Yep, music/sound effects is one of the main things I'm working on adding right now. Same thing for a settings menu. Thanks for playing!
Colin Mitchell
Creator of
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Yeah definitely sad I ran out of time and couldn't get more in, I was literally up until 2:30 trying to at least get something playable lol. The nice thing is I made it a tile generating system, so all I need to do is make the obstacle models and add them to the generator. Thanks for playing, I'm looking forward to continuing development.
I think if you're going to keep working on this prototype, there are definitely many thing I would like to see. Music is a big one, a pause menu (a way to close the game), and some sort of objective or goal (since it just goes on forever). I know this was just a prototype, but at parts it can feel unfair since the nuclear waste is randomly spawned and at higher levels they can spawn on every part of the screen really fast.
I loved this game; Its probably my favorite of the jam. Its clearly inspired by Blackthornprod's style with your own spin to the gameplay, which I like. The different planet types made the game much more enjoyable than it would have been by just increasing the amount of them. The crown at the end of the game was a nice touch too. The only thing I noticed was that if you have two monitors you can drag the planets off-screen, much farther than you would normally be able to.
This is a great job for your first ever game! The only thing is the collision between the player and walls. The player will just stick to the wall and can jump off of it. You can fix this by applying a physics material with 0 friction onto the player. This way, the player will just slide down the walls.
Its a nice simple game and I want to give some feedback. After a while, the game starts to slow down and the projectiles stop coming onto the screen. I'm assuming that the reason for this is that you spawn the projectiles once, then never de-spawn them, which makes then go infinitely, slowing the game down. I would de-spawn the projectiles after they go off screen, then instantiate another.