Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RPG Maker Action Combat - RPG Maker MZ Plugin

Create high quality ABS, action games right inside RPG Maker 路 By Sang Hendrix

[ANSWERED] Way to change movement systems in-game?

A topic by Noah created 70 days ago Views: 171 Replies: 3
Viewing posts 1 to 2

Is there a way to deactivate the Dot Movement system temporarily? Like if I have certain maps where I want to use grid-based movement, but I still want to use pixel movement on other maps...?

Developer

Currently, there isn't a way to disable Dot Move. Il'l consider adding that feature, but it'd benefit projects that start from scratch more than projects made using the demo, because the demo is complex and made with Pixel Movement in mind, so a lot of things in there won't work if you disable pixel movement.

(1 edit)

Dang... I'm already using a ton of Visustella plugins, and I'm having to deal with a lot of conflicts they have with yours: If I try to spawn an enemy using your Action Engine, they can't move, [presumably] because of a conflict with Visustella's EventsMoveCore, and I have a scene where an enemy mirrors the player's movements (which also relies on EventsMoveCore) but it immediately crashes with the Dot Move plugin enabled.

Developer

If it's Visustella plugins then I'm afraid I can't help, you probably already know the reason. 馃槵