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A jam submission

RiskcuitView game page

Riskcuit or brisket?
Submitted by AshKetchdem — 9 hours, 50 minutes before the deadline
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Play Riskcuit

Riskcuit's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4043.3333.333
Theme#6163.3333.333
Gameplay#9012.8752.875
Overall#9892.9032.903
Enjoyment#10292.8962.896
Audio#10712.6462.646
Visuals#15222.3332.333

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You attack by drawing tokens from a bag, draw too many and your turn is lost!

What code and assets did you not make from scratch during the jam (if any)?
I made everything except for the character sprites and enemy sprites which I got from "32rogues by seth"

How many people worked on the game?
1

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted

I like how you incorporated gambling to a turn-based combat game like this!

Submitted

I played this quite a bit longer than I expected, took me a minute to get the idea but then once I did, it clicked, it just felt really fun and simple, I think this is a perfect amount of gambling, where you can still succeed if you don't want to play risky, but should you want that extra damage or shield then you may want to see if you can actually get that final token and go for the boosted damage or shield, also the music is really good! Certainly fit the vibe! I can't really give any criticism as it's just a solid entry, well actually I would of liked an end goal or a score to give me an actual reason to keep going. Really great job, I had more fun than I expected!

Submitted

Really good job! Like a lot of the other people who've commented, I really enjoyed the combat system. It's a really novel and cool idea, and it makes for a really fun game. My first run I chose rogue, and then I think I played for at least 10 minutes straight before stopping to try the other classes. I had a good time, but without some kind of win condition or scaling to enemy damage & health, there doesn't really seem to be an end to game, making it feel a little incomplete. Overall, however, it was really fun and it was a really great game!

Developer

Wow, I definitely did not expect anyone to play more than 5 minutes, I almost feel bad for not taking more time to balance and put and endgoal into the game. The enemy encounters are now spawned in at random, but I was thinking to put 'the BAKER' as the final boss to indeed give an endgoal. It was just a jam game, but I am considering to expand it after the jam to make it into a fuller version based on all your feedback. Thanks so much for playing and commenting!

Submitted

The mechanics in this game is so unique and creative. I love that you designed various starting tokens for each class, make the gameplay feels rich. I chose the old man at first and didn't really understand how to play, but after I replay it and switch to rogue, things became clear and fun. Maybe I'm just not ready to become a cool old man :(

Developer

Haha the old man is becoming a community favorite! It was actually my test class but I thought it was funny to keep it in. His years of experience gave him a lot of HP and all his hits are crits! You were right that it actually could confuse the actual intended gameplay though. Thanks for playing and for your feedback!

Submitted

I really like the concept behind the battle system here. This one could be expanded after the jam to have an increased difficulty curve and potentially higher risk/higher reward. But I think the general idea you have here has a lot of potential

Submitted

I liked the concept of the going bust as you draw and deciding - should I attack now, or try to boost my attack. I feel that this is a great wee mechanic you've implemented.

Needed a bit more 'reward' through the game. Seeing some enemy attacks reducing your 'bust' level or maybe only allowing you to draw 2 cards or something would be a very simple addition. As you can tell - I am into this simple roguelite mechanic you've got.

Great wee game jam submission - kudos!

Developer

Hey thanks for playing my game! You have some great suggestions. The rewards part and the actual building your bag didn't make it in the jam version unfortunately. I was planning to add some more interesting enemies then just plain 'damage dealers'. I had some plan of having them interact with your bag in some way by adding blanks or more heat generators for example. Your suggestions sound like really cool implementations for some boss mechanics! Thanks for taking the time to leave a comment!

Submitted

Very creative feels like a blackjack combat game. After I while I still didnt die tho. I think your just invicible with rogue. Goodjob!

Developer

Thanks for the feedback and thanks for playing my game! Indeed, balancing is something that went out of the window due to time constraints, I did tone down some characters a bit, but didn't take the time to fully balance it. Thanks for trying it long enough to find out you cant die!

Submitted

Very fun rolling/drawing mechanic! It did seem there was no way to lose if I rolled correctly as the rogue. With more time perhaps consider adding a means of exiting combat to upgrade character and fight stronger monsters.

Developer(+1)

Thanks for your feedback! Yeah indeed the balancing is off in this version. Thanks for your suggestions, I was indeed planning to add some monsters or something that somehow interact with your drawn tokens as well, but it didn't make the jam version. Thanks for playing! 

Submitted

Very interesting concept altough it need more thought i steamrolled through most enemies with guardian. over all good job

Submitted

This game has a amazing art style and theme interpretation.

Submitted

Great take on the theme and well thought out character variation systems. Nice one!

Submitted

interesting concept, i'm looking forward for this project's future!

Submitted

Cool. It’s pretty simple but fun. I like it.

I’m not sure if it’s my browser, but the display looks a little glitched out for me.

Developer

Thanks for trying my game! Could you tell me more about the glitchyness you're experiencing? Which part is glitching and when?

Submitted

Sure. This is a screenshot:

screen shoot

Developer(+1)

Thanks for the screenshot I see what you mean. I did not experience this unfortunately, definitely something to look into!

Submitted

Launching the game for the first time I made a naive mistake of choosing the old man...

Interesting gamble combat system, it definitely has a lot of potential and could be expanded on.

Keep up the good work!

Developer

the old man is secretly quite strong though! All his attacks are crits and due to his long lifespan he has a lot of hp! Thanks for playing my game, hope you enjoyed it!

Submitted

gambling for your attacks is a great idea!

Submitted

This is an absolutely brilliant idea for a combat system. While the implementation is a little basic, I could see this idea being expanded into a truly awesome and unique game. Great work, and I love your interpretation of the theme!

Submitted

pretty fun! could definitely be expanded to a proper game

Submitted

Very interesting game! I liked the concept and I would love to see it fully developed some day!

Congrats on the submission, you did great!

Submitted

Very good game. It's a shame your ideas were cut because of time. this game can have alot of potential if polished.

Submitted

cool game

Viewing comments 20 to 1 of 29 · Previous page · First page