I love the central mechanic of this! It's really tense and fun. I personally preferred easy mode. I wish there was more levels!
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Deep Ground's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 3.941 | 3.941 |
Concept | #8 | 4.088 | 4.088 |
Overall | #8 | 3.985 | 3.985 |
Use of the Limitation | #10 | 4.000 | 4.000 |
Presentation | #19 | 3.912 | 3.912 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joseph Lim
Software used
Unity
Use of the limitation
You need to roll the die to move
Cookies eaten
Everything I can see
Comments
Really cool and cohesive, well put together. It can feel a bit random (though I guess you "control" when the dice starts and stops? But it's difficult), but I love the idea.
Super fun! Really unique concept and I love the use of the dice with the mechanic. Great job!
This was great - love the one bit pixel art and the soundtrack, and thought it was a great use of the limitation. The easy and hard modes were great, although I'm nowhere near good enough to beat hard mode I thought that rolling to see the direction in which you can move was a great idea and would love to see it explored further!
Nice game. Graphics and artwork were both well done and while it was fairly short, it had the base of a solid puzzle game. If there were some way to improve your odds of getting certain rolls, or some obstacles or moving enemies or whatnot, I could see this expanding quite nicely. Well done!
I had fun playing this game! I thought the graphics and the sound were really well done. It's short, but very enjoyable, and I really like having the two modes. It's pretty cool how much of a difference there is in playing when using the hard die! Great job!
Really fun game in addition to cool pixel graphics and some satisfying sound effects! Only real criticism is that it's a bit short and after reaching the end I felt like there wasn't much of a reason to replay. But the time I spent playing was worth it!
i love the asthetics! great game, although i would’ve preferred the level design to be a bit different in hard mode. nevertheless, awesome game!
10/10 also that music is really good. Amazing game.
Edit: the music doesnt loop, is this intentional?
Really cool concept with simple, but good looking graphics. The hard mode is brutally hard, but it's called hard for a reason. Good job!
Really short and sweet. I really liked the concept of getting through using turn based movement with the dice roll!
I much preferred the easy mode over the hard as the numbers gave a better sense of fun than the arrows. Wish there was a slightly harder mode including the numbered pair.
But the simplistic 1bit art style also works really well as to not overwhelm, and just looks great in general!
I really like the cool turn-based movement system here. I'll definetly be on the lookout to implement something of the sort in one of my own projects.
Hi, the concept for this was pretty interesting. My one critique is that the numbers on the font were close enough that I couldn't tell what numbers were flashing by so I couldn't really try for good numbers (even if I could aim for something and miss it would have felt more satisfying). Luckily I got good rolls and made it to the end :)
Great game all around, similar feedback as others for the dice delay, but this felt like a good experience, I could see myself spending several hours on a game like this if you can get that luck/skill balance just right.
This was really clever and fun, fantastic concept. With some love and care I could see this becoming a full fledged game. Especially the Hard difficulty variant. I do wish there was some more delay or way to help us stop the roll better, at the moment if feels nearly pure RNG.
At first, I made the dice predictable so players can use it for their advantage but removed it immediately because I think it takes out the essence of the dice which is luck. Now that I read your comment and some other players that got frustrated since it's too hard, I think will be better if it's skill-based, not luck-based. Thank you for your kind feedback tho. It really means a lot to me.
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