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The Power Of Three's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #131 | 4.000 | 4.000 |
Graphics | #168 | 3.958 | 3.958 |
Innovation | #233 | 3.563 | 3.563 |
Overall | #244 | 3.552 | 3.552 |
Audio | #297 | 3.375 | 3.375 |
Game Design | #551 | 3.250 | 3.250 |
Fun | #583 | 3.167 | 3.167 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Get together the power of three's (81 piece) and save the void. They're build stronger forms together.
They all share the same HP, but bigger forms has more armour and power, butt less speed, turn and doge.
Did you write all the code yourself and made all the assets from scratch?
I mixing up some flocking mechanics and added some more. I rewrote 2 times the core mechanic. Because the webgl doesn't support properly Compute Shaders, I ended up with Unity Jobs Systems with Burst Compiler. Maybe worth to try with ECS as well. I used few assets to faster progress.
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Comments
The graphics and movement are really great just a bit difficult but I still enjoy it.
Great style and music, and the group movement is really impressive. I agree with others that it is difficult, maybe starting with more health could fix that? Could also be cool if each ship had its own HP and they died individually
Thanks! I'm happy about what you say, because I have a branch with that mechanic, just have a few nasty bugs on it, so I had to skip that. :(
I might be against others but I love challenging games, where minimal hints are given to the player (after all I'm a big fan of the souls saga)! I loved the graphics, I think that in such a small amount of time no one could have done better (I mean even if you don't like the style this should be 5 stars), awesome style, perfect post-processing, and wonderful UI! The only thing that bugged me during the game was the input system, which can be improved in my opinion. That is a minimal thing I know, but I think that right now I'm commenting on a game ready for release rather than a disposable game, so these are just my thoughts for the future evolution of the game! :D
A true hardcore gamer save my day! :)
I'm appreciate your lines, and it's pushing me towards that maybe it worth to continue.
But I have to agree with the others too, everyone have to find fun and challenge in a good game.
Really love the concept behind this game, great job overall. A small suggestion would be to make the difficulty level a bit easier at the start to ease the player into the gameplay!
If you're into visuals, check out and rate my game as well. Feedback and critiques are appreciated. :)
A very nice game, would love to try it more, but the difficulty is just too much, I tried various formations & tactics and still got killed within ~20 seconds. Looks extremely promising though, great job!
Thanks for your review. I suggest to view my video or the game page for some tips, but you're right it's definitely too much.
I loved this game, it was super fun, however it was also very challenging. I really liked the way the swarms behaved, it gives you a great sense of supremacy.
Thx! I'm glad you liked it!
Lots of game went with the start with one and become stronger with more but you started with lots more that have to stay actually together. A really unique take on the theme :D I had some difficulty to get into the game, but after reading the manual I managed to get my kill counter higher than 0 xD
After that I had much fun playing your game :D The design was also very satisfying and the audio was really fitting :)
Thanks for your feedback!
Good to know that, you were go through the manual and you finally found some enjoyment on it.
Such a unique game, and I love the overall look and feel of it. Good job!
I do like the graphics and the audio. Well done. The game fits the theme but it is a bit to hard for me to get deeper into the gameplay.
Thanks for the review! I'm sorry to hear that, I turned up the difficulty in the last minute and that was to much. If you like it, check back after the Jam. I will balance it, and add a tutorial.
Too many control need to remember, and the difficulty need to be tune down a little bit and the camera is a bit iffy, I can't really see the where is the enemy. Like if my mouse is at the far left and im going to the far left I should see more on what's on the far left, but the camera move a bit too slow and this cause me to die way to fast.
Thanks for the detailed review! With the difficulty I totally agreed, but the vision is set down with reason. The third form has skill to get long sight to snipe and look around. But maybe you're right, I will test it out.
The game looks good I like the art but it is very confusing, I don't understand why I die so fast but the enemies are not, (the big red one).
Thanks! I turned up to much their HP, but there is a way to handle them:
The parallax in the menu is wonderful ! The idea is very interesting ! I love it when there's neon <3
Thanks!
Pretty neat game dude!
*Keep in mind that some listings are things i personally liked/disliked*
Pros
{
- Looks awesome!
- Movement feels fine
- Music is really cool and fits perfectly!
}
Cons
{
- I did not know how to play or what to do
- I would die very fast.... because i did not know what to do
- UI is confusing
}
The game looks pretty cool, but i did not get the gameplay or get what to do. Good job though dude!
Thanks for the detailed review! Definitely required a tutorial for this complexity, and slowly add the new things by levels.
Before I made my game I thought of making a game centered around a flocking mechanic ( as I'm sure a bunch of other people did as well), I moved on from the idea cause I thought it was simply too complex to be built in such a short amount of time, but damn you really pulled it off and it looks and feels great. The only thing I think the game is lacking is sound effects, but the music already somewhat makes up for that. Great work!
Thank you, it means a lot to me!
I had to push my limits to achieve this and I'm still sad, because I had no time left for balance and level design.
You're right, I started to gather these games:
https://itch.io/jam/brackeys-5/topic/1223834/flocking-mechanics-in-the-jam#post-...
Yup, our idea was similar, nice graphics
Yeah, when the theme was released, I instantly think that some flocking would be great mechanic.
Awesome game, but could use some sound effects for destroying enemies.
Graphics are really cool, but it was a little confusing on how to attack and how I was supposed to use the mechanics. However the game definitely has potential!
Thanks. I agree. Without forms and the last form only fire forward and the others where are you aiming.
Great graphics and swarm implementation, I like it!
It is a cool concept of innovation, but I could not attack the red guys. This has lots of potential.
P.S. I would really appreciate it if you could take a look at my game.
Thanks, I really fall in love with the concept. I am thinking about to continue the work, maybe convert the hole project to Component System for more performance.
I'll check yours, cheers.
Cool game!
Thank you!