Well, this one is hard to rate. Definitely its an unfinished, reeaaaally unfinished game. I can say that the story was hooking me, like some medieval demons with 1 and 0 data, interesting. But as soon as I was ready to adventure, it was over. I like the skill system you semi implemented adn the breaking the 4th wall you had going on. I would like you to finish this jam and upload it =)
Play game
Hellspawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing | #43 | 1.637 | 2.143 |
Sound Design | #43 | 1.964 | 2.571 |
Creativity | #45 | 1.855 | 2.429 |
Gameplay | #45 | 1.200 | 1.571 |
Overall | #45 | 1.664 | 2.179 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What themes did your game use?
Purple and babies.
Comments
Thank you so much for the kind words! I am continuing this game. I have put up a new demo of it on my page, but the next demo update I do is going to feel more like a regular demo instead of just "this is what I finished as quickly as I could." Probably will have the first dungeon finished in it. But that won't be for a few more weeks at least. XD
A pretty quick demo game. Even so, there are noteworthy things like:
- On-map projectiles
- Skill level-ups
- Custom keyboard commands
All neat things which will be interesting to see once fully fleshed out.
There also are some critical points to keep in mind as you progress:
- You need to add a '\' before the color code here:

And in case it isn't already there, don't forget to add a '\c[0]' code after the text you want to color, too!
- There currently is no description for the Crystal item
- The poison water tiles can be walked on and do damage to the main character. If you don't want the player to walk on the water, be sure to change the water to "x" in the passability part of the database.
Glad you got an entry in before the deadline! Good luck on the game's development!
Just a tiny sliver of a game, but its something. There were hints at some creative stuff - MC can shoot fireballs, there's an evented skill levelling system. Would have loved to level up that fireball some more, but it ended as soon as it began. Given your time crunch, something as simple as a "Demo Over" would at least give players the knowledge that that's as far as you got, so that would have helped. Hope you get more time to develop something next time!
Yup, I was planning on making more enemies but just ran out of time. As it is, the one battle isn't even that interesting since all he does is attack. As for the Demo Over screen, it was supposed to be way more obvious that I didn't finish because the town is decidedly empty when you enter it.... but I screwed up the event to enter the town so it's way more confusing. Sorry about that. Thanks for playing and leaving a comment!
I fought the overseerer and then climbed out of the hole, then there was no where to go. There was a building but I couldn't go inside.
yeah I think I missed up the position of the event trigger or whatever it’s called (same as player instead of below player). But there wasn’t much else anyway. I didn’t find out about the game jam til way late so this is like four or five hours of work. XD Most of it you can’t even see because I never added more enemies. Ah well maybe next time...
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