Thanks for the feedback! We are glad that artstyle was to your liking. :) The instructions at the start is definitely something we will add.
Stfoorca
Creator of
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Really simple yet amusing game you made there! Sometimes I had the issue with bouncing rectangle with same color which killed me (I guess I had too little time to do so). I'd love to have a feature to see the next color of enemies we can rewind, maybe as some kind of upgrade in shop? It would definitely make game easier, but also more strategic.
Very cool game. It was a little too hard for me and didn't even do more than 6 good jumps in so many tries, but well, it could be just me. :D One thing I noticed that might be a bug, was point system during rewind - you still get the points when you rewind and eventually you can cheese it to gain a lot of it and then flex on discord you are the best. B)
I'd love if you could check our game and possible leave some feedback, since it's our first published game. :)
https://itch.io/jam/brackeys-4/rate/723962
Well, that surely was an another approach to rewind theme and to be honest, I liked that. It was very chilling to wind up the balloon, tho I was bamboozled by my own mind when scrolling mouse wheel - I often scrolled the wrong direction and finally that was the reason I lost. :D Really liked the art style.
Thank you for checking our game and sharing opinion, it matters very much to us! We are aware the alarm sound is extremely loud (just as shooting sounds), if we decide to do post-jam version, we might introduce brand new feature - volume control. By the way, as the agent you gotta be ready for everything, even talking aliens in painting B)
Glad you enjoyed your time!
Excellent UI. Overall concent may seem very simple, but the execution made it sooo good. The main downside was lack of enemies. There were times where there were no enemies at all - 1 or 2, which was rather strange cause at the beginning there were swarms of them. Another thing I would work with was rewind mechanic. It felt special, but being able to use it anytime (and so kill enemies) took some charm.
The main idea behind the game is very cool. Also really liked unique abilities of player forms. Only what I'd like to have would be flipping our character to our mouse position on screen (especially with teenager form) - shooting the boss was hard, but hey, no-one said it has to be easy! Overall, great game, wish you continue developing it post-jam, big potential I feel. :)
Generally speaking, very well done game! :) It reminded me of time when I had to write MDP algorithm for AI classes at university. Well, going back to the game. I really liked the music, it made some serious atmosphere, feeling like you are on a mission, where no fail is permitted. The game idea was rather unusual, which made it even better.
I really liked the mix of 3d models with 2d sprites. Another thing to mention was making wall invisible when walking behind it (without it the player wouldn't be visible), really liked that solution. Only if the walk speed would be a bit faster, that would be awesome, it felt the animation is too fast in comparison to speed. Overall great game. :)
That's not a bad idea. We will try to make a post-jam version, not sure when though (we will few days to see how is the game received), but I'll inform you. We've got to rebuild some scripts that take care of dialogs and triggers starting them, since that part was a bit rushed (well, we started scripting main scene last day, so yeah). It may come with few more sprites or generally redesigned level, so it should be definitely worth waiting for. :D