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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

Creator of

Recent community posts

I kinda set up a deadline for myself (the roadmap on Patreon) so I kinda have to rush this or the roadmap will be a complete failure 💀.

It's gonna be released within this month. :D

And thank you for choosing this plugin! ✨✨

Hello. This was designed for the player, but because it's using variable, you can also use it for enemies, but the hearts won't move along with enemies so it's not the best plugin to display enemies health. 

If you want a package of plugins that work for ABS, please wait for Action Combat plugin.

Done and done. Thank you so much.

Thank you so much!! 🙏 💕

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Yes you can. Simply enable "Show Item Quantity". That's basically it. 😁

The feature can be seen at page 1 of screenshots.

Hello!
Yes, you can translate everything from your game using this plugin. You can also check the current language using a conditional branch. It also has a feature to use a localized version of picture without the need to use any conditional branch,  meaning you can leave the Show Picture command as is. Magical, right? ✨👀

If you find any issue or trouble, please don't hesitate to give me a message via Discord for real time support.

Hi mesmerizeSQ, I've made an update but not releasing it yet because I want you to test it. Can you add my Discord?

SangHendrix #3505

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I'll do more research about this and maybe add a detect Windows language feature so it'll work in the backend so you don't need to worry about changing or swapping , or ;. Stay tuned, the update will be ready soon.

I've just tested Google Spread Sheet again and it still works fine. The steps wereto  open your CSV file > translate > Download as CSV.

If the issue still persists, you can delete the game_messages.csv and generate a new one, then put on Google Spread Sheet again to test it out.

Hi, sometimes Excel software messes up. Simply open the file with Google Spread Sheet and export it to csv. Now the csv file is more... International.

Thank you!!

I treat creating plugins as my full-time job so things get done pretty quickly xD.

Thank you!! 💖

Hi, pls update to version 1.1.2. It should fix the issue now.

Ah you mean point light. This plugin is Directional Shadow (like the sun) so it doesn't support that.

Hi! Sadly it will only be available for MZ. :(

It'd take a lot more work to make it compatible with MV and it'd be very time-consuming so I'd rather put all that energy into making this plugin the best ever for MZ.

Awesome! If there's any issue pls let me know!

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Hi, You gotta assign a switch via Enable Switch and enable that switch once and it's done. I added the switch feature so people have more control over their character.

Yes it's compatible with Timed Messages. For message styles it should be compatible. If it isn't we can always make an update.

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Hi, all you need to do is download the js file ver 1.1.0 and override it to the 1.0.0 ver in demo. After that it's super easy, you just select walk and idle files in plugin parameter.

If you still have anymore question please feel free to ask :D

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Yes if you join the Big Fat Burger club you'll be able to get all my plugins.

Edit: Oh you won't get plugins from Itch.io tho. 

Somewhere in the future haha.

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This one allows you to add custom animation to characters easily with just 1 step. Also it allows you to display custom animations anywhere on map  using spritesheet or seperate files with a lot of customizations like bloom, hue, size, layer, etc. the main purpose of this plugin is to completely break the limitation of rpg maker, bringing animation system inspired by modern game engines to rpg maker but also focusing on saving users time.

You can check out my game project for an example: https://youtu.be/jUGS0y7-AQ8?si=ZYWFkr7lZaYJK_x4

Basically with just this plugin alone, all on map animation limitation is solved and you can make a decent game with it.

Yes it's already doable but I'm still creating regular enemies so the boss has to wait haha. But I'll get there, I'm saving the best for last.

Yes it can but it's a beta feature so the automatic method can't translate all text from all plugins yet, but the manual method will be able to translate all text. The manual method is to open tge Yanfly code and wrap the text section with Hendrix_Localization(text).

Since it requires you to know where to put it so if you don't know how, send me the yandly plugin via Discord and I'll do it for u.

Thank you so much!!

It's like other game engines. You draw a hitbox on an event and check for collision. This plugin is heavily inspired by Game Maker Studio and GDevelop.

And the update is ready! Please update to version 1.2.3 for the feature. :D

https://sanghendrix.itch.io/easy-text-icon-on-events-rpg-maker-mz-plugin/devlog/...

You mean you want to change the direction dynamically? If so, you can assign the degree to a variable via plugin parameter and then simply change value of said variable.

Aw thank you! 

I'll release an update today that you can toggle this plugin on/off using a switch.

If you still have the issue with frame numbering thing please let me know and I'll add work on a new feature for the plugin.

Omg I'm sorry for the late reply. I replied to your comment 2 days ago but now that I'm checking again, it wasn't here!!

For a plugin to display animation in battle, I'm afraid I don't have much experience with the RPG Maker built in combat system. There's someone already make a plugin for that on RPG Maker Web forum but I don't remember the name of said plugin. 

Thank you so much for the kind words! 

Your description sounds very doable. By the end of the day, the plugin extends the eventing of RPG Maker so it's really up to your skill in eventing and your imagination to make ideas come true! The more masterful you are at RPG Maker, the more stuff you can do with this plugin. But of course, when the demo is released, I'll update the demo to have more stuff so newcomers can also learn RPG Maker from it.

Hi! Everything is fixed and new features are introduced. Please update the plugin to version 1.2.0. You can read the changelog here:

https://sanghendrix.itch.io/grid-based-inventory-rpg-maker-mz-plugin/devlog/8536...

Ah. I'll work on another update and will notify you when it's ready, which should be soon. Remember to press subscribe to this topic. :D

Thank yoooou! 💖

Hi hi! A new update is up. Now you can do this and icons will only display if you're on a specific region ID. Same goes for text on event.

<text: text, icon id, animation?, distance>  -> distance can be a number or region x

Do give me a message if you have any issue!