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I had fun with this one.

Really challenging fights, but the ample items laying around to find, and the deep skillsets, helped balance it out. The one thing that pissed me off continually was that it seemed like the enemies *always* had initiative. Bah! Were it not for that I probably would have looked for more random encounter trouble to check out more of the cool troops you put together.

Great writing and quality craftsmanship throughout, nice job.

(+1)

Thanks, glad you liked it overall. :)

As for encounter initiative, most enemies have higher speed than even the fastest player character. It was done as a means to make encounters still a bit dangerous even though you can run from them 100% of the time. In the future, I’ll probably take a different approach though, such as a charge time on escaping.

Ahhh, OK, I understand your reasoning. You created a dangerous world, of course a price must be paid to escape :) It was definitely bad for morale, but does make sense.

Really I don't have a leg to stand on in terms of difficulty/unfairness complaints after I subjected everyone to Haroldry last year lol. Some of the troops had ungodly dodge that really made the fights a slog, I didn't use TP or an equivalent at all, and the skillsets I set up were rudimentary  (especially compared to what you built here).