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BlackHole Of Secrets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #578 | 1.837 | 3.000 |
Theme | #629 | 1.735 | 2.833 |
Overall | #695 | 1.310 | 2.139 |
Fun | #698 | 1.225 | 2.000 |
Game Design | #700 | 1.225 | 2.000 |
Graphics | #712 | 1.123 | 1.833 |
Audio | #718 | 0.714 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Its a nice simple game and I want to give some feedback. After a while, the game starts to slow down and the projectiles stop coming onto the screen. I'm assuming that the reason for this is that you spawn the projectiles once, then never de-spawn them, which makes then go infinitely, slowing the game down. I would de-spawn the projectiles after they go off screen, then instantiate another.
I like that you tried to create a game on some physics theory and I see that you implement the Newton's law of gravitation. That's definitely a plus.
However, in this Game Jam you could have used some proper graphic and audio assets to give your game an audiovisual boost.
You said that it was your first Game Jam, but was it also your first game you published in general?
Yes, and I wanted to make everything self-made, but where I really failed that was the time management, so next time I will pay attention on this.
Yes, the good old time management problem.
But what exactly is missing, if you say that you failed at time management?
I really like the game play
I hope you like mine as well
The game's theme is pretty interesting, and the ability to shoot when superhot/supermassive is interesting.
But I have two gripes:
1. The instructions for the game are in the "Credits" menu, and there aren't even any credits or acknowledgement there.
2. The meter used to represent the hotness is a slider, and it is set to interactable. Which means i was able to drag and didn't know what dragging it would do. After that I checked the credits and understood it was hotness meter, but even then it shouldn't be draggable if it is essentially your health.
Other than that, good work.
Thanks, and yeah, im in hurry, that's why the instructions in the Credits menu, and the second one, I totally forgot to disable the slider. I have to practice more on my time management skill. :D
Maybe controls are toooooo slow, but it fits the theme :)
Keep working on your skills, gamedev it's hard and it needs lots of dedication :)