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Sang Hendrix

308
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A member registered Feb 14, 2014 · View creator page →

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Got cha. I'll put that to work list. It's a nice feature to have.

Hello! Idle Moving Walk current only support game player (party leader). It doesn't support events or game followers. You basically can achieve the effect you desire but it'll take some eventing. Other than that, the quick solution isn't supported yet.

What do you mean it gets thinner? It should move from right to left. For vertical it's not capable of that for now but I'll implement that in the future version.

Sure, if you know how to code 😅. My plugins are all adjustable, non obfuscated.

You can try Patreon and see if you can get it there. https://www.patreon.com/SangHendrix/shop/rpg-maker-action-combat-rpg-maker-mz-97...

Well you gotta try. If it's not compatible, feel free to visit Discord and tell me there :D

There are plenty of custom menu available on the Internet already. You can get them and simply enable them. :)

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Yes you can change the width and height of windows via plugin parameters of the plugin.

Edit: Oh wait wait, I thought you were talking about my other shop plugin. For this shop plugin you can't do that.

From what I remember VisuStella Option modify default scene option so any plugin that adds an additional command to the option menu won't display in the option menu from Visustella. This is something you'll need to ask Visustella team for support .

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Nope. This one is my hard work over the months. 👍

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For the enemy AI, regardless how you setup, if you don't have a conditional branch to check collision for the enemy with a projectile then it will never return true. Easy example: If Bullet hit me -> I yell. 

So we'll need a common event or something in parallel checking for when Bullet hit me. Your screenshot had Bullet but didn't have the check for "if bullet hit me", therefore nothing happened. This plugin add more features to eventing system of RPG Maker, so the more you're good at RPG Maker, the easier this plugin will be to use.

For more support please leave a message on Discord.

The order on the manual page actually doesn't matter. You just gotta find what you want to create first and check that page, then when an issue pop up, you check another page that is related to that issue. But overall the most important page is All Commands, which is pinned at the top. You'll see that there's no <damage> notetag but rather <dmg: x>.

Destroy Event is only for when your event is spawned from template map via command Spawn Event. For more question please visit Discord as I'll reply faster. :D

It looks simple but adding that is rather complex as not only it has to support message, it has to support menus. I'll add support for messages but for menu I'm not sure.

It's not possible at the moment. Its main purpose is just to map button and let player to reconfig buttons.

Thank you so much! The baby NPC you can actually fix it yourself by making it Through ON or add a checkRange to see if player is near by 1 tile then make it move away. It's not really a bug but rather my eventing for the baby was quite basic in order to make it simple. 

Yup, it's gonna be implemented in future updates. You can check the Work Board for more details. :D

It allows you to move in 360 degree even, but note that current version while allows you to move super smoothly, it won't display 8 dir sprite. Like when you move up right (dir 9), it will move but the sprite remains looking upward.

Nope. The plugin is for MZ only.

Are you using RPG Maker 1.9.0 (version, not corescript version)? Like the software version.

This is strange, because I use 1.9.0 and it's still working fine. Did you by any chance added another plugin to the plugin list? There might be a plugin conflict.

Aye I'll take a look at that. Thank you for telling me.

Hello Momo, to disable dash, you can open AnalogStickEx and delete the switch you see inside. 

For Hotbar, try update your RPG Maker to ver 1.9.0 and see if it's fixed.

I don't understand. Which picture is what you desire?

Oh here's tutorial 10. That tutorial was written when the plugin first released so the order changed.
https://rpgmakeractioncombatmanual.blogspot.com/2025/01/10-move-objects-to-mouse...

Hi hi. Here's the tutorial you need. Also check out other tutorials as well. https://rpgmakeractioncombatmanual.blogspot.com/2025/01/11-move-objects-to-gamepads-right-stick.html?m=1

1.3.0 is RPG Maker Action Combat. 1.2.5 is the Animation Solution alone. You can download this one and overwrite with the one in Action Combat to update it. :)

I have no idea, I don't use VisuStella plugins so I don't know. The best way to find out is to join the Discord server and ask everyone there, as they use both Visu and Action Combat plugin so they know what works and what's not.

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This is due to in parameter Dash is assigned to Space, and you can't have 2 button assigned to the same original button. 

Anw, the quick fix for this is to delete option Dash in Hendrix Keyboard Gamepad. Now you can assign Interect with Space.

Can you create a new thread and upload a screenshot or a lot of screenshot of your configuration? I'll check it out.

Currently you can do that via eventing, but to make it easier I'll implement a feature to Animation Solution in the future. Not a long future.

Yes, as long as you have the graphical resources for it.

You gotta open the command event Swing Weapon and change the graphic file for you weapon. Here's a tutorial to create a basic player.

https://rpgmakeractioncombatmanual.blogspot.com/2025/02/30-create-player-from-sc...

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First issue is fixed and will be ready in next update of Hotbar plugin. For the second issue, it's likely due to your RPG Maker MZ isn't up to date. The latest version is 1.9.0

Update: Please update Hotbar Creator to ver 1.2.3 and it'll be fixed.  The second issue you need to update your RPG Maker MZ.

https://sanghendrix.itch.io/hotbar-creator-rpg-maker-mv-mz-plugin/devlog/898297/...

I'll looking into it. Thank you for the discover.

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Yes it's due to Hotbar plugin and will be fixed very soon.

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The UI in the demo is just an example. I struggled really hard to make the demo as clean and simple for everyone yet highly functional as possible. If I made everything too complicated it might be too overwhelming for newcomers. You definitely can create a better UI than that using plugins I included there, which is Variable HUD Creator and Hotbar Creator. If you want to contribute ideas feel free to leave me a message in Discord (link under Rate button). ❤️

Yes, you can go to Common Event in database and delete the one called Player Dash.