I like the idea, it's a good coop mentality to complement each other and the stronger can pull the weaker.
The starting screen with testing is nice.
The music is good and always fits the scene and action.
A little bigger view it would be better and hard to control the cubes(I don't know it's a design choice or not, but I feel unresponsive sometimes)
Play game
2Souls1Bind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #1125 | 2.546 | 3.600 |
Audio | #1232 | 2.121 | 3.000 |
Innovation | #1304 | 2.263 | 3.200 |
Overall | #1423 | 2.168 | 3.067 |
Graphics | #1481 | 2.121 | 3.000 |
Theme | #1482 | 2.121 | 3.000 |
Fun | #1626 | 1.838 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It's a coop-game where both players can coop to reach the end of the level. All the levels can be overcome in plenty of ways, but obviously, a team approach is way more efficient than a selfish one.
Did you write all the code yourself and made all the assets from scratch?
Code and soundtracks are home-made.
SFXs are downloaded from opengameart.com! (they didn't request any citation)
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