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Colin Mitchell

89
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5
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A member registered Feb 14, 2020 · View creator page →

Creator of

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I'm not sure if this was just for me or not, but the game was running REALLY fast. If that was a design choice, I feel like it's way to fast. Platforming at that speed doesn't really feel great because every time I die it feels like it was out of my control. I like your sprites and UI though! Still a great job!

Love the music and sound effects! It would be cool if in future development the skill tree was fleshed out with more upgrades and it turned into more of a bullet hell type game. Great work!

Drone gang. I loved automating my own job and making vans obsolete. It would be a cool addition for any future development if the map expanded more and more the longer the run went on. You could maybe place more delivery hubs across the city. Great job!

I like that all your art looks to be hand drawn, good job! I do think this game could definitely benefit with some checkpoints on each level. I got to level 4 and died to falling on spikes I couldn't see, which is a little annoying. I hope you continue working on this!

I could definitely see this going from a good game to a great game if more upgrades + enemies were added. The music had just enough variation to not be repetitive after 20 rounds, which is nice. One thing I will say is that the game ran perfectly when I first started but around levels 18-20, even with no enemies or pickups on screen, it started stuttering. I'm not sure what could be causing that.

I always like playing a roguelite. Love your sprites and sound effects.I hope you continue developing this and add more enemies, maybe even bosses!

Very chill game, the music fits it well.

I like the models, I'm not sure who's taking apart legos in the background though. Might want to tell them to stop that, I muted the game cause it got annoying pretty quickly lol.

Great work on the sprites and music! It would be awesome to see this more fleshed out, with more enemies, upgrades, and bosses.

Haha, yeah I definitely need to go back and adjust some of the levels to be a little easier. Thanks for playing!

Short and sweet! There are a couple things I noticed that I think would improve the game a bit:

  • Make your character's body have 0 friction (Right now if you jump against an enemy or wall it stops you)
  • Add a slight delay to the counter button (You can literally be invincible by just spamming counter)
  • Maybe add some kind of walls so you can't fall into the infinite void

Either way I look forward to seeing any continued development on this!

It seems like every time I run the game I get a black screen? I know we can't re-upload anything since the submission period closed. Maybe create a different page that fixes it and link it here in the comments so it can at least be playable? I'm sure it's a fun game, I hope I get to play it!

I really love this gameplay concept of being able to swap the tiles to get the guy to the finish. One of the best puzzle game ideas I've seen in a while. Although I honestly feel like the timer resetting the level immediately kind of takes away from the puzzle aspect? It felt like I would sometimes be getting close to figuring a level out, then the level just resets. I think it would probably feel a lot better to play without the energy mechanic, but maybe a cool middle ground would just be disabling the time stop effect if you run out of energy? That way you can keep playing, but it becomes harder.

Took me 98 deaths but I finally got to the end. Cool idea! I do think respawning could be changed slightly to feel better, it seems like it takes the last direction the player was facing and faces them that way on respawn. This leads to walking straight into spikes on several occasions with no counterplay. Would probably be better if each respawn point had a dedicated respawn direction.

I like the south park walking animation lol. Always nice to see another Godot enjoyer.

Yeah I'm definitely leaning towards the open-world direction for any future levels I make. I'm thinking it could be something similar to Mirror's Edge-type layouts where you can plan your path through the levels to try to get the best time possible. Thanks for playing!

Thanks for playing!

Run was definitely an inspiration for this. Thanks for playing!

Cool game, although I don't think this really fits the time is a resource theme. Also it looks like this game was initially created 7 months ago based on the comment dates? Not sure if that fits the rules of the jam, but cool game either way.

I like the use of sound effects and your models! It was definitely a little confusing at first what I could do, maybe adding a subtle button or hover effect to anything that's able to be interacted with? Good job regardless! Looking forward to see if development continues!

Cute flower growing game! I'd love to see this turn into an incremental type game where you can keep infinitely upgrading things and just fill the screen with different kinds of flowers/plants. Great work.

I like the symbols you made! Going further in a run would definitely be a lot more enjoyable the more variety you have. It could be cool to have an escalating difficulty mode alongside the set difficulty modes. Something like as you solve more boards, the symbols get more intricate and the board gets bigger, things like that. Looking forward to see continued development!

Nice level design! One thing I think would be a really nice addition is the camera panning in the direction you're aiming, so you can get a better view of enemies ahead. Also maybe something that would be cool: adding the ability to manually reload, but it costs something like adding extra time to the timer? Either way, I look forward to future development!

Cool idea! I wasn't able to buy any cards in the merchant on either the web or desktop versions, so I didn't make it very far. I think another small issue would be the text scaling? On my monitor the text is very small, and combined with the font it's a little hard to read. But otherwise it's got potential!

Great idea! Would love to see more levels, and maybe some way to get the bigger items? Like the more cookies you have, the stronger you get, and the more heavy objects you can steal?

Yep, music/sound effects is one of the main things I'm working on adding right now. Same thing for a settings menu. Thanks for playing!

Thanks for playing!

Yeah definitely sad I ran out of time and couldn't get more in, I was literally up until 2:30 trying to at least get something playable lol. The nice thing is I made it a tile generating system, so all I need to do is make the obstacle models and add them to the generator. Thanks for playing, I'm looking forward to continuing development.

Love all the different items you can get! I didn't realize the boregun was only 1 use per battle and had the healing gun equipped as a secondary so I just died lol. It would be cool if you were able to take a turn in battle to swap out weapons/armor.

I like your theming! I did notice a bug where when I collided with an enemy I just disappeared and couldn't die:       

         

I think it would be nice to be able to just hold down left click to keep continue swinging, otherwise cool game!

Love your artstyle! It's cool to see this type of game submitted for a game jam.

Cool idea! Rare to see physical games like this submitted that are fun and easy to play.

Cool idea! I've never seen the type of game where you play daily in a game jam. I love the UI, I did also run into the same issue a lot of people have mentioned about the buy button through lol. Thought I was bugged out

For others that can't launch the game and don't view the game page change DESCENT.exe to Descent (BGJ3).exe. I know you made the game in a day, but I think a button or something to get back to the top is kind of required. You move so slowly up and down that it gets boring and tedious.

I think if you're going to keep working on this prototype, there are definitely many thing I would like to see. Music is a big one, a pause menu (a way to close the game), and some sort of objective or goal (since it just goes on forever). I know this was just a prototype, but at parts it can feel unfair since the nuclear waste is randomly spawned and at higher levels they can spawn on every part of the screen really fast.

I loved this game; Its probably my favorite of the jam. Its clearly inspired by Blackthornprod's style with your own spin to the gameplay, which I like. The different planet types made the game much more enjoyable than it would have been by just increasing the amount of them. The crown at the end of the game was a nice touch too. The only thing I noticed was that if you have two monitors you can drag the planets off-screen, much farther than you would normally be able to.

I don't know if you're just learning Unity but if you are, this was a really good start! Implementing custom artwork and making levels and a menu is a great start for someone starting Unity.

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I liked the ending cinematic! I do think the movement could have been a little faster though; It felt tedious to walk back and forth. Also a way to close the game would have been nice.