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The Power Of Three's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #131 | 4.000 | 4.000 |
Graphics | #168 | 3.958 | 3.958 |
Innovation | #233 | 3.563 | 3.563 |
Overall | #244 | 3.552 | 3.552 |
Audio | #297 | 3.375 | 3.375 |
Game Design | #551 | 3.250 | 3.250 |
Fun | #583 | 3.167 | 3.167 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Get together the power of three's (81 piece) and save the void. They're build stronger forms together.
They all share the same HP, but bigger forms has more armour and power, butt less speed, turn and doge.
Did you write all the code yourself and made all the assets from scratch?
I mixing up some flocking mechanics and added some more. I rewrote 2 times the core mechanic. Because the webgl doesn't support properly Compute Shaders, I ended up with Unity Jobs Systems with Burst Compiler. Maybe worth to try with ECS as well. I used few assets to faster progress.
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Comments
Sounds great! It gave me the feeling of a group of birds flying in the sky.
Interesting game! Cool graphics, visual effects and music. I found it was a bit hard to get into the controls and some more player feedback would have been nice to tell the player if something hit him or he hit something.
Wow, this is really great looking for a jam game!. You might want to introduce mechanics to the player a little slower but other than that it is great!
Yeah, you're right. Thanks for your feedback!
Incredible audio and graphics! I like that a lot about your game! The only thing is that i took my time, really took my time to figure out how to shoot and progress in the game. I think you need a tutorial or some messages to guide a little bit the player. Overall great game!
Thanks for your feedback!
Summary:
Well after dying a ridiculous amount of times I think I finally got the general idea of the game, but had to ragequit because of balance/control issues.
What I liked:
What I didn't like:
Closing:
Overall I could see the potential. I just couldn't realize it with the current way shooting things worked. Nice job!
Rated.
Thanks for the detailed review!
Definitely needs some balancing, SFX and tutorial, but I run out of time. Because there is no tutorial, I made a description about the mechanics. You can shoot where at you aim except without form and the last form. When the Jam is over I will update the game and I hope you will come back and find some enjoyment on it.
Nice game and idea, especially the graphics. It was too hard for me at first, I was able to grasp the idea but I couldn't reach far. When I aim at enemies, my swarm moves to them as well, which I could not understand. If you will continue with it, then maybe just try to make the learning curve and difficulty easier, that's my opinion. Otherwise it's fun and the idea is cool. Good luck!
Thank you! The swarm go towards where you aim, but if you use keyboard movement that's override it. So you can choose what you use. Maybe I have to put this to menu as an option or completely remove on of them, if it's confusing.
Ah now I see. Yeah maybe you can make it optional or something, but again that's just my opinion.
Love the look of the game! maybe it would be better to be more lenient on the penalty part
I wasn't able to really dodge very well, but this is a really cool concept. Maybe it would be easier if the swarm elements were your health and you had to try not to lose each individual piece. However, its really enjoyable to watch the swarms move around and fight each other.
The learning curve is a bit rough but I'm glad I stuck through! Really cool take on the theme! Main things the game could use is just more feedback and balancing. There were a few times where I'd try to change form but wouldn't be able to even though I had enough health. Also the 5th form is a little too strong while lower forms don't feel like they do enough damage. The best strat felt like just switching between 5th and 2nd forms when you needed to move. Also had points where I'd die with half a bar left. While I was in 1st form during these occurrences, I was specifically avoiding most of the enemy fire. Would love to see a more finished version of this though!
Thanks for the detailed review! I'm planning to continue and definitely need some balancing and a tutorial. The dodge mechanic is weak, that's why 5th forms overpowered. Enemies who don't shoot, just intend to collide you and some kind of meteor fields will be the counterpart for them. And also have to turn up the collide damage on current enemies.
I really didn't understand what to do at first... loose soo many times. Then after several tries... finally started to play as it should, and a few minutes later already mastered it. Reach 527 kills (several of the big red ships)
I have to say it's really fun and addictive game. The music is outstanding. Sets the mood for shooting and killing the enemy.
Glad I took the time to understand the gameplay.
Great work! Congratulations!
I'm glad you finally figured out and enjoyed my game. Thanks for the review!
Great game and great concept idea! I really liked it.
The game is really good! And it's very original. I've never seen anything like it before.
Really cool idea and i love the way the ships flock together, i did find they move particularly slow on the web version and it i couldnt work out when it would let them shoot or not but it was still cool to play around in and have fun :)
I love the graphics and music, very fun game to play. Great work!
Awesome graphics, unique design and great sound - I found that it was a little too easy to lost but then maybe I just suck at the game lol. Well done!
Nice graphics and good gameplay! Very well done :)
Great game, I like the design a lot
This is a really nice experience! The aesthetics and music compliment each other very well. My only complaint is it isn't very clear what the objective is. Other than that though, very well done!
Awesome! While everybody saying this is too difficult, I feel like it's a bit too easy! I stopped at over 500 scores because I felt like it would be endless for me to play. I'm not sure if I haven't played that long and there will be more challenging enemies later on. The technique I used is to release formation and restore full health anytime if I got a chance even if I only lost a bit of health, and switch back to formation 4 very fast and press the right mouse button anytime I can. Again, impressive game!
Thank you for playing it and for a detailed review!
You did a great job then, no more enemies later. I think the 4. formation skill is too powerful and overpowered. The game definitely needs some balancing. Anyway, I hope you enjoyed it.