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A jam submission

~ Rift ~View game page

Travel through the rift to uncover the secrets of the dungeon.
Submitted by ItsNotSimon, Ren3 — 5 hours, 14 minutes before the deadline
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~ Rift ~'s itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#224.0184.018
Graphics#364.1824.182
Fun#543.8003.800
Overall#563.6623.662
Innovation#573.5913.591
Audio#623.5823.582
Theme#3772.8002.800

Ranked from 110 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 87 to 68 of 87 · Next page · Last page
Submitted(+1)

Huge potential for a more in depth game. I'm thinking similar to Hyper Light Drifter or similar.

Controls are not the most intuitive however. It was difficult to get the character to hit enemies if they were slightly misaligned.

Submitted(+1)

really loved the music and the art style

i see that you polished that game a lot

btw please rate my crappy game please

wish you luck

Submitted(+1)

Very nice game! A little improvement and the game would be great.I enjoyed playing it. All the best and Good luck! Do check out our game we need the feedback! - https://itch.io/jam/brackeys-3/rate/574293

Submitted(+2)

Art, music and level design are awesome! There are some unique ideas in the game. Boss could be better. Nice work!

Submitted(+2)

Very good, and polished game! Maybe in a later version add a sound or visual que of the player getting hurt.

Submitted(+2)

Congrats on making a really fun game! The stealth mechanics were very cool, and the decoy ability was pretty unique! A few things that I want to mention; firstly the player's hitboxes were very undefined. This was especially hard in the boss battle, where the bullet hell style fight was tough (and kinda unfair) without clear hitboxes. 

Speaking of the boss... The boss didn't really fit with the rest of the game. The game had been training players to use the stealth mechanics; the dimensional hole things and the decoy ability. The boss didn't make use of holes at all, and the decoy wasn't remotely helpful. The boss felt like a vanilla bullet-hell boss, rather than something unique to your special mechanics. The boss's attacks were also pretty boring, it never did anything interesting. Maybe the boss could turn it's back to you, as it charges a move, giving you an opportunity to slip out of sight and engage in stealth? Maybe you could use the decoy to make the boss shoot something, damaging the boss? Perhaps there could be some moves that can't be avoided at all, and require you to hide in the holes? Maybe there could be a lot of obstacles around the place to let you hide from the boss? Or what if you were to combo these for maximum effect, like you use the decoy to manipulate the boss to shoot some supporting column, which damages the roof, dropping rocks that you can hide behind? I think there's a lot more interesting things that could've been done, hopefully these suggestions help with future bosses.

Otherwise, the game was really great, outstanding visuals and stealth gameplay! I would love to see the game fleshed out!

Submitted(+1)

An extremely well polished game. The concept is really cool and the execution is top notch. The "holes" theme could've been a bit more flushed out and the controls were a little weird, but these are minor things. I'd love to see further developments of this game.

Submitted(+2)

Nice.Rate  my game also.

Submitted(+2)

Great job, nice artwork

Submitted(+2)

One of the my favorite games in the jam! This was my first game jam, could you give me feedback on mine?

Submitted(+2)

I can fully support the opinion of Jorava.

You guys have created a very high quality game and created all assets by yourself! That's desevers an extra plus.

Well done!

Submitted(+2)

One of the higher quality submissions! The gameplay was great, using stealth and speed to avoid and defeat enemies. The graphics are excellent, and the music is good, too.

The mechanics support both a rushing and a more cautious approach. The boss fight didn't really match that, it was all about speed and repeating the same sequence of actions. It would've been nice for it to support different styles, too. The rifts didn't have much of a role, I barely had to use them due to other hiding spots.

Submitted(+2)

Awesome game , and really fun , i genuinely enjoyed playing it.

everything is perfect the controls the story the audio !

Great Job !

it would be really great if you checkout our simple game :)

https://itch.io/jam/brackeys-3/rate/574177


Submitted(+1)

Great art and enjoyable gameplay. Good game! Great job!

Submitted(+2)

Nice work with the art + music, it makes the theme.

Submitted (1 edit) (+2)

I really enjoyed Rift, i played it in a stream and here's what i liked : 

-The art is SO good, it reminds me of Celeste a bit, and also hallow knight, i think it's a mix of   both in a  7 days game version lol.

- The ability to hide is so cool, it adds a lot of fun.

- The game mechanics fit so well, it's smooth and easy to controle, i got used to it in two or three attempts.

What needs to be improved :

- The hiding ability needs to last much longer i guess, maybe make it as long as the the bar showing the energy and reduce the refill speed.

- I couldn't pass third level , i start with three lifes and some enemies consume them all with one hit, which can be annoying, i tried running to those ice blocks without killing anyone but always arrive with a half to 2 hearts, and here is a good spot to put something to refill your health, because then comes a lot of enemies besides the previous ones !

- The theme is not well hit thou

it's really fun and kept playing it a lot! 

Developer(+2)

Thanks for playing!

About the hide ability: we hoped that through a bit of trial and error players would see that overhiding or being overaggressive, were both inneffective ways of playing the game. We wanted the player to have to mix it up, a sort of "hit and run" style of play, strategically moving around and attacking certain people to get through to the next area.

In the tutorial room, on the ground it said that each room needed a key to open the door to the next room. This was to prevent the player from just running straight past all the enemies like you attempted haha!

Also the enemies don't actually one-shot you. Just some enemies shoot multiple projectiles from one spot, and if you stand on that spot you end up taking a bunnnnch of damage(apparent one shot). In fact each projectile itself does about 1 or 0.5 hearts of dmg.

This is from my previous comment but here is why the game is related to the theme: “the main character’s skill set and mechanics are based around portals and dimensions. He has the ability to portal to different dimensions(space bar ability), hide in the rift(hole in space) and has a portal-style attack.”  

Glad you enjoyed it atleast, and thanks for the feedback!

Submitted(+2)

So far one of my favs of this game jam! Everything is awesome! The only thing I have to say is that you could underline the "holes" theme a bit more :)

(+2)

One of the best games so far. The enemy position switching is a little to fast tho at least for my taste.

Viewing comments 87 to 68 of 87 · Next page · Last page