manual and read all the commands. You can create your own feature using them. If you want anything else don't hesitate to ask.

Update: To make it easier I'm writing a tutorial for that feature. Don't forget to check the manual page frequently to see new tutorials. :D

I appreciate that! 🙏

Thank you Frizzly! ✨

It's gonna be released tomorrow :D I hope you'll like it!

You can visit this link: https://discord.gg/YKPscqHV8b

Then you can write any message so I know it's you.