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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

Creator of

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It'll be free for everyone, even if they didn't buy anything from me. But of course, this plugin benefit my users the most due to it's compatible with all of my plugins. For people who haven't tried my plugins then this plugin simply is a simple map zoom plugin.

Sadly it's probably gonna be next month. I already planned to make a huge update for Pictures UI Creator this month and it might take a month for it to be completed. :(

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Hi! You'd need a zoom plugin that also zoom pictures, but honestly I don't recommend that due to zoom plugin if not being coded properly will affect a lot of visual plugins. I'm currently developing my own Zoom Plugin (free) and it'll be compatible with my own plugins.

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It will zoom without affecting images (Show Pictures).

Sadly, this plugin isn't gonna be able to do that.

Hello. Yes, once you zoom in, you can zoom out to the default RPG Maker value.

Actually if you want characters to float, my other plugin Realtime Event Effects Builder will do the job. Combine it with Action Combat plugin and it'll be a bang.

Hi, when it comes to eventing, there's a lot of way to achieve the same result. If you watched the tutorial with MZ character potrait in it, don't watch it. That one isn't newbie friendly. Watch the other ones instead, and watch them all first to get the eventing concept before making a menu. 

That'd be very difficult to do. It's not convinience. While it allows to jump, it's still a top-down action plugin and the main focus of it is on ground.

Hover your mouse to bottom right corner and the button will show up.

A new update with the feature you request is now available.

https://sanghendrix.itch.io/realtime-event-effects-builder-rpg-maker-mz-plugin/d...

Hi, this plugin doesn't support turn based battle.

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Hello, I can only guarenteed my plugin works with RPG Maker, as that's what I'm supposed to do. Confliction created by other plugins, sadly, isn't my responsibility due to they aren't mine. 🙇‍♂️ Not to mention, Visu obfuscates their code so the only way now is to ask for their help, but I think they'd share the same thought as mine if I have to be honest.

Hmm, that's weird. Are you using version 1.1.1?

It's the same as turn based. You set up elemental rate in enemy database.

In Action Combat plugin manager, there's a paramater where you can turn on that will do nothing when player dies. Then, make a conditional branch HP(player) <= 0 and do whatever you want in here.

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My apologize for replying late. I don't have a plugin that let you control tileset to recognize player is in front or behind, but I'll consider the Opacity control for Occulusion. For quicker reply, please visit Discord because the notification is better there.

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The plugin already supports handling action gameplay. For rogue‑like elements such as choosing upgrades and similar mechanics, you’ll need to use eventing,  something I highly recommend practicing. Eventing is the key to creating any type of game you want, and RPG Maker Action Combat significantly enhances what you can achieve with events.

For tutorial, I don’t plan to create a full tutorial covering the development of an entire rogue‑like game, as that would take a very long long time. Not to mention, tutorials like this require me to create an entire game just to show you how it's done.

It's a good idea. I'll think of a way to make that happen the most efficent way.

Update: Solved via Discord.

Reason: Switches from Common Event weren't turned on.

Please just upload a video to this Discord so I can see it better. 😭 https://discord.com/invite/YKPscqHV8b

You need to visit this Discord and post a video of all common event above to Question channel. For eventing checking, I'll need to see more context.

https://discord.com/invite/YKPscqHV8b

Well by default in RPG Maker, "t" won't trigger anything because that button isn't mapped in RPG Maker unless you have a key mapping plugin. Try change it to "control".

It could be due to many reason because this is eventing. With just this screenshot, I can't tell. Please visit the Discord, create a Question topic and upload screenshots of those common event and a video that demonstrate the issue if you can.

It's still working on my side. Have you assigned potion to the slot?

Yes, the plugin allow to create custom command that trigger a script. You can write the script in there but you gotta know some Javascript.

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If you want a quicker reply, please visit Discord. I reply to people all day and night there.

About your compatibility request, I'll repeat what I say to everyone: My responsibility is only to my own plugins working with RPG Maker itself. If my plugins work with RPG Maker then that's the goal achieved.

I'll add the null check but I won't be testing it with the plugin that got conflicted with and won't be supporting that further.

I hope you'll understand, I apologize, and thank you very much.

Yeah it's a bit difficult to work with with the MV version due to it lacks plugin command control like MZ. I'll check on my side and see if the font size issues occur on my side and will update in here.

Thank you for reporting. I'll check and see and will fix it in next updates.

Hello, I'll answer your questions here:

1. Yes. It can.

2. Yes, you can.

3. Yes, of course.

4. Yes, very much.

5. Nope, you gotta use additional plugin for Heart HP.

6. Every game engine rely on parallel. It's called "parallel" in RPG Maker but it's actually "update" which happen on every frame. The conception "parallel causes performance issue" is incorrect, it really depends on what inside that parallel event. Even if you don't use parallel, it's likely the plugins you're using are using it backend.

7. Yes, it supports that.

I don't know about Chrono Engine, but my RPG Maker Action Combat is an upgrade to RPG Maker MZ, it brings many eventing features to the engine, which allows you to create the thing you want using eventing. Most of the things you asked here actually had video tutorials already. You can check them out on my Youtube channel.

It's better to join Discord so I can ask you for images and videos of the issue you're having.

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You gotta playtest your game on Windows inside RPG Maker MZ, then hover your mouse over the bottom right corner of your game window. The button will show when your mouse is on that area.

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I tested -10 yesterday and it still works on my side. Make sure you use the latest version. Or test on a simple event. Also pay attention to def value of enemies, as well as check your eventing logic.

I have no idea. I don't use Visu plugins.

The plugin comes with a pack of texture. You can add yours to it, unlimitedly.

The update is up. Please test on your side and see if it works.

https://sanghendrix.itch.io/realtime-parallax-map-builder-rpg-maker-mz-plugin/de...

I pushed the pictures to another render layer so that must be it. Otherwise, pictures will be affected by the post-processing effects due to it affect the whole screen.

I'll see if I can find a way to make pictures not affected without moving them to anywhere.

Current it's not implemented yet but I'll put that to next update!

By Drag size up, do you mean like hold the bottom right corner to scale?

Hello. Currently the plugin only with for game player, aka party leader.