It'll be free for everyone, even if they didn't buy anything from me. But of course, this plugin benefit my users the most due to it's compatible with all of my plugins. For people who haven't tried my plugins then this plugin simply is a simple map zoom plugin.
Sang Hendrix
Creator of
Recent community posts
A new update with the feature you request is now available.
https://sanghendrix.itch.io/realtime-event-effects-builder-rpg-maker-mz-plugin/d...
Hello, I can only guarenteed my plugin works with RPG Maker, as that's what I'm supposed to do. Confliction created by other plugins, sadly, isn't my responsibility due to they aren't mine. 🙇♂️ Not to mention, Visu obfuscates their code so the only way now is to ask for their help, but I think they'd share the same thought as mine if I have to be honest.
The plugin already supports handling action gameplay. For rogue‑like elements such as choosing upgrades and similar mechanics, you’ll need to use eventing, something I highly recommend practicing. Eventing is the key to creating any type of game you want, and RPG Maker Action Combat significantly enhances what you can achieve with events.
For tutorial, I don’t plan to create a full tutorial covering the development of an entire rogue‑like game, as that would take a very long long time. Not to mention, tutorials like this require me to create an entire game just to show you how it's done.
Please just upload a video to this Discord so I can see it better. 😭 https://discord.com/invite/YKPscqHV8b
If you want a quicker reply, please visit Discord. I reply to people all day and night there.
About your compatibility request, I'll repeat what I say to everyone: My responsibility is only to my own plugins working with RPG Maker itself. If my plugins work with RPG Maker then that's the goal achieved.
I'll add the null check but I won't be testing it with the plugin that got conflicted with and won't be supporting that further.
I hope you'll understand, I apologize, and thank you very much.
Hello, I'll answer your questions here:
1. Yes. It can.
2. Yes, you can.
3. Yes, of course.
4. Yes, very much.
5. Nope, you gotta use additional plugin for Heart HP.
6. Every game engine rely on parallel. It's called "parallel" in RPG Maker but it's actually "update" which happen on every frame. The conception "parallel causes performance issue" is incorrect, it really depends on what inside that parallel event. Even if you don't use parallel, it's likely the plugins you're using are using it backend.
7. Yes, it supports that.
I don't know about Chrono Engine, but my RPG Maker Action Combat is an upgrade to RPG Maker MZ, it brings many eventing features to the engine, which allows you to create the thing you want using eventing. Most of the things you asked here actually had video tutorials already. You can check them out on my Youtube channel.
The update is up. Please test on your side and see if it works.
https://sanghendrix.itch.io/realtime-parallax-map-builder-rpg-maker-mz-plugin/de...

















































