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A jam submission

Sewer AdventuresView game page

Work together to survive the sewers!
Submitted by TariqElJumaily, zenonet, Ostrich2401 — 14 seconds before the deadline
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Sewer Adventures's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1044.0804.080
Overall#2913.5073.507
Graphics#3473.6403.640
Fun#3593.4403.440
Audio#4213.2003.200
Innovation#4243.3203.320
Game Design#4703.3603.360

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You play as multiple different characters, each with their own abilities and powers. The goal is to reach the end of the levels and it's not possible without helping each other.

Did you write all the code yourself and made all the assets from scratch?
We made all the code ourselves and used some assets from which sources can be found in the end credits. The music was also composed by us.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

The idea is good but the execution is a bit lacking. I really liked the puzzle aspects and I enjoyed playing the to the end, but the combat especially was too slow and the enemies didn't really do anything. I would love to see this concept developed into a full game. Great work!

Submitted(+1)

The art, animations, and music were really great, on point for a game like this, the idea of the game is well executed, some problems im seeing is that you can go straight to the final level and skip all the levels before it(i don't know if this is intentional or not), and some stuff with the colliders, and the friction when jumping to a wall, for a 7 day jam this was really polished, just gotta work more on the game feeling itself

Developer

Thank you, We thought its no problem, that you can jump directly into the last level, because you should play the game for fun and not for seeing the credits. And if you have problems in a specific level you can just skip. This way you can keep playing without despairing.

Submitted(+1)

I would like to have a few more sounds,
It felt good to play (if you didnt encounter weird animation glitches as example pressing jump and move at the same time)
Good Job.

Submitted(+1)

Good submission, I like the different abilities on the characters , nice!

Submitted(+2)

Very smooth controls and sprite work. I really loved the lighting and effects here, also well suited for the theme. Great job with the level design at that! Only thing I would say... is that the controls should stay on screen until the user performs it. I missed how to switch between characters as I jumped the gun running around, and had to go back to the main-menu to restart and see it again. Overall this was a fun entry!

If you have a chance please check out and rate my team's entry "Beatdown Breakdown Boomtastic": https://itch.io/jam/brackeys-5/rate/928162 It's a rhythm-based brawler!

Submitted(+1)

Really pretty game that made full use of the theme to come up with something very interesting. The game had a certain level of polish that I really liked, particularly from an art standpoint, with some really cool, detailed animations, especially the skeleton death animation. That said, I found the darkness mechanic to be a bit cumbersome, thought that it just dragged the flow a bit by forcing you to constantly swap between them to be able to do something as simple as walk forward. There were also some issues with the collisions, where characters would get stuck on walls or the wizard would phase through the moving platforms. Cool game even so however, surprisingly atmospheric as well.

If you have the time I'd appreciate it if you checked out my game as well.

Submitted(+1)

It's a good game, it has some good ideas and uses them pretty well, however I did have some problems with the collisions and some hitboxes here and there, but that should be easily fixed. Good job :)

Submitted(+1)

I appreciate the level design and I really liked the music. The diversity of the characters made for interesting plays. Overall awesome game and great fun!

Submitted(+1)

This is an amazing game! Well polished and really good music and visual. The level design was very good. Keep up the good work!

(+1)

I loved this thing!

Submitted(+1)

Great idea! the execution was great and the mechanics were fun to use.

Submitted(+1)

This game was really good, I liked that each character had an individual ability and you can't just spam the system by running off with one character because you'll lose the light. I think it would be nice to add back and forward character switching rather than cycle through all, maybe mapped to RB/LB and Q/E on keyboard. And i reckon you could tighten up some of the platforming to give it a bit more oomph. But otherwise I had a great time playing.

Developer(+1)

Thank you for your feedback. We thought for just 3 characters ( and when we developed the character-switching we only had two ) switching forward an backward is a bit useless. But you can try to use 1,2 and 3 on the alphanumeric keyboard. This was the switch-control first. We didnt use it anymore but its still there.

Submitted(+1)

Ah that's cool, I'll go back and try it again :-)

Submitted(+1)

Good game, interesting mechanics a bit annoying that the music/audio level reset at each level or death but anyway great artstyle and fantastic music keep it up!

Also if you have time here is my game feel free to leave a review  feedbacks are welcome :)

https://itch.io/jam/brackeys-5/rate/929212


Submitted(+1)

Nice job. Quite a long game. Some parts feel repetitive, but I like parts, where characters were separated. The level layout was also well made, because I found the endline, but then I must found the way to it. I also like the dynamic lighting and visuals as whole.

Submitted(+1)

Very good game, put some puzzles or challenge that need the cooperation of three character. I have a question, it's supose to wizard don't colide well with a moving plataform or is a bug?

The visual well made

Excelent work.

Developer (1 edit) (+1)

Thank you, The wizard should collide with the platforms but we didn't have time to fix it.

Submitted

Really good game, the switching between the different characters felt really nice might be a small thing but having the guy that shoot after the one that gives light I think it's a good design choice, however there a few errors like mainly with sounds and graphics, when jumping and moving the sprites would glitch and the mage would go below moving platforms and the lava sound was not affected by the sound options at all. A thing that could benefit it a bit would be different types of enemies even if they acted the same way but a bit faster would be enough to give it a bit of spice to the game. Overall I had a great time playing it, great job.

Developer(+1)

Thank you for your feedback. Yeah we just forgot to add the lava sound to the effects group. A problem for people who are playing secretly lol. For the enemies i played around with different speeds but for multiple types we hadnt enough time. We not even had time to implement, that the enemies see you run after you.

Submitted

Diese Spiel macht sehr Spass, es gefallen mir! Lol that’s all I got in German but yes I liked this game a lot. It really makes you stop and think about what you want to do next. I assume this was intentional, but the wizard and the blue character could jump as much as I wanted them to while the red character could jump only once. It made for a nice challenge and it was also really fun to fly around the screen with the other two. Great job on this!

Developer

Thank you for your feedback. By the way: Only I am from germany. The other teammembers are from america and england.

Submitted (1 edit)

Fun concept that fit the theme well! The clearly defined roles really forced a teamwork aspect.

Also, digging the music! A great dungeon crawling theme.

Submitted

Great game i really liked the concept of different cahracters for differnt abilites the only thing that i would suggest is an automatic follow up or maybe modify the areas of ligth when moving because areas were only reavelead if all three of the characters were in place, that was a bit enoying.

Overall great game i really really liked those pixel art graphics!

Developer

Only the red Character has a ight. That should be one the his abillities. We also thought about auto follow but we didn't know how to solve that. Especially in just one week. Because the character Ai would have to beat all the jump'n run parts of the game. We also thought about making specific areas ( flat areas ) where the AI would just walk right behind the Player but didn't implemented it.

Submitted

I had some collision issues during my playthrough but the game was pretty nice. I didn't get to the end yet but i'm enjoying it so far.

What i mean by collision issues is my characters getting stuck on walls when jumping and some enemies spawning in the ground. I had a skeleton spawning under the floor but the point of its weapon was going through it. I thought he wouldn't harm me too much but i stepped on him without jumping and immediately died hahaha

Good job !

Developer

Oh, that shouldn't be. I can not imagine why this happens because the skeletons are all manually put into the Levels.

Viewing comments 22 to 3 of 22 · Next page · Last page