You are welcome! I am not sure about the internals of pygbag but IIRC it uses a mix of webassembly and apk config under the hood. You can find more information and help directly on the pygame community discord: https://discord.gg/s6Hhrh77aq
Tank King
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Wow, thank you very much! I am really glad you enjoyed the gameplay and music. The music is from https://opengameart.org/content/electro-opening-theme, made by CleytonKauffman.
You are right about the controls. I updated the default to WASD + K, and everything can still be remapped in settings, so it should be clearer now.
Hi, sorry for the confusion, the dashes can be chained. At the bottom-right of the screen there is a dash cooldown bar. So if you make a dash and did not hit enemies then it will refill and you need to wait. However if you can successfully hit at least 1 enemy using dash, then the cooldown will be auto-filled. So this is supposed to encourage a system of constant successful dashes to maintain the “flow”. Thanks for the feedback!
Hi, thanks a lot for playing the game! IJKLZ turned out to be the one best suited for me, but due to the rush of the jam I overlooked that part. I have changed to a default WASD + K now, however like before, controls can be modified in settings.
Really appreciate your feedback a lot! I did notice the spam dash problem, but I tried to counter it using enemy upgrades as well, so that strategic chaining would be stronger than mindless spamming. However, since the money/coffee-bean system was not fully implemented, there is currently less incentive to vary playstyles.
Also I had difficulties in playing if I keep spamming, so I guess there is some skill issue from my side as well lol. Thanks a lot for your feedback!
Hi Randy, I finally fixed the issue! Turns out the hosting provider I use for the leaderboard server upgraded everything recently so there was some version compatibility issues. I updated the code and now the game seems to work fine and scores seem to work too.
I have added your score to the leaderboard as well. You have an amazing score! Thanks for playing the game and getting such a good score :)
Additionally, if I am unable to fix the issue immediately, please send me the screenshot.png generated in the same folder as the game’s exe file. The screenshot.png is a screenshot of the final score in your last playthrough of the game. I had added the feature specifically for situations like this when the server has issues. So I could manually add the scores to the leaderboard :D
Thank You so much for the kind words!!!
I am very sorry to hear that there is an error when posting scores. Can you please tell me what is the error message (if any)? I also ran through the leaderboard logs and there seems to be an error recorded. If you are able to share the error, I might be able to confirm the issue and fix it.
This is the first time I am seeing an error in the system, it has worked fine for the last 2-3 years lol. Thank you very much for reporting the issue and sorry for the inconvenience.
For packaging game, you should try to make a standalone bundle. This means that if a user clicks on your game, they should not have to install additional components. However if it gets complicated, feel free to list them in source and ask users to manually download libraries. At the very least, you should have the source code available, and possibly a requirements.txt or README.md with instructions on how to run your game.
Thanks for reporting it. Seems like this is an issue specific to the itch.io launcher(?). Also idk about directly launching index.html. As far as I know, it is supposed to run on a local server (running index.html by itself does not open a local server). Can you try running the game from itch.io itself? The browser-playable version? It should work in that case. Thanks for your patience.
Hey Thanks for posting the error. I am surprised because I did have shared array buffer support enabled ever since publishing this game. And it seems to work in 2 of my PCs in opera gx as well as edge. Can you please try it out in other browsers? Maybe it has something to do with your PC (which is unlikely, but could be).



















