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Stfoorca

63
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6
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4
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A member registered Mar 15, 2019 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! We are glad that artstyle was to your liking. :) The instructions at the start is definitely something we will add.

Thank you for the feedback! The tutorial or some kind of tutorialish dialog at the start is something we will definitely add.

Really simple yet amusing game you made there! Sometimes I had the issue with bouncing rectangle with same color which killed me (I guess I had too little time to do so). I'd love to have a feature to see the next color of enemies we can rewind, maybe as some kind of upgrade in shop? It would definitely make game easier, but also more strategic. 

Thank you for the feedback! The tooltip system was kinda rushed and certainly needs some fixing. We will keep that in mind during work on post-jam version - well, if we decide to do one.

great game! very unusual interpretation of the theme

Excellent game! From the concept, to art and sound and finally gameplay. Everything felt very polished and responsive. Really great entry, hope you will reach high in this jam. :)

Thank you for sharing an opinion! It matters a lot for us. :)

Really cool story, the moment when you see all the floors and camera moves down felt like an eternity, but aside of that, playing was nice and I enjoyed it fully. :)

Really cool game! The art and sound you made fit very well. :)

Really cool game! The movement was very responsive and it felt smooth. Loved the art. :)

Thanks for feedback. We are glad you liked the art, now it's something we are proud of! 

Thanks you for kind words! :)

Whew, the game is hard! Nonetheless it's enjoyable and music fits in very well.

I loved the voice lines, especially the one about minecraft when planting trees. :D You did a lot in a short span of time. Great game.

Really loved the game idea! I miss the Brackeys tutorial on character controller 2D, but I guess the restore did the job... :D

Thank you for the feedback! :D We are very happy you are fond of our art, since we spent countless hours making it.

Thank you for your feedback! We are very grateful you pointed some design mistakes we made and so we can fix it and keep in my for other games we develop. 

Really solid entry! I loved the art you made and music was nice addition to the game theme. The only thing I miss the most were the sound effects of towers shooting, nonetheless I really enjoyed playing.

I really liked the combination of music and art - they complement each other nicely. The jumping was a bit glitchy and took me a while to find the best way to jump when and where I wanted to. Overall, very chilly and nice game. :)

Thanks for kind words! We were well aware the sounds are extremely loud (especially alarm), but didn't have time to introduce volume control - that's something we will add in post-jam version, if we ever make one. :D

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To be honest, I really enjoyed the game. It's simple, yet satisfying (well, for me at least). I felt like the player move speed would need some tweaking, cause it felt like I was some kind of sprinter at the age of 90. :D Ah, if my left mouse button breaks, it's your fault!

Very cool game. It was a little too hard for me and didn't even do more than 6 good jumps in so many tries, but well, it could be just me. :D One thing I noticed that might be a bug, was point system during rewind - you still get the points when you rewind and eventually you can cheese it to gain a lot of it and then flex on discord you are the best. B)

Excellent game! I really liked the art style and music. It was very enjoyable and chilling experience. :)

I'd love if you could check our game and possible leave some feedback, since it's our first published game. :) 
https://itch.io/jam/brackeys-4/rate/723962

I'd love if you could give us some feedback, it's basically our first published game, so we could use some criticism. :)

https://itch.io/jam/brackeys-4/rate/723962

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Really cool game! Honestly, I loved the art you made for it. The solution button was nice addition in case someone gets stuck, but it's not that I used it... :)

Thank you for the reply! :) We are very glad you are fond of the current artstyle, coz it was the thing we spent a lot of time on and eventually it turned out great (as far as I can see from feedback that is). Your response (as other's did) really motivate us to continue our game dev journey. :)

Well, that surely was an another approach to rewind theme and to be honest, I liked that. It was very chilling to wind up the balloon, tho I was bamboozled by my own mind when scrolling mouse wheel - I often scrolled the wrong direction and finally that was the reason I lost. :D Really liked the art style.

Great game! I really liked the style you made the game in. Music was a nice addition to gameplay. One thing I would change would be rewind button to be binded to E (I personally hate using pinky in the games xD)

Thank you for checking our game and sharing opinion, it matters very much to us! We are aware the alarm sound is extremely loud (just as shooting sounds), if we decide to do post-jam version, we might introduce brand new feature - volume control. By the way, as the agent you gotta be ready for everything, even talking aliens in painting B) 

Glad you enjoyed your time!

Great game! I found really appealing effects you made for rewinding, player in past and the trail. The music and sfx were cherry on the top. Strong entry. :)

Excellent UI. Overall concent may seem very simple, but the execution made it sooo good. The main downside was lack of enemies. There were times where there were no enemies at all - 1 or 2, which was rather strange cause at the beginning there were swarms of them. Another thing I would work with was rewind mechanic. It felt special, but being able to use it anytime (and so kill enemies) took some charm.

The main idea behind the game is very cool. Also really liked unique abilities of player forms. Only what I'd like to have would be flipping our character to our mouse position on screen (especially with teenager form) - shooting the boss was hard, but hey, no-one said it has to be easy! Overall, great game, wish you continue developing it post-jam, big potential I feel. :)

Generally speaking, very well done game! :) It reminded me of time when I had to write MDP algorithm for AI classes at university. Well, going back to the game. I really liked the music, it made some serious atmosphere, feeling like you are on a mission, where no fail is permitted. The game idea was rather unusual, which made it even better. 

I really liked the mix of 3d models with 2d sprites. Another thing to mention was making wall invisible when walking behind it (without it the player wouldn't be visible), really liked that solution. Only if the walk speed would be a bit faster, that would be awesome, it felt the animation is too fast in comparison to speed. Overall great game. :)

Thank you for playing :) Glad we made it to your liking

That's not a bad idea. We will try to make a post-jam version, not sure when though (we will few days to see how is the game received), but I'll inform you. We've got to rebuild some scripts that take care of dialogs and triggers starting them, since that part was a bit rushed (well, we started scripting main scene last day, so yeah). It may come with few more sprites or generally redesigned level, so it should be definitely worth waiting for. :D

Hmm, so there's a bug we didn't catch. I'm sorry that you are the one to encounter in in such brute way, but well, right now there's no helping it since the updates are disabled. Maybe it was just one-time, who knows. In spite of all, thanks for reporting it and our little talk. :)

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Thanks for reply! The stucking in dialog problem is simply bad design. If the rectangle around message has little arrow it means that you should choose an option (there's also player's avatar). Tell me if problem still occurs, hope it resolves it.
We will check your game really soon. :)