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A jam submission

PIGUBESView game page

Defend your space station and save crewmates, Brackeys GameJam 2021.1, Stronger Together
Submitted by Petr Gondek (@petrgon), kuryr04, Empicek, PandaActive — 5 hours, 37 minutes before the deadline
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PIGUBES's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#314.0534.053
Theme#584.1844.184
Game Design#1013.8683.868
Overall#1053.7593.759
Innovation#2063.6053.605
Graphics#3683.6053.605
Audio#4013.2373.237

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
We have implemented a topdown shooter with followers mechanic.

Did you write all the code yourself and made all the assets from scratch?
Yes, we wrote all the code by ourself and we made all assets from scratch.

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted(+1)

Great game! i really loved how you have approached the theme of the jam. Very subtle. Once again great game

Submitted(+1)

I really like the game idea especially the shop between levels concept.

Submitted(+1)

Very cool and creative!

Submitted(+1)

Really enjoyed this game. Loved the graphics and music. Gameplay is very fun too! Just so you know I encountered a bug where all of my followers were trapped inside one of the walls but it was fixed on the next spawn so it's not much. Great job!

Developer

Thank you for your feedback! We already know about it. We will look into this bug and we will update the PIGUBES whenever the game jam finishes. :)

Submitted(+1)

Ah ok, as long as you guys know thats fine!

Submitted(+1)

Cool game, very addictive, and fits the theme well. I found that I could rush the portal in a lot of the levels, moving them further away or forcing the player to kill all the enemies first could make it more difficult.

Developer (1 edit)

Thanks for the review. We've thought about that. In the end, we decided to make the player able to go to the portal any time. He can use it to save himself if he is low on HP. It opens the way to rush to the portal all the time but we thought that not buying debuffs will make it hard enough to not do that. We have tested that you can't reach the same level as if you would by properly killing everything and collecting coins.

Submitted(+1)

A very cool game! Solid AI, nice graphics. Didn’t make use of follower formations, though - it was usually enough that the followers are somewhat nearby. Great job!

Submitted(+1)

Amazing game. Extremely fun. Good graphics. I really enjoyed collecting a lot of followers as it was fun watching them destroy the enemies with me

Submitted(+1)

Really good game! The controls are solid, and the AI is really good! 

Submitted(+1)

Very Nice! love the formations and buff mechanics!

Submitted (2 edits) (+2)

Nice visuals and music. As it was mentioned before, projectiles and portals shoud be more visible as well as the hit signalization. Didnt used much the formations or crewmates at all as they died instantly, maybe I should have upgraded them. Some buffs descriptions were not clear - enemy attack speed VS enemy attack velocity and would have appreciated current values of the stats to decide what to buy. Overall good job guys :-)

Developer

Thank you for the feedback.  I totally agree with you we should make projectile more visible and we also should make hit visible visually not only by playing a sound. That was a mistake. Noted. Learned.

The enemy attack speed is attacks period and velocity is projectile speed. We've used the wrong naming, I agree. Actually, it was a percentage modifier. Not clearly stated. I know, it goes on to our head. Noted. Learned.

Submitted(+1)

The art and music works great together to make an amazing game. Well done

Developer

Thanks!

Submitted(+1)

This game is so fun! I really dig the concept and the music.

Developer

Thank you for the review!

Submitted(+1)

Really good game. Collect allies and fight together against enemy is  good idea. Arts and sounds are great too. I like Pigubes!

Developer

Thank you! I let the team know!

Submitted(+1)

Nice one :)
Some notes: 
- I find it hard to now when something is hit. (maybe make them flash)
- Without a reference value on bonus/malus, I can't really tell what is good or bad. (+5 is good if the original value is 10, not so much when it is 1000)

Developer

Actually, it was a percentage modifier. Not clearly stated. I know now. Sorry about that!

Great idea to make characters flash on hit. Not hard to implement. It didn't come to our mind during the development period.

Thank you for your feedback.

Submitted(+2)

Good game! Simple but funny :) I like it:D

Developer

Thanks! :)

Submitted(+2)

What a great job! congratulations, its super fun and the art is beautiful! :)

Developer

Thank you very much! 

Submitted(+2)

Liked it! The drone formation algorithm is amasing! Wish I could do something like that.

Powerups are a bit confusing, and some spawning positions are a bit too close to the enemy (or it was a choice?). 

Aside from that, great game!

Developer(+1)

Spawn position was random - so it was not intended, I am glad you didnt encounter an another spawn bug :D. 

Algorithms behind formations arent difficult - a simple mathematical sequence for each vector coordinate. For example the circual formation was only a unit circle and each companion was distributed on a different position on this circle acording to his spawn index.  

Submitted(+2)

cool game! It fit the idea of the  jam really well and the buff/debuff system was really clever! I made it to level 16 but stopped since the difficulty wasn't scaling much. The tutorial and the sound effects were all solid, and the character designs were charming! I think the projectiles needed to be more noticeable and there to be more feedback when the player gets hit, since I never really knew when I was getting hit. Overall cool game tho!

Developer(+2)

Thanks for your feedback! 

We were tight on schedule so we didnt playtest enough and therefore the difficulty wasnt set high enough.

Submitted(+2)

Real Neat. I liked the art a lot. Though I did notice that sometimes when you stop pressing the move button you move for a bit longer as if you were still holding it down.

Developer

Thanks for your feedback! 

Submitted(+2)

Really neat! I like the formation mechanic, pretty fun. Satisfying game to play, I made it to level 10 lol. Powerup system was pretty cool! I was a bit confused about the debuffs tho. Very well done! :)

Developer(+1)

Thank you very much!

Viewing comments 20 to 1 of 33 · Previous page · First page