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I liked the concept of the going bust as you draw and deciding - should I attack now, or try to boost my attack. I feel that this is a great wee mechanic you've implemented.

Needed a bit more 'reward' through the game. Seeing some enemy attacks reducing your 'bust' level or maybe only allowing you to draw 2 cards or something would be a very simple addition. As you can tell - I am into this simple roguelite mechanic you've got.

Great wee game jam submission - kudos!

Hey thanks for playing my game! You have some great suggestions. The rewards part and the actual building your bag didn't make it in the jam version unfortunately. I was planning to add some more interesting enemies then just plain 'damage dealers'. I had some plan of having them interact with your bag in some way by adding blanks or more heat generators for example. Your suggestions sound like really cool implementations for some boss mechanics! Thanks for taking the time to leave a comment!