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Bazyleeshek

163
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1
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141
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A member registered Jan 19, 2021 · View creator page →

Creator of

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collab when

thank you, had fun making them :3

Happy to hear that :3

Thank you so much! I definitely wanna explore more ways to tell a story in the future so stay tuned!

THANK YOU!!!

Thanks!! :3

Thank you!!!

Really cool game! The rope visuals are really good ^^

Very impressive how many mechanics this game has! Really good exectution of the concept

cool robot hell yeah

Thank you so much!

I really dig the vibe! The  game is quite intense to play.  Cute graphics and cool idea! Also, the bug where the turret stops shooting also happens when you max out accuracy

Love the artstyle and music!

great atmosphere, love the game

i love this so much thank you

Great combat system! Lots of juice, feels great to play ^^

Really cool game! I love the artstyle and sound design especially. The puzzles are solid, impressive how many there are for a 4 day jam. The movement felt a bit off at times, specifically when pushing other candles. Oh and great job on the main menu! Gives a great first impression!

Fun game! It does take a bit for it to get challenging though. I really dig the music :3

That's impressive to say the least, congratulations on making so much in just 3 days. You could expand on it after the jam, I see potential here. One thing you could improve is feedback after hitting enemies. There is a slight red glow, but it's barely visible. Some particles or, if you had more time, animations for the enemies getting hit would make the game a lot juicier. Otherwise great job!

Great game! Reminds me of that RE7 cut content. Congrats on making all the animations in just 3 days

Really cool concept with simple, but good looking graphics.  The hard mode is brutally hard, but it's called hard for a reason. Good job!

Love the art

Wow, that's quite hard. Pretty cool use of the limitation

The concept is interesting, but the long unskippable dialogue makes the game quite tedious once you fail. Next time you could add an option to skip dialogue line by line. Still, the concept is solid, with a bit more polish you could make it better

SImple, but well executed concept. The background is a bit trippy, but besides that the game looks and plays good

Thanks for feedback! The monsters aggro at random and the chance depends on your current ammo count. I wanted to make them unpredictable to require a quick reaction, making encounters more stressful and scary. The dice mechanic was there since the prototype, but I was struggling to make it feel meaningful and not too intrusive.

Thanks for feedback! I'll try to lower the difficulty in my free time, then add a link for the new version. About the flashlight direction, I tried something like that at first, but changed it to as it is now. It feels better to me, but looks like it's a matter of taste. As for the direction to where the next light is, there is a path on the ground that leads through all the lamps all the way to the saloon. If you couldn't see it, you can increase the brightness in the settings. Cheers!

I see, I'll try to make it more managable and add a separate download. Thanks for feedback

I like it! The idea is interesting and the atmosphere is great. Good job!

Really interesting mechanics executed well, good job!

Thanks! Actually I made an exit button, but forgot to update the build

Really interesting concept, the art is also fitting. Too difficult for me, though

Very fun and unique game, you did a great job on the ball's physics :)

Thanks for feedback! In my previous games people were saying they were too hard, so I've decided to make this one easier. Guess I can't please everone, haha. I'll add more varied shooting sounds in my future projects

 I tried to make some music, but couldn't come up with anything decent in time. I see how shooting sounds could get tiring after a while, I could randomize the pitch for some variety. You have to beat 5 waves of enemies during which you have to die 5 times, though I agree the tutorial could be better. Thanks for the detailed feedback!

I'd say the gameplay is a bit lacking, but the art is amazing, good job!

Thanks for feedback! I wanted to do some sort of a boss fight, but I was running pretty tight in terms of time, so I decided to just make it a sequence. About the post processing, you can adjust it in pause menu by pressing "p". Cheers!

I remember this from discord! It might not have a lot of gameplay, but the graphics are gorgeous, good job!

I like the art and sounds, the controls are pretty difficult, though. Overall good job!