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(+1)

Really really cool! I really like the concept and the mechanics you designed. I hope there will be more levels coming up after the voting ends. Everything worked pretty well, but there are 3 things about UX I would like to talk about.

1) I personally think now each action involved so many clicks. I feel it might be better if every time when players click on an AI, the dialogue box would show up directly.

2) I noticed a bug. If I clicked on a locked AI first, and I clicked on an unlocked AI next, and then clicked on the Interact button. Instead of showing the dialogue box, the Duplicating Nodes of the locked AI would show up.

3) Another bug. If I clicked on the Repair action on an AI, and I simply waited without any clicking until the next repair task for this AI shows up. So when the repair task showed up again, I found the Repair action didn't work anymore, so I had to click on the AI and the Interact button again to refresh the dialogue box.

4) When you first unlocked an AI, the Repair action is white. I guess the text should remain red before the repair task shows up.

But all of these that I mentioned are just minor things. I understand we all had only limited time to complete our game. I really like your game, I just thought these might be helpful for you if you managed to do a post-jam version later. Awesome work!

Woah thank you a lot for the time you've invested in the game. First, let me tell it's a really nice comment :) I intend to work on the game a little bit after the Jam, mostly fixing the UI so there's less clicks.  

For the first bug you mention I see what you mean. It happens once when I've quickly tested the game before releasing it. I wasn't able to reproduce it so I was confused when it happened.  Now it makes muuuch more sense. With what you said I'll be able to fix it quite easily !

I've just tested the second bug you've mentioned. I'm not entirely sure how to fix it yet, but I think it's related to the first bug. It's certainly a variable that's not resetting properly.

You're absolutely right about the repair's color. Since in the "Phase 2" locked actions are red, unusable actions should also be red to prevent confusion.

Again, thank you a loooot for the time you've invested in my game and this huge feedback. It means a lot for me since it was my first Jam and my first game !