Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dudematepal

70
Posts
2
Followers
4
Following
A member registered Aug 25, 2020 · View creator page →

Creator of

Recent community posts

Thank you!

Had a lot of fun! Being really addicted to gold farming. I would suggest you to show stats of damage and health as well other than the number of knights. It would be more fun to show these stats in my opinion because I would like to see the growth in all aspects, and that might make me being more satisfied and farming more golds. One bug I have noticed is that sometimes I could go out of the boundary if I get so close to it. But still, I really enjoyed the adventure in the slime land! Good job!

Thank you!

The concept is very interesting, instead of tower defense, this game is more like a real-time strategy! I like how you make these shortcuts to command the monsters. The only problem you might want to fix is the camera control. Adding constraints to the camera angle might help. I will be looking forward to playing more levels and experiencing more real-time strategy elements if you were going to make a post-jam version. Good job!

Thanks!

Thank you!

Thanks!

Rated and commented!

(1 edit)

Really like the graphics and the mechanics. It is very rage-inducing because It can be quite challenging and complicated at first, but I still enjoy the process of getting better at each time.

A few bugs:

1. When one of them died and couldn't be reached by another one who has no way to die, the level won't restart. So a restart button might be needed.

2. When I stick the frozen drone to the ground, the mage will sometimes fell off the ground and never ends, or cause a massive glitch when touching the drone.

3. The drone won't stop if you freeze it while moving.

Overall, good game!

Thanks for the feedback! I've rated and commented your game! We've actually tested and modified the difficulty many many times but still couldn't have a conclusion. Some testers found it too easy and some of them found it too hard. If we had time to work on a post-jam version, we will make each level unique and not repetitive. We will focus more on the strategic aspect of level design than the action aspect, and that would be helpful to balance the difficulty. Another thing to talk about is the reason that caused your items dropped. It is actually not a hitbox issue because the hitbox is already generous enough! I found the problem might be the range of how far can items move. I will broaden the range and it should be fine. Thanks again!

Rated and commented!

Awesome game!

1. Well designed puzzle. The mechanic is really easy to understand without many words. Simple control yet challenging levels.

2. Complete user interface. It is quite interesting that many puzzle games I played in this Game Jam are not showing which level I am at, but you certainly got every information I need in your game.

3. I saw many mentioned that the music is a bit repetitive. Instead of creating more patterns or more tracks for the piece, another easy trick is to widen its dynamic range in any audio editing software. I really like the tone of your track and enjoyed the peaceful atmosphere you've created. To me, the track is more like a bit too loud and too flat.

Again, great game!

Thanks for the feedback!

1. Definitely gonna redraw all the food, they are a bit rough at this stage.

2. Your thought about the spam clicking strategy is helpful. This strategy is originally designed to actively refresh items because sometimes there will be item missing on the shelves. Even though this strategy might not be easy to conduct on later days, but players can cheat on earlier days with this strategy. If I have time to work on a post-jam version, I will reduce the random elements and make each day unique. That means different goals, different customers, different environment, even different mechanics for each day. Thus, I will re-design this spam clicking mechanic. Probably adding limitations to it or even totally get rid of it.

Thanks again!

Thanks! Very good point on the missing items. At this stage, all the groceries are randomly generated. I actually encourage players to refresh items by themselves throughout the playing. But I also tried to increase the possibility of the target items but it needs a bit more tests. But when I have time to make a post-jam version, I might reduce many of the random elements. Instead, I would make many certain levels which might have different customers, different goals, and different environment.

Thanks! The game is actually about eating all kind of foods every day to stay healthy! It's a true story that some times I got weaker because I overlooked the nutrition.

Thanks!

Thanks! That's a very good point about the camera! I always wanted to change the camera size but I forgot every time.

Rated and commented!

Cool game! Really enjoyed the graphics and the playing. I love the little story that happened in the space and the atmosphere you've created. The whole game is quite immersive which I liked a lot. I'm expecting more stories and puzzle-solving elements in this game if you managed to make a post-jam version. Good job!

I found we've already rated and commented your game! It's a pretty well-designed puzzle game I remembered. Welcome to try our game as well!

Rated and commented!

Really love the combination of the special abilities each crewmate has. It gave me a dynamic feeling and keep me away from the boredom that I found in many games. The only problem I would say is about the camera. Sometimes my crewmates went off the screen, and I had to restart the game. But I still had a lot of fun, good work!

Rated and commented!

Really really cool! I really like the concept and the mechanics you designed. I hope there will be more levels coming up after the voting ends. Everything worked pretty well, but there are 3 things about UX I would like to talk about.

1) I personally think now each action involved so many clicks. I feel it might be better if every time when players click on an AI, the dialogue box would show up directly.

2) I noticed a bug. If I clicked on a locked AI first, and I clicked on an unlocked AI next, and then clicked on the Interact button. Instead of showing the dialogue box, the Duplicating Nodes of the locked AI would show up.

3) Another bug. If I clicked on the Repair action on an AI, and I simply waited without any clicking until the next repair task for this AI shows up. So when the repair task showed up again, I found the Repair action didn't work anymore, so I had to click on the AI and the Interact button again to refresh the dialogue box.

4) When you first unlocked an AI, the Repair action is white. I guess the text should remain red before the repair task shows up.

