Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Sang Hendrix

25
Posts
9
Topics
199
Followers
26
Following
A member registered Feb 14, 2014 · View creator page →

Creator of

Recent community posts

Yes, it included both. 👌

A pretty nice concept. Liking it!

(3 edits)

Nevermind, I managed to figure out a way that "fixed" the problem. But still, it doesn't change the fact that the problem is there (from Luna Engine itself) and it needs to be fixed.

That didn't work, unfortunately. I tried to modify the SceneMap.yml to use another windowskin (as you said) long time ago but it still there. The setting was correct but it didn't work, like it was something else. But when I removed the SceneMap.yml from luna folder, the dotdotdot disappeared. But if I remove that file from luna folder, the game won't run on Android because it'll say that file is missing. 

The only solution I came up with is to change the default Windowskin because that removed the dots. But it also remove the dots from appearing on wherever it should be.

(3 edits)

I put everything to a picture to minimize my explanation or it'll take pages since I'm not the best at writing in English.

Please see the image in full size: Right here

So my question is, how do I make it disappear?


Loving that artstyle!

I decided to look for the issue today and it turns out on mobile, unlike on PC, you gotta include all yml scene inside Luna folder or it won't be running at all. After all that, the game ran fine. Thank you guys, regardless.

(2 edits)

Yes. I followed this tutorial, and I used WebView: https://forums.rpgmakerweb.com/index.php?threads/exporting-to-android-mv-android-client.84971 

This is what written on the console (it says it's unable to access some fonts but the fonts were there so I don't get it, it runs fine without Luna Engine turned on):

D/eglCodecCommon: setVertexArrayObject: set vao to 8 (8) 0 0
I/chromium: [INFO:CONSOLE(27682)] "
     %c %c %c PixiJS 4.5.4 - ✰ WebGL ✰  %c  %c  http://www.pixijs.com/  %c %c ♥%c♥%c♥ 
    
    ", source: file:///android_asset/www/js/libs/pixi.js (27682)
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
D/eglCodecCommon: setVertexArrayObject: set vao to 9 (9) 0 0
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
I/chatty: uid=10134(com.theroom.ofmonsters) Chrome_InProcGp identical 2 lines
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
    glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
    glUtilsParamSize: unknow param 0x000088ef
D/eglCodecCommon: setVertexArrayObject: set vao to 10 (10) 36 0
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
    glUtilsParamSize: unknow param 0x000088ef
E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ef
    glUtilsParamSize: unknow param 0x000088ef
I/chromium: [INFO:CONSOLE(14)] "[LunaEngine] Start loading Luna Engine.", source: file:///android_asset/www/js/plugins/LunaEngine.js (14)
I/room.ofmonster: NativeAlloc concurrent copying GC freed 30022(1952KB) AllocSpace objects, 10(392KB) LOS objects, 49% free, 2786KB/5573KB, paused 378us total 168.358ms
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneMap.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneEquip.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneStatus.yml
I/chromium: [INFO:CONSOLE(14)] "[LunaEngine][Scene] SceneBoot doesn't have background config.", source: file:///android_asset/www/js/plugins/LunaEngine.js (14)
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneShop.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneBattle.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneLoad.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneSkill.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneGameEnd.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneName.yml
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/luna/SceneSave.yml
D/eglCodecCommon: setVertexArrayObject: set vao to 8 (8) 0 0
D/eglCodecCommon: setVertexArrayObject: set vao to 9 (9) 0 37
D/eglCodecCommon: setVertexArrayObject: set vao to 8 (8) 42 0
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/SHPinscher-Regulars.ttf
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/RistrettoPro-Regular.ttf
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/MigraineSerif.ttf
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/SHPinscher-Regulars.woff2
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/RistrettoPro-Regular.woff2
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/MigraineSerif.woff2
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/SHPinscher-Regulars.woff
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/RistrettoPro-Regular.woff
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/MigraineSerif.woff
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/MigraineSerif.otf
E/AndroidProtocolHandler: Unable to open asset URL: file:///android_asset/www/fonts/RistrettoPro-Regular.otf
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0
D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 7 4
D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 7 0

This is the remake of the free version and also a sequel. It consists 4 more chapters.

