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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

Creator of

Recent community posts

Ah, I know what you mean now. It is a bug and I'll fix that asap.

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Hi. Please try turn off all other plugins the test again.

Hi, are you constantly calling Show Text command? You must be using parallel trigger but didn't add an end point to stop that parallel from looping.

And thank you for using the plugin. ❤️

Hi. Right click on a recipe (result product) and choose Visibility Config. In here, you can control when the recipe is shown in the menu. Curently, we have 2 options: When a switch is enabled or when a variable is at certain value.

Hello. Yes, tile based collision is actually already added in the plugin and you can use it by clicking on the brush icon.

And your update is ready, do tell me if it works.

https://sanghendrix.itch.io/hendrix-crafting-master-rpg-maker-mz-plugin/devlog/1...

Oh hi!

Stay tuned, I'll put that to next update.

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Hi. I don't have any connection with that.

Hi there!

I currently don't have any plugin that handle lighting and light source.

All my plugins are compatible well with each others but there will be cases where I haven't tested yet. If you happen to see it, you can always leave me a message so I can fix that.

I currently don't have any plan to make a 2.5d plugin because my schedule is already super tight, I can't handle another big scaled plugin haha.

Hi. Yes, it's my plan to make this compatible with Pictures UI Creator in its next update.

The 2 is possible, but they will be different sandwich and not the same sandwich, like "Chicken Sandwich" and "Ham Sandwich". Basically, it's gotta be seperated sandwiches.

I understand what you're saying in 3 is like Stardew Valley where there are multiple crafting machines, one produce different stuff. That I'll add in a future update of the plugin.

Hello!

About sprite placement, to make it easier to understand, basically, wherever you click, the sprite stay right there just like the regular tileset painting. I have several video that demonstrates that that you can find on my Youtube channel.

About sprite collision, the plugin doesn't support that. It does support grid-based collision but not sprite collision. There's a reason why majority of games use circle and square collision instead of using the actual sprite, this is due to performance optimization.

You gotta join Discord and record a video and capture several screenshots, otherwise I wouldn't know what's happening in your game.

Hello. Currently I don't plan to add support for Dragon Bones.

Hello, I've tested it again and everything is still working correctly. Can you capture me some screenshots of your setup? And if you can, turn off all other plugins and deploy again to see if the issue is truly due to the Easy Text & Icon on Events plugin.

Hello!

Unfortunately, I don't use Visu plugins myself so I cannot tell. That's a question that I believe other users from my Discord server would know better than I do. Feel free to visit anytime! :D

Hi, you can visit my Patreon and get the plugin there then message me via Discord so I can provide an update.

https://www.patreon.com/SangHendrix

It allows you to create party member and you'll be able to create your own AI behavior to the character, it's like Dragon's Dogma Pawn if it's more understandable. For swaping, can it be done? Yes, but it'll requires a plentiful of eventing. There's already some users managed to create that system using the plugin and they're on Hendrix Plugins Discord server. You can ask them for guidance.

Hi. Yes, it supports all input method: Arrows, controller, touch, mouse. You can also choose what method you want to disable.

Kiss kiss 💋💋🫶

Hello Buffo.

Directional Shadow can only cast shadow from player followers or events. Sprites created with Parallax plugin aren't events so they can't cast shadow.

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Omg, I'm so sorry I didn't see this message sooner, it's almost been a month!

So in Hotbar Creator, there's something called Visibility Switch parameter. Simply assigned it to a switch and turn this switch ON and OFF to show/hide the Hotbar.

I highly recommend joining my Discord server so I can provide help much faster for you.

Here. Turn all these off.

 

Hi Stevynn, I've replied to your message in another similar post of yours. Please take a look.

Please visit the Discord and capture me screenshots of your setup and game_message file. It's easier to provide support there as it's in real time.

Hi. Yes you can turn it off via plugin parameter of the plugin.

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Glad you got everything working out haha. I'll mark this post as solved.

That sounds like a plugin confliction. Please head to Discord and create a question thread in Questions channel and record me a video of the issue. I'll need some more information to know what's h appening.

Currently you can paint collision with the grid size equal to your project grid size setting in database.

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Can you record a video of your video import progress? Feel to to drop by the Discord channel and send me the video there.

Update: Solved via Discord.

Hi. I'm aware of the tall grass bug as I've seen some other user reporting about it as well. I'll see if it happens on my side and fix it.

For Quest, you normally switch the event to another page when it's completed, yes? Notetag is something unaffected by pages, it applies always, so it's best not to use notetag but rather use comment method, which works much better with quest.

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Hi!

Each bundle is a product itself with different theme, and they're also a discount themselves, so they can't be discounted further cuz the price is already reduced significantly. Beginner bundle is for plugins from 2025, and Must-Have bundle is a bundle that contains top quality plugins of 2025, 2026 and more plugins will be put in there in the future.

So, if you've already bought Beginner bundle and still hesitate on getting this one, you can get the plugins you want separately. 

So let's say your name box writes "Dwarf King", then your map needs to have an event called "Dwarf King". There are more ways on how to put bubble to certain event without this condition, make sure you've read them all.

The easiest way is to write to your namebox the name you want to show, and make sure there's an event with the same name so the bubble is showing on the correct speaker. There are other usages that written in the description of the plugin. If they're written in a way that isn't understandable to you, do give me a word and share me how you setup your talking event.

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Let's test without other plugins. Keep only Smart Bubble ON. Is there any issue occurs at all?

If all issue happens when you enable Visu then it isn't due to Smart Bubble and you shouldn't enable 2 plugins that modify the same stuff together (message).

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Hello. Is your UI resolution and Game resolution the same size?

Hello. You can get my plugins here if Paypal doesn't work on your side.

https://www.patreon.com/c/sanghendrix/shop