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A (W)Hole Expedition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #369 | 2.551 | 3.857 |
Game Design | #451 | 2.362 | 3.571 |
Fun | #452 | 2.268 | 3.429 |
Overall | #483 | 2.205 | 3.333 |
Theme | #514 | 2.268 | 3.429 |
Graphics | #519 | 2.173 | 3.286 |
Audio | #561 | 1.606 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the randomized stats you can get! You can just walk through the walls though. Also, spawning on top of enemies can be kind of unfair. Having different enemies as you get farther in would be great, as well as having a soundtrack and sound effects.
The weapons take too much time to reload and even when it is full is kind of slow. Keep going!
Loved the concept lol! I am awaiting the polished version:), but i really enjoyed this game:)
Thank you! I'll be working on it for sure!
A really fun game, but needed a little bit more polish. I really enjoyed the overall gameplay loop, but sometimes I would spawn into a room and instantly die.
Honestly? Exactly my thoughts. I'm planning to return to this with a big more polish and overall fairness (On both sides of the fence) after the Game Jam stuff.
I'm glad you enjoyed it!
Very fun idea! I like the pick your own dungeon type of deal happening. Readability is a slight issue though.
I've noticed that, I wanted to make sure the holes were far enough apart (As well as not spawning on top of you) that they were always legible. As you can probably tell, such a thing was not implemented in time...
I like this game, but after a few rooms it gets way too hard way too quick... (or it could just be me).
It can get hard very quick if you select the "Heroics" option. That is pretty much the "Rapidly increase difficulty" option. Thank you for commenting on my game!