Nice. Short and sweet, and the final ability was a fun surprise :)
Studio 3b48
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Went with the caster girl who is fixated on rearends lol. Magic Center initial puzzle clue was very clear, but since there were only 2 places to place orbs was ultimately confusing. Figured it out though. Everything worked great, only small issue I ran into was that you can walk right off the roof here...nbd tho was able to run around awhile and hop back on:

Fun little adventure, gonna give it another whirl sometime with the ninja :)
-What did you most like/dislike about the jam?
I most liked playing everyone's creations, watching Hawk stream them, and getting feedback on my own.
- Where did you hear about the jam?
I've been on the lookout for it since we finished Last Stand. I saw the announcement on the RPG Maker forum.
- What inspired you to join/submit?
The joy of creation, and the power of Harold.
- Do you have any assets you'd like to make available to the community for next year?
**Some custom face-box icons:

^ Credits to use (OK for commercial and non-commercial use in any engine) :
Shamas Demoret/Studio 3b48
**The Slime Harold face:

^ Credits to use (must abide by RPGMaker MV terms, this is customized RTP ):
[Copyright](C) Degica, Co. LTD, (C) KADOKAWA, Shamas Demoret/Studio 3b48
**The Slime Harold character sheets:


^ Credits to use (must abide by RPGMaker MV terms, this is customized RTP ):
[Copyright](C) Degica, Co. LTD, (C) KADOKAWA, Shamas Demoret/Studio 3b48
- Any other thoughts or suggestions?
HAROLD!
Overall well done! The teaching mechanic was unique, but it became cumbersome after a few fights to keep retraining Harold, and to not be able to do anything but teach, defend, or soak up damage with Reid.
I loved the graphical style (especially the concept of transporting to an old game world, clever), and that 8-bit Theme 6 remix is hot (as was all of the BGM and SEs you used). The glasses item was a cool idea.
Thanks for playing and for the feedback! Glad you got some laughs :)
Definitely a few rough edges to polish after the Jam. I wish YEP Savecore didn't highlight 'Save' by default when you select a file; even with the 'are you sure' confirmation I was worried players would accidentally save now and then. I might just set it to automatically load the correct savefile instead of opening the menu to avoid this.
Thanks for hosting another Harold jam, looking forward to next year!
Ahhh, OK, I understand your reasoning. You created a dangerous world, of course a price must be paid to escape :) It was definitely bad for morale, but does make sense.
Really I don't have a leg to stand on in terms of difficulty/unfairness complaints after I subjected everyone to Haroldry last year lol. Some of the troops had ungodly dodge that really made the fights a slog, I didn't use TP or an equivalent at all, and the skillsets I set up were rudimentary (especially compared to what you built here).
I had fun with this one.
Really challenging fights, but the ample items laying around to find, and the deep skillsets, helped balance it out. The one thing that pissed me off continually was that it seemed like the enemies *always* had initiative. Bah! Were it not for that I probably would have looked for more random encounter trouble to check out more of the cool troops you put together.
Great writing and quality craftsmanship throughout, nice job.
I was happy to see a SRPG entry, big fan of the FE series, FF Tactics, Ogre, etc...
It was fun while it lasted, but a bit tough to figure out exactly what was going on during the fights.
The sprites always switched to cavalry during movement planning.
What plugin(s) did you use to make the tactics system? I didn't see Credits but may have missed them, or maybe it's homemade.
Edit: Oh! I checked out the plugins folder, looks like you coded it yourself. Nice!

