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Hadron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.208 | 4.208 |
Fun | #6 | 4.333 | 4.333 |
Theme | #9 | 4.389 | 4.389 |
Game Design | #14 | 4.222 | 4.222 |
Innovation | #23 | 4.083 | 4.083 |
Audio | #30 | 4.000 | 4.000 |
Graphics | #69 | 4.222 | 4.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You play as a particle made up of quarks. These act as your ammo, your dash and your health, while you have all three you are strong but you cant last long without any quarks and many other particles seek to rip you apart.
Did you write all the code yourself and made all the assets from scratch?
All code is written by myself.
Art Assets made in Aesprite
SFX made in Bosca Ceoil
Music by Trevor Lentz from OpenGameArt
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Comments
Great game! It would be better if there were checkpoints.
Thanks, I choose not to put them in as I wanted it to be almost a roguelike in having to complete it in one go :)
wow ! impressive. It was suuuuper fun, the feel the looks the sounds everything was perfect !! i could definitely play this game in the train or in waiting rooms, it's sick :D Awesome job.
This goes straight to my favorites!
Really great gameplay, visuals and music. The shooting and collecting feels good. The graphics fit really nice togehter and i absolutely love the music choice. The SFX are also really nice and give good feedback!
I encountered a bug in the penta stage where one part of the enemy got pushed through the wall and got stuck. But the rest of the game was playable without any problems, wich is great for a jam game.
Well done!
Wow thank you so much! yea i know about that and have fixed it for after the jam :)
Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!
will do. And congrats to second place! Definitely deserved.
Really sweet entry, the atmosphere is great and overall gameplay feels very polished. Also very originall idea. Just the death feels very penalizing. Great job done!
Wow, this is amazing! Super clever mechanic, implemented perfectly. I wish I could offer any criticism, but other than the gameplay being somewhat repetitive, there isn't really anything I can say. Tradeoffs such as the one in this game can lead to really interesting gameplay. I hope you further develop this idea. I think this could be really fun as online multiplayer.
Extremely great job!
Really really nice aesthetic in this game, the health as ammo mechanic is extremely interesting and a very unique core mechanic, good work!
https://itch.io/jam/brackeys-5/rate/927683
Holy moly!! The aesthetic is so cool, and it fits the theme very nicely. Great job!
Thank you :)
Nice. It is one of the best game I played in this jam! I like everything in this game and it was so fun to play. Sadly I think there was a bug. The opponents get outside of the arena and I cant hit them. But except the bug it is a very good game!
Wow thank you that's very kind! Yea I know about it and can ix it once the jam is over :)
Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!
Theme and colors are perfect, Very nice game !! Keep on the good work.
make sure to rate our game and tell us what do you think about it :)
Thank you so much! I will have a look at your game :)
Absolutely fits everything. I can do some nasty combos.
I like the risk to use everything and the effect what makes you remember to gather quarks.
Well done!
Thank you thats very kind feedback! :)
Really fun game! I enjoyed how you used the 'health as ammo' idea to it's fullest. It felt really satisfying to bounce projectiles off on enemies and right back into me. The game was fun overall and I had a good time.
Im glad you liked it and it felt satisfying to play, thanks for your feedback! :)
Uf I really enjoyed this one mate, very funny a bit challenging and very pollished. I love the art, and the concept works amazingly and fits perfectly the theme. Congratulations mate, no complaints at all.
Thank you so much thats really kind of you! :)
Wow i really enjoyed your game. The mechanics were great and it was a ton of fun to play. After playing this game the first time i found an exploit. You can just stay against a wall and it is nearly impossible to lose because. the detatched attoms immediatly reattach from bouncing of the wall.
Im glad you liked it! Yea I thought that could be an exploit, it doesnt actually detach at all - it checks if theres a wall were you would knock it out and just doesnt do it if theres something in the way.
Pretty great game. pause to escape game was a bit goofy. Im unsure how far in the game goes but having some sort of progresssion would be a dope addition like to gain more quirks or whatever they are called. but it is very cool for your "life" to be the ammo to kill. nice game
https://philsnowman.itch.io/comballnations if you want to check our game
What was up with the pause? Yea I decided no to have it sve you progression to make it harder but in a post jam vesion Ill probably add some sort of progression in it, maybe gaining more quarks would be a cool idea. Thanks for your feedback :)
This game is super fun! I would only recommend adding a quit button to the menu, and maybe a checkpoint system. Could you check out my game as well? https://itch.io/jam/brackeys-5/rate/928727
Thank you Im glad it was fun to play :) Yea thats stuff I will probably add after the jam. I will have a look at your game too
The graphics are awesome. The simplicity of everything makes adds to the game rather than detracts, allowing the player to just start up the game and get started instantly. Awesome game overall, I don't have any major gripes.
Thank you for the feedback, I'm glad you liked it!
Love the graphics, good use of the theme, well done :)
Thank you :)
Awesome game! The graphics, animations and sound were all great! I especially like the animation for the player character rotating which way they're looking at. The core gameplay loop in the game was very addicting too, it was fun catching your projectiles on rebound. Everything in the game was juicy and satisfying, so kudos for that!
I kind of wish that the dash went in the direction you were holding rather than towards your mouse, could just be me though.
Also the game softlocked and stopped spawning enemies
Still one of my favorites though!
Thank you so much! I'm glad it didnt go unnoticed :D ah damn its spawned an enemy outside the arena, its known bug.
Fair enough, in a post jam version I could dd a control option to have it go the direction you're moving.
I'm so glad you like it that much! Thanks for the feedback :)
Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!
congrats on getting second! Well deserved!
Thank you very much! And thanks for your vote that put me up there!
i really like the game but in pentaquark and friends level, one of the enemy quarks went behind the border so that i couldnt hit it and level stuck. beside that i really like the game, congrats
Rated, If you can play my game and rate it, i will be very glad
https://itch.io/jam/brackeys-5/rate/927213
Ah thats annoying! I know how to fix the bug but cant implement it cos of the jam. Thank you im glad you liked it! be sure to leave a rating :) I will have a look at your game
i have some bugs too, limited time = bugs i guess. the important thing is the idea i think and yours is very good.
Yea you can playtest with a couple people in the time of the jam but then with all the other people in the jam they can much more easily find any bugs. Thanks! Yours was good too!
Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!
There's something immensely satisfying in throwing a projectile and immediately catching it. Even more so when the player performs a long dash, losing a particle only to grab another one immediately, leaving a deadly trap for an enemy.
Close combat is enticing with that, but ammo is also health! Very clever balance.
Enemies spawned out of bounds so couldn't finish, but had a great experience nonetheless!
Wow thank you so much! Im glad it felt so great to play. Damn thats a shame, I thought I had put stuff in place for it but appears the bug is still there. Thanks for the feedback :)