(1 edit)

Hello, I'd like to report a bug. I exported my project with Luna Engine plugin turned on to my Android device (Samsung Galaxy Note 9) and also tested it on Android Emulation (BlueStacks) but the game couldn't start and kept showing "Now Loading...". Afterward I turned off Luna Engine then it ran fine. This is a huge issue and I hope it'll get a fix soon. 

(1 edit)

Update 02 (10/23/2019):

- The game now looks more lively than before with some small animation to environment elements.


Update 01 (10/19/2019):

- Cover Art of the game is officially out! ♥ What do you guys think for a game that looks like for children but it's not?

(1 edit)

Hi, thank you so much. I don't know if it would sound rude, but this game is created base on my mental issues. My life is a bit messy and most of the time I realized what most people didn't and I thought "people suck and the world is doomed!", so I spent a month to gently write a story about it, and made it into a video game.

(2 edits)

Hello guys, I'm developing a psychological game that will force you to make a decision. It could be a decision without any consequences, or a decision that leads you to lose something you've never thought you cared about. I'll tell you more below. :)


STORY

Once upon a time, there were two best friends living somewhere we never knew about because it had never been discussed. They lived together happily until one of them went missing. The missing person was Jack. The other person, called Henry, could not find anything but a piece of paper in Jack's room with one line "In the forest, where you will find me, there's something I haven't told you." Standing in front of the broken window splattered with Jack's blood, Henry decided to go look for Jack in the forest, accidentally began a whole new adventure that Henry wasn't prepared for.


GAMEPLAY

The Room of 2 Monsters is a situational puzzle RPG, where all your choices "truly matter" when they decided whether you die an untimely death or survive for another 5 minutes. In this game, you can befriend anyone, and you can also end anyone's life. Play as Henry and go look for his friend. I hope you can make it out of the forest safely, of course after having found the friend.

FEATURES

  • Woods people will throw some dark jokes and satire jokes but you might not get it
  • Psychological puzzles and sometimes a random mini-game pops up
  • Serious decisions
  • Puzzles can be solved in multiple ways but 100% guaranteed it's always the easiest solution that you found first. It's also 100% guaranteed you'll try it only once. 
  • You can ask people for help or just go by yourself. You don't do what you don't like (with consequences).
  • You can be whoever you want to be (also with consequences).
  • Multiple endings. The way you play leads you to a road that you deserve.

SCEENSHOT



The project is still under development and 50% finished. I'm gonna be honest, the hard part I've been struggling thinking about is to find a composer (with affordable price range, I'm poor af) to compose soundtrack for the game. I'd be very grateful if you can introduce me some people I can work with. ♥ More information will be updated right after there's something new to update.

Also feel free to visit my Facebook if you want to ask any direct question: 

It's maybe just me but I feel like the documentation file lacks a lot of information for user. There are a lot of command that not listed there, such as "condition: isSelect" or "type: fill".  We can only find that by checking the example files but I wish everything were just on the document.

Luna Engine MV community · Created a new topic Mobile Touch
(1 edit)

Hello. I'm planning to buy this but not sure if we can touch on customized menu buttons, title buttons, etc.... when running the project on mobile devices? I mean are the buttons touchable on mobile?

I'm glad you enjoyed it. Thank you so much for playing. ♥

That's nice. Thank you for the video. :D

Yes it will available for Mac, but it's not gonna be soon I'm afraid.

Really?

Take a look at the trailer. If it isn't interesting to you, it isn't interesting. :)

Hello first, I'm second. ʕ •ᴥ•ʔ

I'm pretty confused. So where did you buy the game? On Steam or Itch.io?

What?

Thank you for the comment :)