It's supposed to only support the default RPG Maker MZ weather, which includes Rain, Storm, and Snow.
Sang Hendrix
Creator of
Recent community posts
Hey guys, a demo for my action psychological horror game is up. Feel free to watch the trailer and give the demo a try. The game has creepy moments but it doesn't take itself too seriously so expect to be caught off guard.
- Gameplay: Choices-Matter, Action, Dark Souls difficulty
- Demo Playtime: 1 hour
Download the demo on Itch.io: https://sanghendrix.itch.io/intosamomor (Playing on your browser is not recommended due to its size)
Download the demo on Steam: https://store.steampowered.com/app/2373890/Into_Samomor/
Into Samomor is a game that focuses on making choices with a light combat system. Each choice you make can heavily affect other characters' fates, changing the outcome of their stories and splitting the game into multiple paths. It's like Undertale, you can help people or kill them all.
Screenshots
I still don't quite understand how the plugin works. So for example, I have a message that says Hello, then if I export all the message to a file and translate directly on the file to Hola, the game will automatically change the existing message to Hola? Or do I need to do something else to the messages like replacing Hello to something like {code123}?
Hello. Is there a way to keep the Dpad/Joystick active when it's still pressed even when I simultaneously press on another screen spot? As of now, if I hold my left thumb on the Dpad/Joystick and use my right thumb to press on the screen, it just cancels the Dpad/Joystick with my left thumb still pressing on it, making my character stop moving.
Ooh, nevermind, it's fixed, for some reason. I'm still gonna leave you a link to the video incase you want to give it a test: https://www.mediafire.com/file/xubjgoeh927y7xx/Title.webm/file
The problem occurred in version 1.3.x and I used the plugin NekoGakuen_AndroidPlus to show my ads. The plugin is available here. This issue happens quite randomly and mostly it happens on phones. My theory is that some ads, for example, a fullscreen video ads (portrait) after closing will return back to the game (landscape). The error occurred during that rotation from portrait mode to landscape mode. Without the ads plugin, it happens once in a while on Mac but I don't remember how it triggered. I think on Windows it's fine because I can't recall the last time I had this issue on Windows.
Hi, I want to report a bug from Tile-base Scaling plugin. Sometimes when you start the game or resize the game's window on PC or Mac, everything on the screen will go completely black without disabling the audio. It's like the game still works but it just doesn't show anything on the screen anymore. On phone, if your game has an ads feature, after the ads are turned off and return to the game's screen, the game will go black.
Setting: Additive.
Yeah, it's a floating joystick. I tested your plugin on a game I'm developing and it's not available publicly yet, so, unfortunately, I can't upload an APK. If you're making a classic RPG then a D-pad is fine, but if you're making an RPG where you can battle on maps, solving puzzles on maps and you can die from it, a Joystick with pixel movement is a must. Anyway, I'm looking forward to future updates. Right now this plugin is already on my activated plugin list. ♥
So I've tested the plugin with my game on my phone. So far it works great. Every feature worked as intended.
There's one main issue is that controlling characters using the joystick was a bit tricky. It wasn't very fluid. This likely isn't because of the plugin itself, but because of the 8 directions plugin. For other games, it's like 360 directions and by that, the joystick works great with it. But in RPG Maker, we only have 8 directions so we gotta drag the joystick button to those specific zones or the character will behave strangely. For example, in RPG Maker, we only have exactly these directions: 1 2 3 4 6 7 8 9, but in other games, they have 1 1.1 1.2 1.3 1.4........ 2 2.1 2.2.......... and so on. That makes the movement so much more fluid. Again, it's not because of your plugin. We just don't have that kind of movement plugin yet so that undirectly makes the joystick unusable. From my understanding, 8 dir plugins were designed for keyboards, not mobiles and joysticks, hence we have these inconveniences.
The second issue would be as a player, you won't be looking at the joystick as you play a game all the time. And sometimes by that, you misplace your thumbnail outside of the joystick zone, causing some inconvenience situations depends on the type of gameplay. If this happens constantly, it makes players irritated. By that, a suggestion for this would be making the whole joystick automatically adjust its position to where the thumbnail touches, as long as it's still on around the bottom-left area of the screen.
That's all of my opinions of the plugin. It leans toward user experience. The plugin itself works fine, there's no bug or anything on mobile. Regardless of that, if you want to improve the plugin to be more comfortable for mobile users then I believe my suggestions above might help. :D Thank you for making the best mobile control plugin so far. I've tested all mobile control plugins in the community and yours works the best and easiest to use, not to mention it has good animations.
Hello. The plugin is very amazing for mobile projects (if it can run on mobile, I haven't tested yet). Anw here's a bug I occurred. If you choose to start the game as window and then press New Game and Maximize the window afterward, it'll cause a bug like this. It's fine if you hit Maximize before you press New Game tho.