7 mode is like a 3D plugin like MZ3D, so you'd need to get 7 mode plugin if you want your project to become 3D.
https://forums.rpgmakerweb.com/index.php?threads/ultra-mode-7-rmmv-rmmz.94100/
7 mode is like a 3D plugin like MZ3D, so you'd need to get 7 mode plugin if you want your project to become 3D.
https://forums.rpgmakerweb.com/index.php?threads/ultra-mode-7-rmmv-rmmz.94100/
Hello SD, so I've just tried the replicate the issue to see if my icon has 2 black lines, and it doesn't show 2 black lines. For the empty event not showing icon, it's actually a feature enabled by default to avoid scenarios like you collect a coin, the coin switch to an empty page with no graphic yet it still show icon. I probably will make an update that allows you to turn off that feature.
For the first issue, please send me a short demo via Discord direct message and I'll check where the issue come from.
Here's the link, do give me a message when you're in the group! :D
https://discord.com/invite/YKPscqHV8b
Thank you so much and I'm glad you enjoyed the demo!!! 🙏🙇🏻♂️
So I'll answer the questions:
1. Yes, and there are multiple ways to do this. I'll tell you one way, and if you want moar you can ask me via Discord for a faster respond. In the demo, open the menu, then open Options, you'll see a button called Button Config. In here you can rebind Dash (or Dodge, I don't remember how I named it) to RT button.
2. Currently, there isn't a feature like that. It does handle skill unusable when OOM, but it doesn't make the skill icon to be grey. It only greyed out when on cooldown. You can set up a cooldown by adding notetag <slot cooldown: 3> to the skill you want to assign a cooldown. In the demo I didn't do that so players can spam skill freely.
3. Yeah, you can toggle Through ON, this is the quickest way to let player to step through the companion. Another user actually evented the baby to detect if player is nearby, then if true, the baby would move away, which I think is a better approach.
If you have any more questions pls let me know via Discord :D
If you're a beginner, you can use this plugin to create simpler things. Creating an inventory scene using only Show Pictures requires some skill, I'm not gonna lie. The good thing about this plugin is its versatility, you can use it to do a lot of other things that fit your current skill. You can use it to create tutorial scenes, for example. Anything that use Show Pictures command. If you need any help, don't hesitate to message me via Discord.
Oh no, what's shown in the video was indeed created with Pictures UI Creator. My point is the plugin create menu using Show Pictures command, so you can imagine what kind of menu the plugin is capable of creating. If what you want to create is default, classic RPG Maker Scene_xxx then you'd need to wait for future update of the plugin because menu created using Pictures are different from menu like Scene Item.
To summarize this, the better your skill are at eventing, the more kind of menu you'll be able to create with this plugin, but if you're new at RPG Maker or rarely use eventing, then you won't be able to create fancy stuff but rather simpler things.
The menus in the video are menus I created for my game exclusively so I'm afraid I cannot share, but none of those were inventory but rather skill tree and ability menu, it's not like the classic Scene Item. You gotta remember this is all pictures. You can build menus like I did just by learning the demo. While the example in the demo is basic, the good news is creating custom menu using Show Pictures only require just that many commands.
Currently, there isn't a way to disable Dot Move. Il'l consider adding that feature, but it'd benefit projects that start from scratch more than projects made using the demo, because the demo is complex and made with Pixel Movement in mind, so a lot of things in there won't work if you disable pixel movement.