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(1 edit)

Dang... I'm already using a ton of Visustella plugins, and I'm having to deal with a lot of conflicts they have with yours: If I try to spawn an enemy using your Action Engine, they can't move, [presumably] because of a conflict with Visustella's EventsMoveCore, and I have a scene where an enemy mirrors the player's movements (which also relies on EventsMoveCore) but it immediately crashes with the Dot Move plugin enabled.

If it's Visustella plugins then I'm afraid I can't help, you probably already know the reason. 😬