Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sang Hendrix

833
Posts
9
Topics
2,293
Followers
110
Following
A member registered Feb 14, 2014 · View creator page →

Creator of

Recent community posts

Yes, the plugin allow to create custom command that trigger a script. You can write the script in there but you gotta know some Javascript.

(3 edits)

If you want a quicker reply, please visit Discord. I reply to people all day and night there.

About your compatibility request, I'll repeat what I say to everyone: My responsibility is only to my own plugins working with RPG Maker itself. If my plugins work with RPG Maker then that's the goal achieved.

I'll add the null check but I won't be testing it with the plugin that got conflicted with and won't be supporting that further.

I hope you'll understand, I apologize, and thank you very much.

Yeah it's a bit difficult to work with with the MV version due to it lacks plugin command control like MZ. I'll check on my side and see if the font size issues occur on my side and will update in here.

Thank you for reporting. I'll check and see and will fix it in next updates.

Hello, I'll answer your questions here:

1. Yes. It can.

2. Yes, you can.

3. Yes, of course.

4. Yes, very much.

5. Nope, you gotta use additional plugin for Heart HP.

6. Every game engine rely on parallel. It's called "parallel" in RPG Maker but it's actually "update" which happen on every frame. The conception "parallel causes performance issue" is incorrect, it really depends on what inside that parallel event. Even if you don't use parallel, it's likely the plugins you're using are using it backend.

7. Yes, it supports that.

I don't know about Chrono Engine, but my RPG Maker Action Combat is an upgrade to RPG Maker MZ, it brings many eventing features to the engine, which allows you to create the thing you want using eventing. Most of the things you asked here actually had video tutorials already. You can check them out on my Youtube channel.

It's better to join Discord so I can ask you for images and videos of the issue you're having.

(1 edit)

You gotta playtest your game on Windows inside RPG Maker MZ, then hover your mouse over the bottom right corner of your game window. The button will show when your mouse is on that area.

(1 edit)

I tested -10 yesterday and it still works on my side. Make sure you use the latest version. Or test on a simple event. Also pay attention to def value of enemies, as well as check your eventing logic.

I have no idea. I don't use Visu plugins.

The plugin comes with a pack of texture. You can add yours to it, unlimitedly.

The update is up. Please test on your side and see if it works.

https://sanghendrix.itch.io/realtime-parallax-map-builder-rpg-maker-mz-plugin/de...

I pushed the pictures to another render layer so that must be it. Otherwise, pictures will be affected by the post-processing effects due to it affect the whole screen.

I'll see if I can find a way to make pictures not affected without moving them to anywhere.

Current it's not implemented yet but I'll put that to next update!

By Drag size up, do you mean like hold the bottom right corner to scale?

Hello. Currently the plugin only with for game player, aka party leader. 

Update: Solved via Discord.

Can you join the Discord and send me a video and some screenshots of your eventing there?

(1 edit)

Effseeke is a standalone Particle Program while this plugin is basically adding its own Particle Program to RPG Maker MZ. So they're different.

Thank you for using the plugin. I'll consider it, especially the last one. 🙏

Please create a new question thread when you have a question so everyone can have their own space for receiving supports. Also I don't know, that's something you gotta try by yourself because I don't use MMO plugins.

Hi, currently there isn't an option to change it manually. I could add an option to turn off automatic position for the choices so you can toggle it off and use the default RPG Maker choice system instead.

💖🫶

Of course you can! It's supported. 🫶

I have no idea. Unless I can open your project myself, I have no clue. Maybe try update Corescript version to 1.10.0? If the issue still presists and you're fine with sending your demo, you can send it to my Discord via private message.

(1 edit)

Hello, can you create a new project and enable only Hotbar plugin (absolutely no other plugins) and test again?

Yes, that's the point of parallax mapping. 👌

(1 edit)

Hello, you can change it here.

I'll add that in next updates. 👌

I don't use Visu plugins so I have no idea. It's better to join my Discord channel and ask for everyone there. Someone there might have an idea.

(1 edit)

Yes, you can do combo, as long as you have some eventing knowledge. When you get the plugin, you'll see a sample project with a sword combo evented. You can look at that and make your own.

Hello, this plugin allows you to build many type of games including real time combat on map. It doesn't break default turn-based combat. You can use both combat together if you desire.

When it comes to eventing, there are multiple way to handle that. You can wrap all your commands inside conditional branch !$gameMap.isEventRunning(). It's entirely up to your knowledge.

Thank you so much! I hope you'll enjoy my plugins and they'll help bringing your dream game come true. 💕

Hello, it's only for map. It's best for games that don't use turn based.

Update: Solved via Discrod.

You can DM me if you find that more comfortable, otherwise, you can create a Question topic in the Discord. :D

Hmm, I still can't picture it. Can you send me some screenshot over my Discord?

Hello, have you enabled plugin Hendrix Keyboard Gamepad?

(2 edits)

If you can, please send me a demo with just one map that demonstrate that issue to my Discord direct message. A brand new project.

You gotta draw your own images.

This plugin cant access iconsheet but allow to display spritesheet, which is better than icon due to more customization and more importantly, animation.