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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

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Hi! An update has been released. You can now change to a language via script call changeToLanguage('language symbol') or changeToLanguage('next').

Example: changeToLanguage('en')

Please update to version 1.3.0 and if there's any issue, please let me know!

Ah yes, VisuStella Option might conflict with any plugins that add an option to the scene option. The good news is the Localization plugin also has an option to add a language command to scene title. Have you tried it?

For the changing language via script call, I'll add that in the next update, which will be available soon!

I'm glad that worked out. 😆

Hi! So I've tested with Galv Layer plugin and it still working for me. May I see the setting you used for Galv? Like the Layer ID Image Xshift Y shift.... stuff? If possible, please connect to my Discord and send me a video there!

Discord: https://discord.gg/YKPscqHV8b

Ah, so it doesn't show shadows on parallax maps. I'll work on a fix and will give you a message when the update is online!

Hello! I've updated the plugin and now you can add variable text onto the HUD bars. Pls update to version 1.2.0 to use this feature.

I'm working on it! :D

Hi!

For the Inventory plugin, maybe I'll create one in the future.

For the swapping, there'll be a plugin parameter which allow that to happen in the next update. :D

Hi, I tested it and it still works for me. Can you check if I used the right plugin?

I tried it. It still works for me so I don't know what happened to Mikochi's situation. 

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Hi, can you record that as a video and send it to me? You can send it via my Discord, fixing stuff in real time is much better anyway. I can help you fix the plugin quicker. My Discord it SangHendrix #3505.

Update 10/31/2024: Problem solved!

Since you've bought the plugin, I'll try downloading their plugin and see if any deobfuscate tool working with theirs.

Yes. My recent client was using VisuStella Message Core and it didn't cause compality issue.

This will be hard because VisuStella obfuscate their code so I can't look into theirs to know what actually happened. 😭

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I'm glad it worked after all. My theory is you modified either in-editor text or content from the Original column, probably accidentally adding an extra space, maybe? Therefore, the plugin couldn't find they're the same text, so it didn't translate. 

Basically, the message inside the Original column has not to be touched. :D

Hmm, I've just tested it on my side and it's still translating. Can you do this for me:
1. Create a new scroll text message (just for testing purpose). Write whatever you want in it.

2. Extract the text to CSV file

3. Don't touch the Original column, just write whatever you want to the rightful language columns

4. Playtest

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So I have this theory, it still translates, but the VisuMZ Option disabled the option to switch between languages, therefore you were stuck at the original language. Turning VisuMZ Option off enables the option again and now you can switch between languages and you can see it's translated.

If this is the case, the localization plugin doesn't have any issue, it's due to VisuMZ Option hiding the option for you to change languages. I can't make a compatible patch for VisuMZ Option because they obfuscated their code, but there's another way around this, which is to enable the plugin parameter Add Command To Title. Turn it to true, and players can change language via Scene Title instead. Tell me if it works.

That's odd. Can you tell me:

1. The engine that you're using. Is it MV or MZ?

2. Can you show me the whole line inside CSV file?

3. Also the screenshot of plugins you're using.

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You mean the crop issue we had earlier?

Unfortunately that's not related to the plugin. In RPG Maker, if you have too much words on a line, it'll stay on that line instead of automatically break the line to multiple lines. 

My plugin is only to translate text. If you want lines to break automatically, you gotta find an autowarp plugin.

One simple way to deal with this without an autowrap plugin is simply breakline manually and don't let a line to be too long.

Thank you for the screenshots. Can you try this for me and tell me the result?

Try turn off the plugin and increase the font size in the database. Does it crop the text still?

Hi, what do you mean by "The text now is long enough to be cut put by the background"? Can you capture for me a screenshot?

I tested the plugin again and the scroll text still work fine on my device. Did you use any additional plugins relate to message or scroll text?

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Hi, please update to version 1.2.4. The Scroll Text is fixed now for both MV and MZ. <3

You also should see all scroll text messages are extracted to the translation file.

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Do you mean the plugin doesn't localize the scroll text? Or it doesn't extract scroll text?

Edit: Ah I've found the issue, a fix is coming soon.

Hi. I'm gonna answer your questions here. 

1. When you start the game, you have the option to add a command to scene title list. It'll be like New game, continue, exit game, language: English. You press ok on Language and it'll switch to another language.

2. The CSV file will be copied to the game folder automatically but it won't encrypt. This is better if you want people to mod your game or translate your game on their own.

3. If you don't want to localize pictures then you can simply not do it. It's optional and not required.

Hi. I'm gonna answer your questions here.

1. When you start the game, you have the option to add a command to scene title list. It'll be like New game, continue, exit game, language: English. You press ok on Language and it'll switch to another language.

2. The CSV file will be copied to the game folder automatically but it won't encrypt. This is better if you want people to mod your game or translate your game on their own.

3. If you don't want to localize pictures then you can simply not do it. It's optional and not required.

You mean like this right? An update is on the way. :D
Flank XI — Health Potion and Health Bar | by Brandon Cox | Oct, 2024 |  Medium

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Wait. I need to tell you that this plugin uses variables, not the actual health of followers or player that you set up in the database. It's not really the purpose of the plugin. I've updated the feature to follow events and players in version 1.1.3, but if you want to treat a variable as the HP value in the database, you'd need to assign that variable as $gameParty.leader().hp (the script section in Control Variable command)

If you need more help on this, feel free to message me via my Discord. Working in real-time is much faster: SangHendrix#3505

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You mean it should move like this right?

Oh, that sounds more doable cuz it's just one boss. I'll implement the feature for the HUD to stick to events and the player in the next update.

Hey Mango! Please update to version 1.2.3. You can now export Names to a separate column. :D

And thank you for choosing this plugin. <3

If you encounter any issue, please let me know.

You want to create a real time battle on map system, correct? If so, this plugin might not be the best fit yet because for a battle system like that, it requires:

- Auto delete HUD bar when the enemy is defeated.

- Each enemy needs a different HP variable. If you have 20 enemies, that is 20 variables, which is exhausting to create manually. If all enemies share the same variable then if one dies, others die as well.

I can implement a feature for the HUD bar to stick to an event or the player, but it doesn't solve the other issues I mentioned earlier. I'm also creating a real time combat system so I'm sharing some of my experience here.

I'm working on a specific plugin to create HP bar on enemies and you don't even need to create variables, it's much more optimized for real time combat, stay tuned!

Great idea! I've updated the plugin to support spritesheet. Also, now you can add as many images onto your bar as you want. Please download the demo if you need some setting templates.

Of course! I've updated the plugin to version 1.0.3, it now supports multiple buttons. You can write it like: e, enter

You can also assign the left mouse and right mouse buttons to Extra Button now.

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Oh hi, for MZ, exporting names isn't supported yet. I'll add that to the next update. For now, you can simply enter their names in the CSV file manually to translate them. A bit inconvenience but I'll implement the feature soon. 🙏

The Exclude Name Text is a feature to exclude every text before the character ":". It's used for cases like:

David: Hello there!

CSV file will only have: "Hello there!" and not "David"

Yes, you'll still be able to fight him in the main game but the moves are different compared to the 2023 demo.

Oooh, you're playing the 2023 demo. That one was almost 1 hour long. The 2024 demo is completely different with only 15 minutes playtime compared to the 2023 demo. :D That boss is long gone now.

Issue fixed via Discord.

Thank you so much for purchasing the plugin, again. :D

Hi, have you tried changing the order of both plugins in the plugin list? Feel free to add my Discord so we can fix this issue in real time: Sang Hendrix #3505