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(+1)

Overall well done! The teaching mechanic was unique, but it became cumbersome after a few fights to keep retraining Harold, and to not be able to do anything but teach, defend, or soak up damage with Reid.

I loved the graphical style (especially the concept of transporting to an old game world, clever), and that 8-bit Theme 6 remix is hot (as was all of the BGM and SEs you used). The glasses item was a cool idea.

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Thanks! I am a little regretful of the battle system, which was Violet's contribution. I really loved it going into release and I felt having Harold remember each skill for the rest of the game would make Reid kinda pointless after a while, but if I had known it would be an issue with most of the audience then I would've tweaked it.

I appreciate your feedback on the music and SFX! Outside of Theme6 and maybe a little something after the main story, all the music is completely original. Transcribing Theme6 was a massive pain, but it's been a real hit so it definitely paid off. I'm still in shock I was able to write all that in addition to making the game in two weeks. (I'll be dropping the OST on my itch.io after the jam ends by the way, so look out for that!) I also created all the SFX in the program I used to write the music. Didn't expect to immediately develop a knack for SFX design, but it was really fun!

Violet also killed it with the graphics. A lot of it was graphics he had already made for Axial Disc 1, but there are some tweaks and edits he made specifically for Stuck In The Past. I also got my hands wet with pixel art, which you can see in the pantry in most of the houses, the Harold statue (based on Violet's Harold side-view battle sprites), the windows on the outside of the houses, and a few others.

Funnily enough, the Funny Glasses almost didn't make it into release! Happy someone got use out of them; I know high spawn rates are an issue many have had with Stuck In The Past.

(+1)

oh, wait, that's mostly original music and SEs? And you're going to release the OST?

NICE.

That certainly earns you an extra 'creativity' star :)

It's not that the battle system doesn't have merit, it's just not quite there yet. It has the potential to be an entertaining mechanic.

Yeah, the battle system is definitely something that needs to be gradually and carefully planned out. Hard to do in a 2 week game jam though.