But all of these that I mentioned are just minor things. I understand we all had only limited time to complete our game. I really like your game, I just thought these might be helpful for you if you managed to do a post-jam version later. Awesome work!

Same here! Almost finished but accidentally pressed ctrl w (╯°□°)╯ Really love the game, it's very immersive and made my mind peaceful. Hate the browser!

Great game! I really like the combination of your characters. Very good use of the most classic roles: shooter, agility, and strength. I can really develop many strategies to achieve a higher score. It's really fun, and I played for a long time. But I started to get motion sickness after I played a while. I noticed the problem might be the camera rotation. Every time I started moving, the camera would rotate a little bit. And after I stopped, the camera would rotate back. I guess that might be the reason why I was getting motion sickness. Another thing I'd like to talk about is the difficulty. I don't know why the difficulty would become so easy every time I restart the scene. That made me choose to quit the game first and then restart the game every time. One more thing, I guess noticed a bug. There was a time the lady fell through the ground! You may have a check on the ground collision. Overall, good game!

The concept is cool and the levels are challenging which I liked a lot. But I guess there might be some problems with the cursor interaction because most of the time I couldn't pick up the junk with a single click. I always missed almost all the junk at first! After I learned "crazy-clicking" I can finally go through the levels. But I still feel like that would be better if you guys could change it. Overall, good game!

Love the memory game! I actually developed many strategies as the level gets harder and harder. Had a lot of fun, good job!

Awesome! A bit hard to figure out what to do at first but I understand we all had limited time and you are working on the tutorial for the post-jam version! Other than that, I might have a strange request. I really feel like if there is a storyline in your game that would be awesome! I feel like there must be a magnificent and touching story behind this. I don't know why but probably because of the meditative atmosphere you created! Good job!

Good game! The puzzle is pretty well designed in my opinion, but I felt like you could still make some changes to it. I felt like there are many repetitive elements in a level. For example, there are too many "get to the next switching point -> switch -> let everyone pass -> and get to the next switching point again". Reducing those repetitive elements might help your levels to be even neater. Another thing is that the "E" sign on the switching machine would disappear only if I pressed "E" twice. I wouldn't say it really causes any confusion, but still might be good if you could fix it. Overall, excellent work!

Hi, here is my game:

https://itch.io/jam/brackeys-5/rate/926633

It's about eating every kind of foods every day makes us stronger.

I'll definitely play your game when I have time, and try my best to give you an honest rate and detailed review!

Hi, here is my game:

https://itch.io/jam/brackeys-5/rate/926633

It's about eating every kind of foods every day makes us stronger.

I’ve rated and commented your game! Please check it out!

I played a lot of times and I was really afraid every time I was about to enter a new room. I felt like my life was all depend on the next room. Sometimes I can play for a long time without taking any damage, sometimes I died in the first room. But that’s just a general speaking, I personally love challenges and you did well. As I played more, I found some of the challenging rooms became easier. Good work!

Hi, here is my game:

https://itch.io/jam/brackeys-5/rate/926633

It's about eating every kind of foods every day makes us stronger.

I'll definitely play your game when I have time, and try my best to give you an honest rate and detailed review!

(1 edit)

Hi, here is my game:

https://itch.io/jam/brackeys-5/rate/926633

It's about eating every kind of foods every day makes us stronger.

I'll definitely play your game when I have time, and try my best to give you an honest rate and detailed review!


Hi, here is my game:

https://itch.io/jam/brackeys-5/rate/926633

It's about eating every kind of foods every day makes us stronger.

I have rated and commented your game!

Love the concept! Really enjoyed the puzzle-like tower defense game that requires more strategic thinking. One thing I noticed is that the enemies could perform slightly different each time due to the realtime calculating, and sometimes it would lead to a false result. There was one time, I tried a placement and it couldn't work, so I tried many other ways and still couldn't make it. But finally, I tried my first placement again and I passed the level! I guess the concept of this game is more like solving puzzles than the traditional tower defense game, so it might be better if you can make the game perform a fixed result each time. But still, it couldn't stop me keep trying to solve the puzzle! Love the game! Good job!

Thanks for the feedback! Adding stuff in the shopping cart is a great idea and I actually thought of it. I put everything else prior to this one because this would involve a lot of works of layers to the art, and I wasn't sure if I had time for this. I would definitely try to add this to the post-jam version. Thanks again!

Thanks for the feedback! About the theme, my idea is to bring the Five together every day and we will be stronger. I'm not sure if you noticed that the five includes two vegetables, one carb, one protein, and one fruit. The idea actually came from my own experience. I sometimes overlooked my nutrition because of all the works to do, and that really made me weaker. Every time when I start to eat well for a period of time, I certainly became stronger! Thanks again!

Thanks for the feedback! Changing groceries is actually a technique that players can use as an advantage to refresh the groceries. Sometimes they couldn't find the target ingredients on the shelf so they have to refresh the ingredients by themselves. The original idea was actually to make the shelf empty after the player got the right item, and refresh the item when they got it wrong. I considered to put this mechanic in the tutorial but I finally removed it. I re-designed this into whether the player got the item right or wrong, the item gonna be changed and not left empty. I feel like this way would be easier for players to spot this technique by themselves without further talking in the tutorial. Thanks again!