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Dwarf Mc. Cheese n' company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #129 | 3.773 | 3.773 |
Theme | #131 | 4.000 | 4.000 |
Game Design | #149 | 3.773 | 3.773 |
Overall | #217 | 3.591 | 3.591 |
Audio | #300 | 3.364 | 3.364 |
Innovation | #311 | 3.455 | 3.455 |
Graphics | #692 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
When your units are in group they are stronger.
Did you write all the code yourself and made all the assets from scratch?
Yes
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Comments
I don't have time to write out a real review, but I did stream your game here:
This is incredible !! I was surprised by the strategy aspect and how well thought it was ! The theme was really well implemented and the difficulty was just enough to be challenging yet satisfying.
Great job on the visuals, every information needed is there, you quickly understand what's going on.
The only bad thing i noted was the druid control. I lost so many turns because i wanted to switch character and clicked on a friendly character and healed the party instead. Maybe the druid should click on himself to heal ? I don't know, but that's the only thing that bothered me.
Overall this is a super well made game ! Congrats !
I've thought about the druid problem and this was also one of the solutions. I choosed mine, because I thought that someone could double click and waste the turn too, but now if I look at it, the number of wasted turns would be lower with this solution, that you are saying here.
Anyway, thanks for your feedback.
This game is absolutely amazing. Well designed and makes you think about the strategy you need to beat the level. Congratulations, it is one of the best games I've played.
Thanks. I'm so glad, that you think so. This means a lot to me.
Looks sweet, sound too, and mechanics were challenging for me, nice one!
I have to ask, is this you grunting when a character dies?! Really satisfying when you line everyone up to attack at once. Lots of depth and I hope to see you develop this more.
yeaaah it was a fun day recording the grunts
There were also sounds when enemy dies, but they aren't played in the game due to a bug.
Nice Game, enjoyed it!
The hexagonal layout of the map makes this game a lot better!!!!
Also would be cool if you checked my game : https://itch.io/jam/brackeys-5/rate/927654
It's about a virus living inside a human's body!!!!
Thanks, I will try your game too.
This was a really good and fun tactical turn-based hex game. I will point out that the musketeer sound effect is very loud and scared me because I was wearing headphones. I liked that all of the units benefited from staying in formation, just like a real battlefield.
Amazing game design. I love the hexagonal layout of the map, it adds for a mayor estrategic feel. The game makes you think a lot and the behavior of the enemies is well programmed. The levels are quite challenging and cleverly displayed.
Thanks. I'm happy to hear that.
I like this game with its fast paced strategy concept. I found the levels were getting a bit repetitive. The fact that they are long and hard made me lose motivation quickly. (I was also missing a bit of GUI.) What I liked was how the other characters made this game interesting. I wanted to now what they can do. The graphics are nice and you got some music in it and naming your character is also cool. Really a great and amazing game.
Thanks for your feedback. It's good to see what I did wrong.
Very fun and interesting game! I really liked the fast paced grid based combat, made the game feel really good to play.
Thanks, I'm happy to hear it.
Good work, I like how u implemented a strategy style game with the theme, good work :)
Awesome game, I really liked it !
Thanks
Really interesting game, I like the strategy involved. However, I did find it quiet hard, and the fact that you keep going with the amount of units you had in the previous level makes it even harder. I also find there's quiet a lot of clicking involved, so some sort of pathfinding for your units would be nice. Other than that, the game is really fun!
Thanks and thank you for your idea, because I have thought about this, that you must move every unit on by one by just a one space and how to solve it. I was wondering if multiselect would work, but then the mechanic of getting together and then spitting to get to the tighter spaces would be gone. And I've already program pathfinding to enemies, so this would help so much and still keep the game same. Why I didn't think of it too.
SO THANK SO MUCH
Really interesting game, I like the strategy involved. However, I did find it quiet hard, and the fact that you keep going with the amount of units you had in the previous level makes it even harder. I also find there's quiet a lot of clicking involved, so some sort of pathfinding for your units would be nice. Other than that, the game is really fun!
Very fun game well done.
P.S. I would really appreciate it if you could check out my game, Pitch Black.
Thanks, I will try it too.
I like the fast paced take on a turn based game. Well done
Thanks. I tried to create is as fast pace as I could make it. So I'm happy, that you found it good.
cool game, very fun!
I'd appreciate it if you played my game too.
Thanks, I'll try it too.
This was Goood. but it is made specifically for Epic Gamers, so I couldn't clear it once. Also play my game. Thanks
Thanks, I will play yours as well.
Cool Game