Thank you!
WizardDev
Creator of
Recent community posts
I couldn't get the double jump to work, so I couldn't pass the first level... I hope you can fix this in a future update and get the game going. Also, try to make the controls and UI clearer and more understandable, I almost got stuck on level select since I couldn't tell what to do. Just adding a little text could remedy this issue
To be fairly honest, I did notice that the aiming is a bit of an issue, but in my mind there was basically no way to fix it due to the way the game is programmed. I'll try adding some aim assist or some remedy to this in the future, but I can't really make any promises. The earth's health on the other hand is just a thing of preference, I made it that you need 20 hits to the earth, since I didn't wanna make it too difficult. Thank you for the feedback!
The game's presentation is spot on, however i do have to remark that due to the scripted-ness of these events it feels way more like a visual novel. If you ask me, it would've been better to simulate these events in real time and make them random with some kind of warning before they happen so that you can't just know what will happen and win every time. Another thing is the use of the limitation, which i'd say has been really bad. When you lose, you don't gain something, it isn't good. It's just made like in any other game.