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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

[SELF-SOLVED] when i export the game

A topic by Altair_AML created 91 days ago Views: 86 Replies: 6
Viewing posts 1 to 4
(1 edit)

Hiii I have this extrange bug...  When I export the full game,

when testing the game, the script doesn't automatically activate. I have to press the "change language" option twice,

and then it activates.

But if I don't do that, it defaults to the original language.

I'd really appreciate your help!

I have the script at the end of other scripts, they are all from Visustella



Developer

Can you disable all Visustells plugin and see if it fixed the issue? If not do tell me.

I have disabled all Vissutella scripts, and the problem still persists. my rpg maker mz version is 1.9.  my pc is intel core i5 10th , window 11

Developer

In your game_messages.csv, do you have all columns filled with text? Are there any column that completely empty? Empty columns = that language automatically disabled.

only this part is empty 

I just noticed that pressing the "change language" command on the title screen creates a save file.

And once that file is created, the script works normally.

Developer

Glad you fixed it. I'll test the plugin in deloyed project and see if I have the same issue.