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Tank King

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A member registered Aug 24, 2020 · View creator page →

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You are welcome! I am not sure about the internals of pygbag but IIRC it uses a mix of webassembly and apk config under the hood. You can find more information and help directly on the pygame community discord: https://discord.gg/s6Hhrh77aq

Hi, you need to just upload the source code in a zip folder or github link. However it is recommended to use exe files, or even better, web versions to have maximum convenience for others to play or rate your game. In case you are not aware of web version, you can use pygbag.

Thank you so much! It ended up being exactly rank 10 lol

Thank You so much!

Thanks a lot!

Really amazing art style! If you don’t mind can you please share how you did it? Did you have to manually scan each asset? Also the overall cafe ambience is pretty nice!

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Nice game, it gets progressively harder, but after multiple fails, I finally managed to get a score of 155 lol. However not every customer gave candles or light boost for me at least, which makes the game harder in my opinion. But overall nice job!

This is a nice clicker game with a good pace. I have not played much clicker games but they are mostly “just keep smashing mouse button”. This one had a bit of pace and also a story/meaning to it. Great job!

This is a really well made game, full of a lot of content. Very impressive for such a short game jam duration! Also cute “meow” SFX for the cat!

This is a really good game in my opinion, its short but kept me hooked till the end. When I ended up automating pretty much everything I thought “is this a glitch?” or “now what?” and then the day ended and the final message popped up, which is pretty funny.

This is a very short and sweet game. The ambience and music was good but I wish the game was longer than this.

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Wow, thank you very much! I am really glad you enjoyed the gameplay and music. The music is from https://opengameart.org/content/electro-opening-theme, made by CleytonKauffman.

You are right about the controls. I updated the default to WASD + K, and everything can still be remapped in settings, so it should be clearer now.

Thanks a lot! The upgrades were relatively hard for me to design so I am glad you like them :D

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You are right, due to the rush of the jam I did not include any clear tutorials or guidelines, so it is not immediately obvious how things work. Also, the enemies don’t actually have to stick. The idea is to dash and destroy them before they stick, or you’ll take damage.

Thanks a lot! I am glad you liked the dash mechanic :D

Very interesting concept, this game reflects life - underwork and you might not keep up, but overwork and you may end up destroying yourself - the idea is to have a balance. Also nice that you used Defold :D

This is a fun game! However looks like I have quite a lot of skill issue cz I keep getting outnumbered and cannot complete the game. Based on the game message, I am assuming there is an ending and not infinite enemies.

Hi, sorry for the confusion, the dashes can be chained. At the bottom-right of the screen there is a dash cooldown bar. So if you make a dash and did not hit enemies then it will refill and you need to wait. However if you can successfully hit at least 1 enemy using dash, then the cooldown will be auto-filled. So this is supposed to encourage a system of constant successful dashes to maintain the “flow”. Thanks for the feedback!

Oh wow, thanks a lot for your kind words!

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Thanks! Sorry if the controls were not clear enough. the current controls are WASD to move and K to dash (configurable in settings/controls). Earlier I had IJKL + Z so apologies for any confusion!

If you happen to try it again with the new controls, I would love to hear what you think. Thanks!

Hi, thanks a lot for playing the game! IJKLZ turned out to be the one best suited for me, but due to the rush of the jam I overlooked that part. I have changed to a default WASD + K now, however like before, controls can be modified in settings.

Really appreciate your feedback a lot! I did notice the spam dash problem, but I tried to counter it using enemy upgrades as well, so that strategic chaining would be stronger than mindless spamming. However, since the money/coffee-bean system was not fully implemented, there is currently less incentive to vary playstyles.

Also I had difficulties in playing if I keep spamming, so I guess there is some skill issue from my side as well lol. Thanks a lot for your feedback!

Hi Randy, I finally fixed the issue! Turns out the hosting provider I use for the leaderboard server upgraded everything recently so there was some version compatibility issues. I updated the code and now the game seems to work fine and scores seem to work too.

I have added your score to the leaderboard as well. You have an amazing score! Thanks for playing the game and getting such a good score :)

Additionally, if I am unable to fix the issue immediately, please send me the screenshot.png generated in the same folder as the game’s exe file. The screenshot.png is a screenshot of the final score in your last playthrough of the game. I had added the feature specifically for situations like this when the server has issues. So I could manually add the scores to the leaderboard :D

Thank You so much for the kind words!!!

I am very sorry to hear that there is an error when posting scores. Can you please tell me what is the error message (if any)? I also ran through the leaderboard logs and there seems to be an error recorded. If you are able to share the error, I might be able to confirm the issue and fix it.

This is the first time I am seeing an error in the system, it has worked fine for the last 2-3 years lol. Thank you very much for reporting the issue and sorry for the inconvenience.

Source code is required, while executable is optional, but encouraged. You can also add separate zip files: 1 for executable and 1 for source code. But overall, exe file is optional.

For packaging game, you should try to make a standalone bundle. This means that if a user clicks on your game, they should not have to install additional components. However if it gets complicated, feel free to list them in source and ask users to manually download libraries. At the very least, you should have the source code available, and possibly a requirements.txt or README.md with instructions on how to run your game.

Yooo :)

Some of the levels were challenging indeed, but I was referring to code difficulty lol. Sorry for ambiguity.

This is such an amazing game! Polishing is top notch. The black and white holes look very difficult for me, so great work on that! The parallax effect in the background is also nice. Overall, really good game :)

😂😂😂 Thanks for trying out my game!

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Thanks a lot roboMarchello! I always look forward to your game and feedback in every jam :)

Thanks! Had to setup the entire engine in pygame._sdl2 so that I can use camera without dropping FPS.

Good feedback about the music, I will try to reduce sound effects in future games. Thanks for the review!

Thank You :)

You are right, limiting smartbomb range would have been definitely better. Also I had been working on a laser, and pretty much everything apart from collision was set up, but due to time constraints, it was not finished on time. Thanks for your feedback!

I made this as a quick prototype within 3 days. Feedback very much appreciated!

I made this as a quick prototype within 3 days. Feedback very much appreciated!

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This is something that depends on preferences of each player. However, officially, there is no specification for the length of the game. Based on previous jam submissions, most games are short and simple (5 - 10 minutes), although there are some games which are long.

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Thanks for reporting it. Seems like this is an issue specific to the itch.io launcher(?). Also idk about directly launching index.html. As far as I know, it is supposed to run on a local server (running index.html by itself does not open a local server). Can you try running the game from itch.io itself? The browser-playable version? It should work in that case. Thanks for your patience.

Hey Thanks for posting the error. I am surprised because I did have shared array buffer support enabled ever since publishing this game. And it seems to work in 2 of my PCs in opera gx as well as edge. Can you please try it out in other browsers? Maybe it has something to do with your PC (which is unlikely, but could be).

Thank you!