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A jam submission

KasetView game page

Rewind back to the 80's in this synthwave inspired arcade space shooter.
Submitted by JoshuaPelican — 13 hours, 2 minutes before the deadline
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Kaset's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#144.1154.115
Audio#194.1004.100
Theme#344.2904.290
Fun#354.0704.070
Game Design#374.1104.110
Graphics#384.3904.390
Innovation#1433.7303.730

Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You play as a cassette tape and you leave a tape trail as you move. You can rewind the tape which moves you back to where you were previously, while destroying enemies in your path. Plus the graphics and sound effects help rewind you back to the 80's.

Did you write most of the code yourself and made all the assets from scratch?
I wrote all the code myself and made most assets from scratch. I did not make the music, fonts or most of the sound effects, but they are all licensed for commercial use. All the attributions are on the game's page. Every other asset was made by me.

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Comments

Viewing comments 20 to 1 of 84 · Previous page · First page
Submitted

Amazing game !!!

Congrats on this really cool jam entry.

Adding an interesting mechanic to a top down shooter without feeling like a quick hack. I love the rewinding feel when destroying a bunch of guys. I would just say that the rewind mechanic might also be a bit broken, nothing really kills me when using it. Nice balance and contrast with the shoot weapon that is quite slow and weak. Maybe some enemies should be immune to the rewind and you have another reason to not spam the rewind. 

Other than that, great game TOP MARKS

Rem.

Developer(+1)

Thank you for the positive comment! You make a great point about the rewind, and I'm glad it currently feels great when used to kill a bunch of enemies. Thanks for playing!

Submitted

Excellent UI. Overall concent may seem very simple, but the execution made it sooo good. The main downside was lack of enemies. There were times where there were no enemies at all - 1 or 2, which was rather strange cause at the beginning there were swarms of them. Another thing I would work with was rewind mechanic. It felt special, but being able to use it anytime (and so kill enemies) took some charm.

Developer

Thanks for the wonderful comment! Your points align with other comments and I totally agree. The spawning was meant to align with the intensity of the song, but at certain points it just has nothing happening. Limiting the use of rewind is also something I am looking into for future development. Thanks for playing!

Submitted

Great game over all. music is on point. graphics are great. i realy like this game.

Developer

Glad you like it! Thanks for the comment.

Submitted

I really enjoyed playing through the game. I love the menus and the summary screen. Visual style is very pleasing and fitting to the overall vibe. Also, it's a great use of the theme. Well done!

Developer

Thanks a bunch for the kind review! Glad you enjoyed my game!

Submitted

This game is great, I love the simple but effective mechanic of rewinding to kill enemies. The visual style is also really cool. Nice Job!

Developer

Really appreciate the kind words!

Submitted

Game was fun and very smooth. Great music choice and I thoroughly enjoyed it!

Developer

Thank you so much! Glad you enjoyed my game!

Submitted

Wow! Very cool atmosphere and game design. Congratulations on the Jam! Please consider checking out mine. Rated

Developer

Thanks for the nice comment! I will totally check your game out.

Submitted (1 edit)

The game is overall really well made, cool, and does have potential to be something even greater. I really like the concept of running out of tape and having to rewind (while being able to kill your enemies when in a pinch). There was a bit of emergent gameplay which was fun. 

Keeping in mind that you only had a week to make this game, I would like to offer some improvements that I think can make the game flow better and be more exciting if you continued development on it.

- I really like the loss of tape mechanic, but I genuinely think it can be more fun if you put more emphasis on how important it is to prevent yourself from wasting too much tape. For example, I found the game a bit satisfying but easy when I was able to constantly rewind myself and kill the enemies in my rewind path. I feel the experience of rewinding would be more special and rewarding when you had to save the rewind for the perfect moment rather than constantly being able to use it and devalue the power it possesses.  

I was able to build a strategy around using the rewind. For example I was able to shoot at enemies while rewinding. I even wrapped the tape around an area and sat in the center of that area while shooting. Only when I was overran would I rewind killing all the enemies around me which I found pretty fun. 

- Each level was refreshing with the different music, visuals, enemies, amount of enemies, and different powers you could use. However, the similar maps got a bit tiresome but I think that's because level 1 and 2 felt really similar in difficulty. Some levels felt really slow though. I wanted to retry some levels but just couldn't bring myself to it since each level felt sooo long to complete with no indication of how far I am into the level. At one point (I think in level 3), after I killed a wave of enemies, it took a good 10-15 seconds for another wave to appear.

