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(+1)

Nice one :)
Some notes: 
- I find it hard to now when something is hit. (maybe make them flash)
- Without a reference value on bonus/malus, I can't really tell what is good or bad. (+5 is good if the original value is 10, not so much when it is 1000)

Actually, it was a percentage modifier. Not clearly stated. I know now. Sorry about that!

Great idea to make characters flash on hit. Not hard to implement. It didn't come to our mind during the development period.

Thank you for your feedback.