- The initial level is alright and lets you get a hang of the game which is completely fine. However, when I beat the first level, the game took awhile to show me the end game screen as the music was getting more and more quiet. I just think the game needs to be quicker to show you that you beat a level rather than leaving you hanging there to move around for a good 7-10 seconds. 

- I do think level 4 is really cool and that it gives you a fast shooting gun and you have to fight off a ton of enemies while using the strategies I thought of. I felt cool. 

Overall I think the game is pretty cool, I just think the tape mechanic can be worked more on and emphasized more. I also think the flow of the game just needs to be a little bit faster. Good job!

Edit: The music was groovy. 

Developer

Wow this review is awesome! Thanks so much for spending the time to write it all out. All of your points are valid, and similar to what you mentioned, I wanted the rewind mechanic to feel powerful and satisfying. This outright prevented it from being useless or pointless. I almost set it up as having the gun be a supplemental source of damage to rewinding. I like that you found certain strategies, and I cant wait to make some adjustments based on player feedback after the jam is over. The pacing of everything for example need some work. Thanks again!

Submitted

You are the one who helped me submitting mine. Thank you and congrats. The game is really nice.

Developer

Thanks! I'm glad you got yours working! I will be sure to try it out soon.

Submitted

This game is amazing. The music and the aesthetics play wonderfully into a nice experience. Just wish the music would keep going while rewinding, but I guess that doesnt make much sense considereing you wind the tape back... But ahh the music is so good haha nice job!!

Developer(+1)

Thanks a bunch! Glad you liked it as much as I enjoyed making it!

Amazing design, Well done :) Check mine out: https://itch.io/jam/brackeys-4/rate/718013

Developer(+1)

Thanks for the kind words! I will add your game to the list.

Submitted

Amazing game design, I loved the asteroids thematic.
Well done!

Please, play my game too! 

Developer(+1)

Thanks for the comment! I will definitely check yours out.

Submitted

Amazing visuals, geometry wars vibes, great game!

Developer

Thanks a bunch! I did get some inspiration for the enemy designs!

Submitted

so good! :D I like how the tape is showing you where you will rewind to very ncie :D

Developer(+1)

Thanks for playing!

Submitted

pleasure was mine mate :D

Submitted

This is a really polished, really fun game. Hats off! I enjoyed it quite a bit.

Developer(+1)

Thanks for the comment! Super glad you enjoyed it!

Submitted

I really enjoyed it. It's very polished and the take on the theme is interesting, plus I like the tapes choices. However I'm not sure about how well the main mechanic actuallu fits the gameplay, because it surely adds depth to the strategy, but to me restraining player movement in an action game doesn't feel quite right. I didn't play it a lot though, so maybe it's something that you eventually get used to. But I found it to be a nice game anyway

Developer

Thanks for the feedback! After some playtests I did try and make the tape more obvious that it is running out to keep people from being stuck not moving without realizing, and to rewind. Maybe needs some more tweaks to make it more elastic rather than instant stop. Either way thanks for checking it out!

Submitted

Pretty fun! 

I love the graphics and sounds! :D

Developer(+1)

Thanks so much!

Submitted

it have  80s and syntwave music, no need other words.

Developer

I agree lol! Thanks for playing!

Amazing game. The biggest strenght if the game is visuals also I LOVED the gameplay. You kept the game interesting, while keeping it original. The only bummers would be that if you survive for long enough, enemies stop spawning and that tutorial is in the menu, you could put it in the beginning of the level. Also you could make, for each enemy you kill with the tape you heal a bit of life.

Thats the only game so far I'll keep on my computer after the jam

Developer

Thank you so much for the super nice comment! Some songs get to a low point where enemies stop spawning giving room for players to breathe in between if they didn't kill the enemies quick enough. Although I do admit the level end screen might take just a few seconds too long to appear when the song is finished. Glad you loved it!

Submitted

I really like how your game looks. Nothing really seems out of place, which shows the effort you put into it to make everything fit. Fitting levels to look like tapes is a nice touch and the audios great too. If there's one thing I'd try to balance, it would be the fact that the player is both invincible and destroys enemies while rewinding. Having an option that is both defensive (invincibility) and offensive (kills enemies in one shot as opposed to the blaster) means the player is encouraged to just spam rewind instead of dodging. 

Developer

Thanks a bunch for the comment! While the player is immune to damage on contact you can still get hurt by enemy projectiles/explosions. I mainly wanted the rewind mechanic to feel satisfying and powerful rather than unused and forgotten. I appreciate the kind words!

Viewing comments 20 to 1 of 84 · Previous page · First page